Kingdom Hearts 358/2 Days

Delayed Action: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create= Everything.}}
{{tab|o-info}}
{{images|Kingdom Hearts 358/2 Days images}}
{{tab|Delayed Action}}
 
{{InfoWeapon358
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Delayed Action">{{InfoWeapon358
|name=Delayed Action
|name=Delayed Action
|image=Delayed Action.png
|katakana=ディレイドアクション
|romaji=Direido Akushon
|desc=A weapon that boosts your [[Magic]] to give it a lot more power.
|desc=A weapon that boosts your [[Magic]] to give it a lot more power.
|str=+21
|str=+36
|strunit=+1
|strunit=+1
|ultima=+64
|mag=+14
|mag=+14
|magunit=+2
|magunit=+2
Line 16: Line 16:
|rate=+4
|rate=+4
|rateunit=+1
|rateunit=+1
|bonus=+0
|bonus=+2
|bonusunit=+1
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Bracer]]
|ability2={{c|Magic Bracer|358}}
|get=Attach [[Technical Gear|Technical Gear ③]]
|get=[[Technical Gear ③]] (Axel)
|char=Axel
|char=Axel
}}</div><div class="tabbertab" title="+">
}}{{tab|c}}{{tab|+}}
{{Template:InfoWeapon358
{{InfoWeapon358
|name=Delayed Action+
|name=Delayed Action+
|image=Delayed Action.png
|katakana=ディレイドアクション+
|romaji=Direido Akushon+
|image=Delayed Action
|desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
|desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
|str=+29
|str=+44
|strunit=+1
|strunit=+1
|ultima=+56
|mag=+21
|mag=+21
|magunit=+2
|magunit=+2
Line 35: Line 38:
|rate=+4
|rate=+4
|rateunit=+1
|rateunit=+1
|bonus=+2
|bonus=+4
|bonusunit=+1
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Finale]]
|ability2=[[Magic Finale]]
|get=Attach [[Technical Gear|Technical Gear+ ③]]
|get=[[Technical Gear+ ③]] (Axel)
|char=Axel
|char=Axel
}}
}}
</div>
{{tab|c}}{{tab|c}}
</div>
'''Delayed Action''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.
{{nihongo|'''Delayed Action'''|ディレイドアクション|Direido Akushon}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.
 
{{AxelWeapons}}
==Design==
The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.
 
The name, "Delayed Action", is a pun on the phrase "Delayed ''reaction''".  This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers.  It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.
 
==Gameplay==
The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him.  The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
 
{{358Atk/o
|{{358Atk
|char=Axel
|a10=i
|a11pow=0.75
|a12a=*
|a20=e
|a21pow=0.88
|a22a=*
|a30=o
|a31pow=1.13 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=E
|a11pow=0.5
|a12pow=0.5 x2
|a13a=*
|a20=O
|a21pow=1.25 x2
|a21count=◯
|a21crit=◯
|a21flin=◯
}}}}
 
{{Chakram}}
{{TechnicalGear}}
{{TechnicalGear}}
{{Weapon-stub}}
[[fr:Action différée]]
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[de:Aufschub]]
[[Category:stubs]]
[[Category:weapons stubs]]

Latest revision as of 13:54, 26 November 2024

Kingdom Hearts 358/2 Days
Delayed Action
Delayed Action
"A weapon that boosts your Magic to give it a lot more power."
Japanese ディレイドアクション
Rōmaji Direido Akushon
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
Obtained
Technical Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Delayed Action+
Delayed Action
"An upgraded Delayed Action.
Boosts your Magic to give it a lot more power."
Japanese ディレイドアクション+
Rōmaji Direido Akushon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +21 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
Obtained
Technical Gear+ ③ (Axel)

Delayed Action is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Delayed Action+.

Design[edit]

The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.

The name, "Delayed Action", is a pun on the phrase "Delayed reaction". This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers. It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.

Gameplay[edit]

The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him. The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.13 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2