Kingdom Hearts 358/2 Days

Daybreak: Difference between revisions

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{{game|358}}
{{game|358}}
{{youmay|the Axe Sword|[[Daybreak Town|the world from ''Kingdom Hearts χ]]''}}
{{youmay|the Axe Sword|[[Daybreak Town|the world from ''Kingdom Hearts χ]]''}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Daybreak" style="float: center; background-color:white; width:234px">
{{tab|Daybreak}}
{{InfoWeapon358
{{InfoWeapon358
|name=Daybreak
|name=Daybreak
|katakana=あかつき
|katakana=あかつき
|image=Daybreak KHD.png
|romaji=Akatsuki
|desc=A weapon that possesses extreme Strength. Devastates tough enemies.
|desc=A weapon that possesses extreme Strength. Devastates tough enemies.
|str=+50
|str=+50
Line 19: Line 19:
|bonus=+7
|bonus=+7
|bonusunit=+1
|bonusunit=+1
|ability1=[[Defender (ability)|Defender]]
|ability1={{c|Defender|ability}}
|ability2=[[Damage Control]]
|ability2=[[Damage Control]]
|ability3={{c|Brick Wall|358}}
|ability3={{c|Brick Wall|358}}
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|v1=Earthshine (Axe Sword)
|v1=Earthshine (Axe Sword)
}}
}}
</div><div class="tabbertab" title="+" style="float: center; background-color:white; width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Daybreak+
|name=Daybreak+
|katakana=あかつき+
|katakana=あかつき+
|image=Daybreak KHD.png
|romaji=Akatsuki+
|image=Daybreak
|desc=An upgraded Daybreak.<br> Possesses extreme Strength.<br> Devastates tough enemies.
|desc=An upgraded Daybreak.<br> Possesses extreme Strength.<br> Devastates tough enemies.
|str=+63
|str=+63
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|v1=Earthshine (Axe Sword)
|v1=Earthshine (Axe Sword)
}}
}}
</div><div class="tabbertab" title="++" style="float: center; background-color:white; width:234px">
{{tab|c}}{{tab|++}}
{{InfoWeapon358
{{InfoWeapon358
|name=Daybreak++
|name=Daybreak++
|katakana=あかつき++
|katakana=あかつき++
|japname=Akatsuki++
|romaji=Akatsuki++
|image=Daybreak KHD.png
|image=Daybreak
|desc=The ultimate Daybreak.<br>Possesses extreme Strength.<br>Devastates tough enemies.
|desc=The ultimate Daybreak.<br>Possesses extreme Strength.<br>Devastates tough enemies.
|str=+93
|str=+93
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|v1=Earthshine (Axe Sword)
|v1=Earthshine (Axe Sword)
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Daybreak''' is an Axe Sword available to [[Lexaeus]] in ''[[Kingdom Hearts 358/2 Days]]''.  It can be upgraded to '''Daybreak+''' and '''Daybreak++'''.
The '''Daybreak''' is an [[Axe Sword]] available to [[Lexaeus]] in ''[[Kingdom Hearts 358/2 Days]]''.  It can be upgraded to '''Daybreak+''' and '''Daybreak++'''.


==Design==
==Design==
The Daybreak has a short, navy blue handle with a bronze spike set in its pommel. The counterweight is also rather small, and is gold with thick, red corners. Its blade is wide and curved downward sharply from the tip. The curve’s outer edge has three large, circular notches taken out of it. The entirety of the blade is gold and has red edges.
The Daybreak has a short, navy blue handle with a bronze spike set in its pommel. The counterweight is also rather small, and is gold with thick, red corners. Its blade is wide and curved downward sharply from the tip. The curve's outer edge has three large, circular notches taken out of it. The entirety of the blade is gold and has red edges.


Daybreak refers to the moment when the sun can be seen over the horizon.
Daybreak refers to the moment when the sun can be seen over the horizon.
Line 85: Line 86:


The aerial combo consists of a single two-handed downward slam.
The aerial combo consists of a single two-handed downward slam.
{{358Atk/o
|{{358Atk
|char=Lexaeus
|a10=a
|a11pow=1.0
|a12a=*
|a20=i
|a21pow=0.75
|a22a=*
|a30=u
|a31pow=2.0
|a31crit=◯
|a31flin=◯
|a31count=◯
}}
|{{358Atk
|char=Lexaeus
|air=*
|a10=I
|a11pow=2.0
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=U
|a21pow=2.5
|a21crit=◯
|a21flin=◯
|a21count=◯
}}
}}


{{AxeSword}}
{{AxeSword}}
{{DuelGear}}
{{DuelGear}}

Latest revision as of 18:32, 20 November 2024

This article is about the Axe Sword.
You may be looking for the world from Kingdom Hearts χ.
Kingdom Hearts 358/2 Days
Daybreak
Daybreak
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese あかつき
Rōmaji Akatsuki
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +2 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Damage Control
3: Brick Wall
Obtained
Duel Gear ④ (Lexaeus)
Kingdom Hearts 358/2 Days
Daybreak+
Daybreak
"An upgraded Daybreak.
Possesses extreme Strength.
Devastates tough enemies."
Japanese あかつき+
Rōmaji Akatsuki+
Stats
Strength Magic
Base Unit Ultima Base Unit
+63 +2 +37 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +8 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Brick Wall
Obtained
Duel Gear+ ④ (Lexaeus)
Kingdom Hearts 358/2 Days
Daybreak++
Daybreak
"The ultimate Daybreak.
Possesses extreme Strength.
Devastates tough enemies."
Japanese あかつき++
Rōmaji Akatsuki++
Stats
Strength Magic
Base Unit Ultima Base Unit
+93 +5 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Surge
3: Grand Slam
Obtained
Duel Gear++ ⑤ (Lexaeus)

The Daybreak is an Axe Sword available to Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Daybreak+ and Daybreak++.

Design[edit]

The Daybreak has a short, navy blue handle with a bronze spike set in its pommel. The counterweight is also rather small, and is gold with thick, red corners. Its blade is wide and curved downward sharply from the tip. The curve's outer edge has three large, circular notches taken out of it. The entirety of the blade is gold and has red edges.

Daybreak refers to the moment when the sun can be seen over the horizon.

Gameplay[edit]

The Daybreak's ground combo starts with a one-handed downward slash, followed by a one-handed upward diagonal slash, and ends with a powerful, two-handed downward slam.

The aerial combo consists of a single two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Downswing
Hit 1 1.0 X X X
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Downswing
Hit 1 2.0 X
(Air) Falling Downswing
Hit 1 2.5