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! tab1, tab2 | ! tab1, tab2 | ||
| ''Optional'': When using image2, the games to which image and image2 apply. | | ''Optional'': When using image2, the games to which image and image2 apply. | ||
| Use abbreviations for the games: KH, | | Use abbreviations for the games: KH, KHCOM, KHII, KHD, KHBBS, KHC. Separate with commas.<!--change KHC to KHR when game is officially announced--> | ||
|- | |- | ||
! game# | ! game# | ||
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| Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". | | Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss". | ||
|- | |- | ||
! s#, f# | ! rowspan="2" | s#, f# | ||
| ''Optional'': Variations of the enemy | | ''Optional'': Variations of the enemy | ||
| For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku"). | | For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku"). | ||
|- | |||
| colspan="2" | For Heartless with a large number of variations, the Character/Variations subpage will add these parameters automatically. It currently supports all variations of the Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, and Minute Bomb. | |||
|} | |} | ||
<br> | <br> | ||
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| The worlds the enemy appears in. | | The worlds the enemy appears in. | ||
| Separate each world by commas. | | Separate each world by commas. | ||
|- | |||
! cardname | |||
| The name of the enemy's Enemy Card. | |||
| Use in infoboxes that use a more recent translation of the enemy's name. | |||
|} | |} | ||
<br> | <br> | ||
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! 358munny | ! 358munny | ||
| colspan="2"|The enemy's munny drops. | | colspan="2"|The enemy's munny drops. | ||
|- | |||
! 358HPs, 358HPb | |||
| colspan="2"|The enemy's HP drops (big and small). | |||
|- | |- | ||
! 358HP | ! 358HP | ||
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| Use "x#" (ex. "x1.0") for the stat. | | Use "x#" (ex. "x1.0") for the stat. | ||
|- | |- | ||
! | ! 358flinch | ||
| Whether the enemy can | | Whether the enemy can flinched from normal attacks, by Flinch attacks, or not at all. | ||
| Use " | | Use "◯" for "Normal attacks", "△" for "Flinch attacks", and "X" for "None" | ||
|- | |||
! 358bloom | |||
| Whether the enemy can be instantly defeated by the pink version of Bloom-Out. | |||
| Use "◯" when it is defeated. Shows "X" by default. | |||
|- | |- | ||
! 358M# | ! 358M# | ||
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| Use one entry per location, in the form 358M1, 358M2, etc. | | Use one entry per location, in the form 358M1, 358M2, etc. | ||
|- | |- | ||
! | ! 358M#nomm | ||
| (Optional) Used when an enemy does not appear in a certain mission in Mission Mode. | |||
| Use one entry per location, in the form 358M1nomm, 358M2nomm, etc. | |||
|- | |||
! 358LVL# | |||
| colspan="2"|The enemy's level during the mission. | | colspan="2"|The enemy's level during the mission. | ||
|- | |- | ||
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| Indicate the probability of the drop (e.g. "Potion (10%)"). | | Indicate the probability of the drop (e.g. "Potion (10%)"). | ||
|- | |- | ||
! 358fire | ! 358fire<br>358bliz<br>358thun<br>358aero | ||
| The enemy's vulnerability to each element. | | The enemy's vulnerability to each element. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element. | ||
|- | |- | ||
! 358igni | ! 358igni<br>358free<br>358jolt<br>358toss | ||
| The enemy's vulnerability to each status effect. | | The enemy's vulnerability to each status effect. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | ||
|- | |||
! 358part#<br>358partdef# | |||
| The body part and defense power adjustment for each part. | |||
| Use "358part1" and "358partdef1", "358part2" and "358partdef2", etc. | |||
|- | |||
! 358world | |||
| colspan="2"|The world(s) the enemy appears in. | |||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|khd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|khd|a}}" | ''Kingdom Hearts 358/2 Days'' Coliseum Parameters | |||
|- | |||
! style="width:10%"|358match11<br>358match21 | |||
| style="width:40%"|The match the enemy appears in. | |||
| style="width:50%"|Parameters with "1" refer to the Mission 61 games.<br>Parameters with "2" refer to the Mission 73 games. | |||
|- | |||
! 358match1nomm, 358match2nomm | |||
|colspan="2"| (Optional) Used when an enemy does not appear in the Games in Mission Mode. | |||
|- | |||
! 358num11<br>358num21 | |||
| colspan="2"|The number of enemies that appear in the match. | |||
|- | |||
! CKHDLVL1<br>CKHDLVL2 | |||
| colspan="2"|The enemy's level during the match. | |||
|} | |} | ||
<br> | <br> | ||
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! CODlabreward | ! CODlabreward | ||
|colspan="2"| The item drops of the enemy. | |colspan="2"| The item drops of the enemy. | ||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|ddd|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|ddd|a}}" | ''Kingdom Hearts 3D: Dream Drop Distance'' Parameters | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Universal Parameters | |||
|- | |||
!DDDfire<br>DDDbliz<br>DDDthun<br>DDDwater<br>DDDdark<br>DDDligh | |||
|Resistance to each element.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Spirit Parameters | |||
|- | |||
!nightmareimage | |||
|The image of the Nightmare counterpart, if applicable.|| | |||
|- | |||
!rareimage | |||
|The image of the Rare Nightmare counterpart, if applicable.|| | |||
|- | |||
!DDDSEXP | |||
|The Spirit's EXP modifier.|| | |||
|- | |||
!DDDdream | |||
|The Spirit's Dream Piece.|| | |||
|- | |||
!DDDSHP''' | |||
|The Spirit's HP.|| | |||
|- | |||
!DDDSSTR''' | |||
|The Spirit's Strength.|| | |||
|- | |||
!DDDSMAG''' | |||
|The Spirit's Magic.|| | |||
|- | |||
!DDDSDEF''' | |||
|The Spirit's Defence.|| | |||
|- | |||
!DDDatt''' | |||
|The Spirit's attribute.|| | |||
|- | |||
!DDDstyle''' | |||
|The Spirit's style.|| | |||
|- | |||
!DDDlink''' | |||
|The Spirit's Link Attack.|| | |||
|- | |||
!DDDdisp1<br>DDDdisp2<br>DDDdisp3<br>DDDdisp4 | |||
|The name of the Spirit's dispositions.|| | |||
|- | |||
|- | |||
!DDDdesc1<br>DDDdesc2<br>DDDdesc3<br>DDDdesc4 | |||
|The description of the Spirit's dispositions.|| | |||
|- | |||
!DDDdispab<br>DDDdispac<br>DDDdisp__ | |||
|The body part to get from one disposition to another.||The format for each parameter is DDDdisp[starting disposion][target disposition].<br>For example, ''DDDdispdb'' is the way to get from disposition d (4) to disposition b (2). | |||
|- | |||
!DDDreac | |||
|Use to indicate strong Dream Eaters with a higher Reaction Duarbility. | |||
|Any value will do, such as DDDreac=*<br>This applies to the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus. | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Enemy Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are four versions of each enemy parameter for the different types of enemies. Only the default Nightmare version is listed below; for the others, just change the prefix. | |||
*'''DDDN''' - Nightmares | |||
*'''DDDR''' - Rare Nightmares | |||
*'''DDDBS''' - Boss (Sora) | |||
*'''DDDBR''' - Boss (Riku) | |||
|- | |||
! style="width:10%"|DDDNloc1<br>DDDNloc2<br>DDDNloc# | |||
| style="width:40%"|The locations the enemy appears in. | |||
| style="width:50%"|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNenc1<br>DDDNenc<br>DDDNenc# | |||
|The specific encounter for each appearance, if applicable. | |||
|e.g. (Portal), (Revisited) | |||
|- | |||
!DDDNLVL1<br>DDDNLV2<br>DDDNLV# | |||
|The enemy's level for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDNHP | |||
|The enemy's base HP value. | |||
|rowspan="5"|The HP for each appearance will be automatically calculated based on the level. | |||
|- | |||
!DDDNEXP | |||
|The enemy's base EXP value. | |||
|- | |||
!DDDNSTR | |||
|The enemy's base Strength value. | |||
|- | |||
!DDDNMAG | |||
|The enemy's base Magic value. | |||
|- | |||
!DDDNDEF | |||
|The enemy's base Defense value. | |||
|- | |||
!DDDNstun<br>DDDNmini<br>DDDNsleep<br>DDDNblind<br>DDDNstop<br>DDDNfree<br>DDDNconf<br>DDDNpois<br>DDDNmagn<br>DDDNslow<br>DDDNigni<br>DDDNbind<br>DDDNzero<br>DDDNtime<br>DDDNzant | |||
|The enemy's resistance to each status effect.|| | |||
|- | |||
!DDDNrewards | |||
|The rewards for defeating the enemy.|| | |||
|- | |||
!DDDNworlds | |||
|A list of worlds the enemy appears in.|| | |||
|- | |||
! colspan="3" style="{{style|ddd|b}}"|Additional Boss Parameters | |||
|- | |||
| colspan="3" style="{{style|text|b}}"|'''Note''': There are two versions of each boss parameter. Use '''DDDBS...''' for Sora's story, '''DDDBR...''' for Riku's story. | |||
|- | |||
!DDDBSreac1<br>DDDBSreac2<br>DDDBSreac3 | |||
|The boss's Reaction Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name. | |||
|- | |||
!DDDBSreal1<br>DDDBSreal2<br>DDDBSreal3 | |||
|The boss's Reality Durability for each appearance. | |||
|For bosses with only one location, omit the number in the parameter name.<br>Leave empty if Reality Shifts are disabled during the battle. | |||
|- | |||
!DDDYXHP | |||
|Use exclusively for Young Xehanort. | |||
|Any value will do, such as DDYXHP=* | |||
|} | |} | ||
<br> | <br> | ||
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! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters | ! colspan="3" style="{{style|khdr|a}}" | ''Kingdom Hearts Dark Road'' Parameters | ||
|- | |- | ||
! colspan="3"|Story | ! colspan="3" style="{{style|khdr|b}}"|Story | ||
|- | |- | ||
! style="width:10%"|DRep# | ! style="width:10%"|DRep# | ||
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| Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc. | | Use DRsbp1 for the BP drops of the enemy's first appearance, DRsbp2 for the second, etc. | ||
|- | |- | ||
! colspan="3"|World Battle | ! colspan="3" style="{{style|khdr|b}}"|World Battle | ||
|- | |- | ||
! DRw# | ! DRw# | ||
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| Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland. | | Use DRw1 for the first world. For each subsequent world, add the value of the corresponding DRw#r to the current number, potentially skipping over numbers; for example, if DRw1=Agrabah and DRw1r=4, then to add a second world, use DRw5=Wonderland instead of DRw2=Wonderland. | ||
|- | |- | ||
! | ! DRw#r | ||
| The number of rows needed for the enemy stat table. | | The number of rows needed for the enemy stat table. | ||
| Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1. | | Use if an enemy appears in multiple ranks of World Battles in the same world. Defaults to 1. | ||
|- | |- | ||
! | ! DRwrank# | ||
| The rank of the World Battle the enemy appears in. | | The rank of the World Battle the enemy appears in. | ||
| Use the exact name of the rank, not a number (e.g. "★★★", not "3"). | | Use the exact name of the rank, not a number (e.g. "★★★", not "3"). | ||
|- | |- | ||
! | ! DRwlv# | ||
| The enemy's level. | | The enemy's level. | ||
| Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc. | | Use DRwlv1 for the level of the enemy's first appearance, DRwlv2 for the second, etc. | ||
|- | |- | ||
! | ! DRwbp# | ||
| The enemy's BP drops. | | The enemy's BP drops. | ||
| Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc. | | Use DRwbp1 for the BP drops of the enemy's first appearance, DRwbp2 for the second, etc. | ||
|- | |- | ||
! colspan="3"|Events | ! colspan="3" style="{{style|khdr|b}}"|Events | ||
|- | |- | ||
! DRe# | ! DRe# | ||
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| Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc. | | Use DRebp1 for the BP drops of the enemy's first appearance, DRebp2 for the second, etc. | ||
|- | |- | ||
! colspan="3"| | ! colspan="3" style="{{style|khdr|b}}"|Tower of Trials | ||
|- | |- | ||
! DRphys<br>DRmag<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br> | ! DRt# | ||
| The floor number the enemy appears in. | |||
| Use DRt1 for the first event, DRt2 for the second, etc. | |||
|- | |||
! DRt#r | |||
| The number of rows needed for the enemy stat table. | |||
| Use if an enemy appears on the same floors multiple times with different stats (set to number of variations). Defaults to 1. | |||
|- | |||
! DRtper# | |||
| The time period the enemy appeared in. | |||
| For multiple time periods, separate with commas. | |||
|- | |||
! DRtlv# | |||
| The enemy's level. | |||
| Use DRtlv1 for the level of the enemy's first appearance, DRtlv2 for the second, etc. | |||
|- | |||
! DRtbp# | |||
| The enemy's BP drops. | |||
| Use DRtbp1 for the BP drops of the enemy's first appearance, DRtbp2 for the second, etc. | |||
|- | |||
! colspan="3" style="{{style|khdr|b}}"|Universal stats | |||
|- | |||
! DRphys<br>DRmag<br>DRnone<br>DRfire<br>DRwater<br>DRlightning<br>DRwind<br>DRlight<br>DRdark | |||
| The enemy's resistance to each element. | | The enemy's resistance to each element. | ||
| Use "Resist", "Weak", or "Immune". Defaults to "Normal". | | Use "Resist", "Weak", or "Immune". Defaults to "Normal". | ||
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| The passive effects from beating the enemy. | | The passive effects from beating the enemy. | ||
| Use DRpass1 for the first effect, DRpass2 for the second, etc. | | Use DRpass1 for the first effect, DRpass2 for the second, etc. | ||
|} | |||
<br> | |||
{| border="1" cellspacing="0" style="{{style|text|a}}; border: 1px {{style|mom|c}}; width:80%" align="center" | |||
|- | |||
! colspan="3" style="{{style|mom|a}}" | ''Kingdom Hearts Melody of Memory'' Parameters | |||
|- | |||
! style="width:10%"|MOMattack | |||
| style="width:40%"|The strength of the enemy's attack. | |||
| style="width:50%"|Either "Weak", "Normal", or "Strong". Omit for bosses. | |||
|- | |||
! MOMground1<br>MOMground2<br>MOMground3<br>MOMground4 | |||
| The enemy's ground types. | |||
| rowspan="2"|Standard, Moving, Multi-Attack, Ranged Attack, Jumping, Pop-Up, or Ability.<br>Omit for bosses. | |||
|- | |||
! MOMair1<br>MOMair2<br>MOMair3<br>MOMair4 | |||
| The enemy's aerial types. | |||
|- | |||
! MOMstage | |||
| The Music Stages the enemy appears in. | |||
| Separate stages by commas. | |||
|} | |} | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |