Template:Character/doc: Difference between revisions

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! tab1, tab2
! tab1, tab2
| ''Optional'': When using image2, the games to which image and image2 apply.
| ''Optional'': When using image2, the games to which image and image2 apply.
| Use abbreviations for the games: KH, KH:COM, KHII, KHD, KHBBS, KHC. Separate with commas.<!--change KHC to KHR when game is officially announced-->
| Use abbreviations for the games: KH, KHCOM, KHII, KHD, KHBBS, KHC. Separate with commas.<!--change KHC to KHR when game is officially announced-->
|-
|-
! game#
! game#
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| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
|-
|-
! s#, f#
! rowspan="2" | s#, f#
| ''Optional'': Variations of the enemy
| ''Optional'': Variations of the enemy
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku").
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku").
|-
| colspan="2" | For Heartless with a large number of variations, the Character/Variations subpage will add these parameters automatically. It currently supports all variations of the Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, and Minute Bomb.
|}
|}
<br>
<br>
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| The worlds the enemy appears in.
| The worlds the enemy appears in.
| Separate each world by commas.
| Separate each world by commas.
|-
! cardname
| The name of the enemy's Enemy Card.
| Use in infoboxes that use a more recent translation of the enemy's name.
|}
|}
<br>
<br>
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! 358munny
! 358munny
| colspan="2"|The enemy's munny drops.
| colspan="2"|The enemy's munny drops.
|-
! 358HPs, 358HPb
| colspan="2"|The enemy's HP drops (big and small).
|-
|-
! 358HP
! 358HP
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| Use "x#" (ex. "x1.0") for the stat.
| Use "x#" (ex. "x1.0") for the stat.
|-
|-
! 358STUN
! 358flinch
| Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all.
| Whether the enemy can flinched from normal attacks, by Flinch attacks, or not at all.
| Use "O" for "Normal atk.", "X" for "Stun atk.", and "" for "None"
| Use "" for "Normal attacks", "" for "Flinch attacks", and "X" for "None"
|-
! 358bloom
| Whether the enemy can be instantly defeated by the pink version of Bloom-Out.
| Use "◯" when it is defeated. Shows "X" by default.
|-
|-
! 358M#
! 358M#
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| Use one entry per location, in the form 358M1, 358M2, etc.
| Use one entry per location, in the form 358M1, 358M2, etc.
|-
|-
! 358LEV#
! 358M#nomm
| (Optional) Used when an enemy does not appear in a certain mission in Mission Mode.
| Use one entry per location, in the form 358M1nomm, 358M2nomm, etc.
|-
! 358LVL#
| colspan="2"|The enemy's level during the mission.
| colspan="2"|The enemy's level during the mission.
|-
|-
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| Indicate the probability of the drop (e.g. "Potion (10%)").
| Indicate the probability of the drop (e.g. "Potion (10%)").
|-
|-
! 358fire, 358bliz, 358thun, 358aero
! 358fire<br>358bliz<br>358thun<br>358aero
| The enemy's vulnerability to each element.
| The enemy's vulnerability to each element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element.
|-
|-
! 358igni, 358free, 358jolt, 358toss
! 358igni<br>358free<br>358jolt<br>358toss
| The enemy's vulnerability to each status effect.
| The enemy's vulnerability to each status effect.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
|-
! 358part#<br>358partdef#
| The body part and defense power adjustment for each part.
| Use "358part1" and "358partdef1", "358part2" and "358partdef2", etc.
|-
! 358world
| colspan="2"|The world(s) the enemy appears in.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Coliseum Parameters
|-
! style="width:10%"|358match11<br>358match21
| style="width:40%"|The match the enemy appears in.
| style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games.
|-
! 358match1nomm, 358match2nomm
|colspan="2"| (Optional) Used when an enemy does not appear in the Games in Mission Mode.
|-
! 358num11<br>358num21
| colspan="2"|The number of enemies that appear in the match.
|-
! CKHDLVL1<br>CKHDLVL2
| colspan="2"|The enemy's level during the match.
|}
|}
<br>
<br>
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! CODlabreward
! CODlabreward
|colspan="2"| The item drops of the enemy.
|colspan="2"| The item drops of the enemy.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|ddd|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|ddd|a}}" | ''Kingdom Hearts 3D: Dream Drop Distance'' Parameters
|-
! colspan="3" style="{{style|ddd|b}}"|Universal Parameters
|-
!DDDfire<br>DDDbliz<br>DDDthun<br>DDDwater<br>DDDdark<br>DDDligh
|Resistance to each element.||
|-
! colspan="3" style="{{style|ddd|b}}"|Spirit Parameters
|-
!nightmareimage
|The image of the Nightmare counterpart, if applicable.||
|-
!rareimage
|The image of the Rare Nightmare counterpart, if applicable.||
|-
!DDDSEXP
|The Spirit's EXP modifier.||
|-
!DDDdream
|The Spirit's Dream Piece.||
|-
!DDDSHP'''
|The Spirit's HP.||
|-
!DDDSSTR'''
|The Spirit's Strength.||
|-
!DDDSMAG'''
|The Spirit's Magic.||
|-
!DDDSDEF'''
|The Spirit's Defence.||
|-
!DDDatt'''
|The Spirit's attribute.||
|-
!DDDstyle'''
|The Spirit's style.||
|-
!DDDlink'''
|The Spirit's Link Attack.||
|-
!DDDdisp1<br>DDDdisp2<br>DDDdisp3<br>DDDdisp4
|The name of the Spirit's dispositions.||
|-
|-
!DDDdesc1<br>DDDdesc2<br>DDDdesc3<br>DDDdesc4
|The description of the Spirit's dispositions.||
|-
!DDDdispab<br>DDDdispac<br>DDDdisp__
|The body part to get from one disposition to another.||The format for each parameter is DDDdisp[starting disposion][target disposition].<br>For example, ''DDDdispdb'' is the way to get from disposition d (4) to disposition b (2).
|-
!DDDreac
|Use to indicate strong Dream Eaters with a higher Reaction Duarbility.
|Any value will do, such as DDDreac=*<br>This applies to the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus.
|-
! colspan="3" style="{{style|ddd|b}}"|Enemy Parameters
|-
| colspan="3" style="{{style|text|b}}"|'''Note''': There are four versions of each enemy parameter for the different types of enemies. Only the default Nightmare version is listed below; for the others, just change the prefix.
*'''DDDN''' - Nightmares
*'''DDDR''' - Rare Nightmares
*'''DDDBS''' - Boss (Sora)
*'''DDDBR''' - Boss (Riku)
|-
! style="width:10%"|DDDNloc1<br>DDDNloc2<br>DDDNloc#
| style="width:40%"|The locations the enemy appears in.
| style="width:50%"|For bosses with only one location, omit the number in the parameter name.
|-
!DDDNenc1<br>DDDNenc<br>DDDNenc#
|The specific encounter for each appearance, if applicable.
|e.g. (Portal), (Revisited)
|-
!DDDNLVL1<br>DDDNLV2<br>DDDNLV#
|The enemy's level for each appearance.
|For bosses with only one location, omit the number in the parameter name.
|-
!DDDNHP
|The enemy's base HP value.
|rowspan="5"|The HP for each appearance will be automatically calculated based on the level.
|-
!DDDNEXP
|The enemy's base EXP value.
|-
!DDDNSTR
|The enemy's base Strength value.
|-
!DDDNMAG
|The enemy's base Magic value.
|-
!DDDNDEF
|The enemy's base Defense value.
|-
!DDDNstun<br>DDDNmini<br>DDDNsleep<br>DDDNblind<br>DDDNstop<br>DDDNfree<br>DDDNconf<br>DDDNpois<br>DDDNmagn<br>DDDNslow<br>DDDNigni<br>DDDNbind<br>DDDNzero<br>DDDNtime<br>DDDNzant
|The enemy's resistance to each status effect.||
|-
!DDDNrewards
|The rewards for defeating the enemy.||
|-
!DDDNworlds
|A list of worlds the enemy appears in.||
|-
! colspan="3" style="{{style|ddd|b}}"|Additional Boss Parameters
|-
| colspan="3" style="{{style|text|b}}"|'''Note''': There are two versions of each boss parameter. Use '''DDDBS...''' for Sora's story, '''DDDBR...''' for Riku's story.
|-
!DDDBSreac1<br>DDDBSreac2<br>DDDBSreac3
|The boss's Reaction Durability for each appearance.
|For bosses with only one location, omit the number in the parameter name.
|-
!DDDBSreal1<br>DDDBSreal2<br>DDDBSreal3
|The boss's Reality Durability for each appearance.
|For bosses with only one location, omit the number in the parameter name.<br>Leave empty if Reality Shifts are disabled during the battle.
|-
!DDDYXHP
|Use exclusively for Young Xehanort.
|Any value will do, such as DDYXHP=*
|}
|}
<br>
<br>
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! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters
! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters
|-
|-
! colspan="3"|Story
! colspan="3" style="{{style|khdr|b}}"|Story
|-
|-
! style="width:10%"|DRep#
! style="width:10%"|DRep#
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| Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc.
| Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc.
|-
|-
! colspan="3"|World Battle
! colspan="3" style="{{style|khdr|b}}"|World Battle
|-
|-
! DRw#
! DRw#
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| Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland.
| Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland.
|-
|-
! DRw1r
! DRw#r
| The number of rows needed for the enemy stat table.
| The number of rows needed for the enemy stat table.
| Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1.
| Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1.
|-
|-
! DRwrank1
! DRwrank#
| The rank of the World Battle the enemy appears in.
| The rank of the World Battle the enemy appears in.
| Use the exact name of the rank, not a number (e.g. "★★★", not "3").
| Use the exact name of the rank, not a number (e.g. "★★★", not "3").
|-
|-
! DRwlv1
! DRwlv#
| The enemy's level.
| The enemy's level.
| Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc.
| Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc.
|-
|-
! DRwbp1
! DRwbp#
| The enemy's BP drops.
| The enemy's BP drops.
| Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc.
| Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc.
|-
|-
! colspan="3"|Events
! colspan="3" style="{{style|khdr|b}}"|Events
|-
|-
! DRe#
! DRe#
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| Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc.
| Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc.
|-
|-
! colspan="3"|Universal stats
! colspan="3" style="{{style|khdr|b}}"|Tower of Trials
|-
|-
! DRphys<br>DRmag<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br>DRligh<br>DRdark
! DRt#
| The floor number the enemy appears in.
| Use DRt1 for the first event, DRt2 for the second, etc.
|-
! DRt#r
| The number of rows needed for the enemy stat table.
| Use if an enemy appears on the same floors multiple times with different stats (set to number of variations). Defaults to 1.
|-
! DRtper#
| The time period the enemy appeared in.
| For multiple time periods, separate with commas.
|-
! DRtlv#
| The enemy's level.
| Use DRtlv1 for the level of the enemy's first appearance, DRtlv2 for the second, etc.
|-
! DRtbp#
| The enemy's BP drops.
| Use DRtbp1 for the BP drops of the enemy's first appearance, DRtbp2 for the second, etc.
|-
! colspan="3" style="{{style|khdr|b}}"|Universal stats
|-
! DRphys<br>DRmag<br>DRnone<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br>DRlight<br>DRdark
| The enemy's resistance to each element.
| The enemy's resistance to each element.
| Use "Resist", "Weak", or "Immune". Defaults to "Normal".
| Use "Resist", "Weak", or "Immune". Defaults to "Normal".
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| The passive effects from beating the enemy.
| The passive effects from beating the enemy.
| Use DRpass1 for the first effect, DRpass2 for the second, etc.
| Use DRpass1 for the first effect, DRpass2 for the second, etc.
|}
<br>
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|mom|c}}; width:80%" align="center"
|-
! colspan="3" style="{{style|mom|a}}" | ''Kingdom Hearts Melody of Memory'' Parameters
|-
! style="width:10%"|MOMattack
| style="width:40%"|The strength of the enemy's attack.
| style="width:50%"|Either "Weak", "Normal", or "Strong". Omit for bosses.
|-
! MOMground1<br>MOMground2<br>MOMground3<br>MOMground4
| The enemy's ground types.
| rowspan="2"|Standard, Moving, Multi-Attack, Ranged Attack, Jumping, Pop-Up, or Ability.<br>Omit for bosses.
|-
! MOMair1<br>MOMair2<br>MOMair3<br>MOMair4
| The enemy's aerial types.
|-
! MOMstage
| The Music Stages the enemy appears in.
| Separate stages by commas.
|}
|}
<noinclude>[[Category:Template documentation]]</noinclude>
<noinclude>[[Category:Template documentation]]</noinclude>