Template:358Atk: Difference between revisions
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Revision as of 15:22, 12 November 2024
This template is used for the combos in Kingdom Hearts 358/2 Days.
Usage
General Notes | ||
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Each parameter consists of 3 parts: A letter, a number, and an optional addendum.
Each "block" corresponds to a single attack in the main combo. Each "block" contains the following rows:
A "block" may end early if the attack consists of only 1 or 2 hits. For the Y-combo attacks, the number parameters are used based on the position relative to the main combo. Y-combo parameters may cover multiple "blocks" for a single attack, if the attack in the main combo ends before the Y-combo. | ||
Parameters | ||
char | The character name | Used to determine the attack names |
air | Changes the header from "Ground" to "Air". | Only used for Air combos. |
Main combo | ||
a10, a20, ... | The attack name | Use the romanization of the hiragana/katakana used in the Ultimania (lowercase for hiragana, uppercase for katakana). For example, insert "ke" for け, and "U" for ウ. |
a11pow, a12pow, a13pow, a14pow, a21pow... | The power multiplier for each hit. | |
a11crit, a12crit, a13crit, a14crit, a21crit... | Shows if an attack can be a critical hit. (Indicated by yellow square in Ultimania.) | Shows "X" when left blank. |
a11flin, a12flin, a13flin, a14flin, a21flin... | Shows if an attack can cause the enemy to flinch. (Indicated by green square in Ultimania.) | Shows "X" when left blank. |
a11count, a12count, a13count, a14count, a21count... | Shows which attack is used when countering. (Indicated by red border in Ultimania.) | Shows "X" when left blank. |
a12a, a13a, a14a, a15a, a22a... | Displays a button prompt for the next attack. | Only use if another attack follows. |
a12split, a22split... | Splits the button prompts for the second hit. | Used if a button press triggers the next attack, and no button press triggers Hit 2. |
a13split, a23split... | Splits the button prompts for the third hit. | Used if a button press triggers the next attack, and no button press triggers Hit 3. |
a11y, a12y, a13y, a14y, a21y... | Shows an Y button prompt for the Y-combo. | Use the code for the attack name of the Y-combo hit (see above). |
Y-combo | ||
y20, y21, y22, y23, y24, y25, y30... | The attack name for the Y-combo. | Use the code for the attack name (see above). Not needed when using "a##y" parameters. |
y20hit, y21hit, y22hit, y23hit, y24hit, y25hit, y30hit... | The hit number | Shows "1" when left blank. |
y##pow, y##crit, y##flin, y##count, y##split | Same as main combo | |
y20y, y21y, y22y, y23y, y24y, y25y, y30y... | Displays a button prompt from one Y-combo attack to the next. |
Examples
Code | Result | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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{{358Atk |char=Roxas |a10=a |a11pow=0.50 |a12a=* |a20=ka |a21pow=0.50 }} |
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{{358Atk |char=Roxas |a10=e |a11pow=0.50 |a12pow=0.50 |a11y=ki |y12pow=0.5 |y12count=◯ |y13hit=2 |y13pow=0.5 |y13count=◯ |y20hit=3 |y20pow=1.0 |y20crit=◯ |y20flin=◯ |y20count=◯ |a13a=* |a20=ko |a21pow=0.50 }} |
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{{358Atk |char=Roxas |air=* |a10=I |a11pow=0.50 |a12pow=0.50 |a12split=* |a13a=* |a20=KU |a21pow=0.50 |a21y=KA |y22pow=1.00 }} |
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{{358Atk |char=Larxene |a10=o |a11pow=0.50 |a12pow=0.50 |a12split=* |a13pow=0.50 |a13split=* |a13y=i |a14a=* |y14pow=1.0 |y14crit=◯ |a20=o |a21pow=0.50 |y20y=* |y21=u |y22pow=0.50 }} |
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