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|image=[[File:Soldier KHIII.png]] | |image=[[File:Soldier KHIII.png]] | ||
|FMimage=[[File:Soldier KHIIFM.png|200px]] | |FMimage=[[File:Soldier KHIIFM.png|200px]] | ||
|tab2=KHD | |tab2=KHCOM | ||
| | |image2=[[File:Soldier KHCOM.png]] | ||
| | |tab3=KHD | ||
| | |image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']] | ||
|tab4=KHX | |||
|image4=[[File:Soldier KHX.png|200px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 24: | Line 26: | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | ||
|journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | ||
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|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=5 | |COMEXP1=5 | ||
|COMHP2= | |COMHP2=65 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=12 | ||
|COMHP3= | |COMHP3=71 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=77 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=25 | ||
|COMHP5= | |COMHP5=83 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COMHP6= | |COMHP6=89 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=41 | ||
|COMHP11= | |COMHP7=95 | ||
|COMAP11= | |COMAP7=10 | ||
|COMEXP7=50 | |||
|COMHP8=101 | |||
|COMAP8=11 | |||
|COMEXP8=50 | |||
|COMHP9=106 | |||
|COMAP9=12 | |||
|COMEXP9=65 | |||
|COMHP10=112 | |||
|COMAP10=13 | |||
|COMEXP10=71 | |||
|COMHP11=179 | |||
|COMAP11=11 | |||
|COMEXP11=130 | |COMEXP11=130 | ||
|COM12=s | |COM12=s | ||
|COMHP12= | |COMHP12=191 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM1=s | ||
| | |ReCOMHP1=55 | ||
|ReCOMAP1=4 | |||
|ReCOMEXP1=5 | |||
|ReCOMHP2=60 | |||
|ReCOMAP2=5 | |||
|ReCOMEXP2=12 | |||
|ReCOMHP3=66 | |||
|ReCOMAP3=6 | |||
|ReCOMEXP3=20 | |||
|ReCOMHP4=72 | |||
|ReCOMAP4=7 | |||
|ReCOMEXP4=25 | |||
|ReCOMHP5=78 | |||
|ReCOMAP5=8 | |||
|ReCOMEXP5=35 | |||
|ReCOMHP6=84 | |||
|ReCOMAP6=9 | |||
|ReCOMEXP6=41 | |||
|ReCOMHP7=90 | |||
|ReCOMAP7=11 | |||
|ReCOMEXP7=50 | |||
|ReCOMHP8=96 | |||
|ReCOMAP8=12 | |||
|ReCOMEXP8=55 | |||
|ReCOMHP9=102 | |||
|ReCOMAP9=13 | |||
|ReCOMEXP9=65 | |||
|ReCOM10=s | |||
|ReCOMHP10=108 | |||
|ReCOMAP10=14 | |||
|ReCOMEXP10=74 | |||
|ReCOMHP11=174 | |||
|ReCOMAP11=13 | |||
|ReCOMEXP11=130 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Combo Plus | |ability=Combo Plus | ||
|desc=Add an extra hit to normal combos. | |desc=Add an extra hit to normal combos. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=10 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Twilight Town | |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/> | ||
|ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/> | |||
|KH2HP=1 | |KH2HP=1 | ||
|KH2EXP=1 | |KH2EXP=1 | ||
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|358heart=16 | |358heart=16 | ||
|358munny=11 | |358munny=11 | ||
|358HP= | |358HPs=3 | ||
|358HP=2.00 | |||
|358EXP=2.28 | |358EXP=2.28 | ||
| | |358flinch=◯ | ||
| | |358bloom=◯ | ||
|358M1=22 | |358M1=22 | ||
|358LVL1=10 | |358LVL1=10 | ||
Line 252: | Line 298: | ||
|358M9=83 | |358M9=83 | ||
|358LVL9=20 | |358LVL9=20 | ||
|358partdef1=1.20 | |||
|358fire=x4.40 | |358fire=x4.40 | ||
|358bliz=x4.80 | |358bliz=x4.80 | ||
Line 262: | Line 309: | ||
|358reward2=Panacea (30%) | |358reward2=Panacea (30%) | ||
|358reward3=Shield Tech (40%) | |358reward3=Shield Tech (40%) | ||
|358reward6=Combo Tech++ (45%) | |358reward6=Combo Tech++ (45%) | ||
|358world=Beast's Castle, Olympus Coliseum | |358world=Beast's Castle, Olympus Coliseum | ||
|358match11=1 | |||
|358num11=3 | |||
|CKHDLVL1=10 | |||
|CODHP=0.50 | |CODHP=0.50 | ||
|CODSSHP=0.69 | |CODSSHP=0.69 | ||
Line 348: | Line 397: | ||
|CODSSLVL13b=70 | |CODSSLVL13b=70 | ||
|CODSScol13b=bug | |CODSScol13b=bug | ||
|CODSSloc14=Hollow Bastion | |CODSSloc14=Hollow Bastion Part I | ||
|CODSSsec14=B | |CODSSsec14=B | ||
|CODSSrow14=2 | |CODSSrow14=2 | ||
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|CODSSflr14b=9 | |CODSSflr14b=9 | ||
|CODSSLVL14b=87 | |CODSSLVL14b=87 | ||
|CODSSloc15=Hollow Bastion II | |CODSSloc15=Hollow Bastion Part II | ||
|CODSSsec15=D | |CODSSsec15=D | ||
|CODSSLVL15=43 | |CODSSLVL15=43 | ||
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|COD2Denc2=Summoned by Guard Armor | |COD2Denc2=Summoned by Guard Armor | ||
|COD2DLVL2=1 | |COD2DLVL2=1 | ||
|COD2Dloc3=Hollow Bastion II | |COD2Dloc3=Hollow Bastion Part II | ||
|COD2DLVL3=50 | |COD2DLVL3=50 | ||
|CODlabHP=0.3 | |CODlabHP=0.3 | ||
Line 402: | Line 451: | ||
|CODreward4=Round Blitz (1.00%) | |CODreward4=Round Blitz (1.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I | ||
|CODSSGworld=Traverse Town, Castle Oblivion | |CODSSGworld=Traverse Town, Castle Oblivion | ||
|KH3HP0=1.0 | |KH3HP0=1.0 | ||
Line 459: | Line 508: | ||
|KH3att=×1.1 | |KH3att=×1.1 | ||
|KH3dam=— | |KH3dam=— | ||
|KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%) | |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%) | ||
|KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo | |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo | ||
|DRep1=Episode 1 | |DRep1=Episode 1 | ||
Line 468: | Line 517: | ||
|DRslv2=15|DRsbp2=42 | |DRslv2=15|DRsbp2=42 | ||
|DRslv3=35|DRsbp3=168 | |DRslv3=35|DRsbp3=168 | ||
|DRep4=Episode 3|DRep4r=3 | |||
|DRslv4=28|DRsbp4=90 | |||
|DRslv5=35|DRsbp5=168 | |||
|DRslv6=39|DRsbp6=193 | |||
|DRep7=Episode 4 | |||
|DRslv7=39|DRsbp7=193 | |||
|DRep8=Episode 5 | |||
|DRslv8=39|DRsbp8=193 | |||
|DRw1=Agrabah|DRw1r=4 | |DRw1=Agrabah|DRw1r=4 | ||
|DRwrank1=★|DRwlv1=5|DRwbp1=6 | |DRwrank1=★|DRwlv1=5|DRwbp1=6 | ||
|DRwrank2=★★|DRwlv2=15|DRwbp2=42 | |DRwrank2=★★|DRwlv2=15|DRwbp2=42 | ||
|DRwrank3=★★★|DRwlv3=28|DRwbp3=90 | |DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref> | ||
|DRwrank4=★★★★|DRwlv4=39|DRwbp4=193 | |DRwrank4=★★★★|DRwlv4=39|DRwbp4=193 | ||
|DRw5=Wonderland|DRw5r=4 | |DRw5=Wonderland|DRw5r=4 | ||
|DRwrank5=★|DRwlv5=5|DRwbp5=6 | |DRwrank5=★|DRwlv5=5|DRwbp5=6 | ||
|DRwrank6=★★|DRwlv6=15|DRwbp6=42 | |DRwrank6=★★|DRwlv6=15|DRwbp6=42 | ||
|DRwrank7=★★★|DRwlv7=28|DRwbp7=90 | |DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" /> | ||
|DRwrank8=★★★★|DRwlv8=39|DRwbp8=193 | |DRwrank8=★★★★|DRwlv8=39|DRwbp8=193 | ||
|DRe1=Winning Streak | |DRe1=Winning Streak | ||
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|DRe2=Daily Challenge | |DRe2=Daily Challenge | ||
|DRelv2=4|DRebp2=5 | |DRelv2=4|DRebp2=5 | ||
|DRe3=Drops: Iron Ores Copper Ores | |||
|DRelv3=15|DRebp3=42 | |||
|DRt1=1-9 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=5|DRtbp1=6 | |||
|DRt2=11-19 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=15|DRtbp2=42 | |||
|DRt3=21-29 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=28|DRtbp3=90 | |||
|DRt4=31-49 | |||
|DRtper4=1, 2, 3, 4, 5 | |||
|DRtlv4=39|DRtbp4=193 | |||
|DRmag=Weak | |DRmag=Weak | ||
|DRfire=Weak | |DRfire=Weak | ||
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|DRpass3=HP +1 | |DRpass3=HP +1 | ||
|DRpass4=Defense +1 | |DRpass4=Defense +1 | ||
|MOMattack=Weak | |||
|MOMground1=Moving | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
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==Story== | ==Story== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[Sora]] spots his first Soldier when he enters the | [[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]]. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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==Design== | ==Design== | ||
Soldiers have a much more refined appearance than [[ | Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw. | ||
''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so. | Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so. | ||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|2|Repellable<br>(Recoil: 20)|Scratches with right hand.}} | |||
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Thrusts with left hand.}} | |||
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies forward while spinning like a top.}} | |||
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Glows, then jumps up and swings its leg.}} | |||
{{atk|{{nihongo|'''Aerial Kick'''|空中蹴り|<br>Kūchū Keri}}|None|x0.1{{KH}}<br>x0.3{{FM}}|0|Repellable<br>(Recoil: 20)|Kicks while jumping.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Soldier | |||
|v11=O|v12=O | |||
|card2=Soldier | |||
|v21=O|v22=O|v23=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}} | |||
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}} | |||
{{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]]. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|x1.0|O|Scratches with right hand.}} | |||
{{Atk|col=3|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}} | |||
{{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|△|Jumps and performs a downward spinning kick.}} | |||
{{Atk|col=3|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|x1.5|△|Glows, then jumps and swings legs.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}} | |||
{{rc|c}} | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt. | Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt. | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}} | {{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}} | ||
| | |{{AT|att}} — | ||
| | |— | ||
|0.90 | |0.90 | ||
|△ | |△ | ||
|Scratches at the target with its claw. | |Scratches at the target with its claw. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}} | {{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}} | ||
| | |{{AT|att}} — | ||
| | |— | ||
|1.43 | |1.43 | ||
|◯ | |◯ | ||
Line 537: | Line 639: | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}} | |||
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]|◯|Glows, then jumps up and swings its leg down.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}} | |||
{{atk-c|lab}} | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger. | Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}} | ||
|Physical | |Physical | ||
|1 | |— | ||
|1.0 | |||
|◯ | |◯ | ||
|2 | |2 | ||
|Scratches with right hand. | |Scratches with right hand. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}} | ||
|Physical | |Physical | ||
|1 x 2 hits | |— | ||
|1.0 x 2 hits | |||
|◯ | |◯ | ||
|2 | |2 | ||
|Grabs enemy with right hand and strikes with left hand. | |Grabs enemy with right hand and strikes with left hand. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}} | ||
|Physical | |Physical | ||
|— | |||
|1.5 | |1.5 | ||
|△ (Risk Dodge) | |△ (Risk Dodge) | ||
Line 563: | Line 678: | ||
|Jumps straight overhead and launches a swooping kick. | |Jumps straight overhead and launches a swooping kick. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}} | ||
|Physical | |Physical | ||
|1 | |— | ||
|1.0 | |||
|△ | |△ | ||
|2 | |2 | ||
Line 574: | Line 690: | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||