Superjump: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Superjump is a Flowmotion [[ability]] and can be used when using [[Wall Kick]] on a surface. When activated, the user catapults into the air, and can chain Superjumps by [[Wall Kick]]ing back onto a surface and using Superjump again. | In ''Kingdom Hearts 3D: Dream Drop Distance'', Superjump is a Flowmotion [[ability]] and can be used when using [[Wall Kick]] on a surface. When activated, the user catapults into the air, and can chain Superjumps by [[Wall Kick]]ing back onto a surface and using Superjump again. If a Superjump is used after a Wall Kick that doesn't send the user into a wall, Wall Kick can no longer be used again until the user lands back on the ground and therefore breaks the chain of Superjumps. | ||
In ''Kingdom Hearts III'', Superjump is a [[mobility ability]] that costs 2 {{AP}} to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground. | In ''Kingdom Hearts III'', Superjump is a [[mobility ability]] that costs 2 {{AP}} to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground. |
Revision as of 10:54, 23 November 2024
Superjump (スーパージャンプ Sūpājanpu ) is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III. It allows the user to catapult themselves in the air while in Flowmotion.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Superjump is a Flowmotion ability and can be used when using Wall Kick on a surface. When activated, the user catapults into the air, and can chain Superjumps by Wall Kicking back onto a surface and using Superjump again. If a Superjump is used after a Wall Kick that doesn't send the user into a wall, Wall Kick can no longer be used again until the user lands back on the ground and therefore breaks the chain of Superjumps.
In Kingdom Hearts III, Superjump is a mobility ability that costs 2 AP to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground.
Learning Superjump
Kingdom Hearts 3D: Dream Drop Distance
- Sora and Riku learn Superjump after Sora meets Neku in Traverse Town.
Kingdom Hearts III
- Sora learns Superjump after defeating the Chaos Carriage at the Wetlands.