Kingdom Hearts 358/2 Days

Malice: Difference between revisions

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The '''Malice''' is a pair of Ethereal Blades that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''.
The '''Malice''' is a pair of [[Ethereal Blade]]s that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''.


==Design==
==Design==
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The aerial combo consists of a short range spinning slash, a double spin-slash, and a downward spinning slash with knockback.
The aerial combo consists of a short range spinning slash, a double spin-slash, and a downward spinning slash with knockback.
{{358Atk/o
|{{358Atk
|char=Xemnas
|a10=a
|a11pow=0.63
|a12a=*
|a20=i
|a21pow=0.5
|a22pow=0.5
|a23a=*
|a30=u
|a31pow=1.25
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=1.25
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
|{{358Atk
|char=Xemnas
|air=*
|a10=A
|a11pow=0.5
|a12pow=0.5
|a13a=*
|a20=I
|a21pow=0.5
|a22pow=0.5
|a23pow=0.5
|a24pow=0.5
|a25a=*
|a30=U
|a31pow=1.0
|a31flin=◯
|a31count=◯
|a32pow=1.25
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
}}


{{EtherealBlade}}
{{EtherealBlade}}

Latest revision as of 13:32, 16 November 2024

Kingdom Hearts 358/2 Days
Malice
Malice
"Your most basic weapon. Nothing really sets it apart."
Japanese マーシリス
Rōmaji Māshirisu
Translation Merciless
Stats
Strength Magic
Base Unit Ultima Base Unit
+15 +85 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
No Gear (Xemnas)

The Malice is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days.

Design[edit]

The Malice is light grey, symbolizing that it is the most basic of Xemnas's weapons through the use of achromatic colors. It has a shape resembling a blunt, slightly curved lightning bolt. When striking enemies, it releases spheres of white lightning.

"Malice" is a desire or intention to harm or deprive in an illegal or immoral way, out of ill will or spite.

Gameplay[edit]

The ground combo for Malice consists of a slash from left to right, a spinning slash with both hands, and a second spin ending in a wide range, 360° slash with both hands. The final attack has knockback.

The aerial combo consists of a short range spinning slash, a double spin-slash, and a downward spinning slash with knockback.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Rush Horizontal Spin Swing
Hit 1 1.25
Hit 2 1.25


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Dual-Wield Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X
(Air) Horizontal Spin Launch Drop
Hit 1 1.0 X
Hit 2 1.25