Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts III Re Mind

Game Over: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|AFP|KH3|3RM}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|AFP|KH3|3RM}}
{{images|more "defeated"/"failure" images<!--CoM: Dark Riku. BBS 2.5: Terra fails cup and Ven's 2 fail screen. Losing in mirage arena. KHIII: See section list.-->}}
{{images|more "defeated"/"failure" images<!--CoM: Dark Riku. BBS 2.5: Terra fails cup and Ven's 2 fail screen. Losing in mirage arena. KHIII: See section list.-->}}
A '''Game Over''' occurs when a player has lost a game due to their [[HP]] being reduced to zero or failing a required objective, and they are sent to the "Game Over" screen. The animation of the Game Over screen varies between games, and generally has two options: "Continue" (go back to the last checkpoint, usually at the start of the battle) or "Restart" (go back to the title screen and reload a saved game). However, in ''[[Kingdom Hearts II]]'', a third option can appear if a Game Over occurs during certain boss battles: "I won't give up!", which allows the player to continue the boss fight as [[Mickey Mouse|King Mickey]] while reviving Sora. In some story mode missions in ''[[Kingdom Hearts 358/2 Days]]'', being defeated several times can sometimes result in a third option to face the mission on a lower difficulty level. In ''[[Kingdom Hearts Re:coded]]'', the game over screen may display a hint which appears above Data-Sora, and ''[[Kingdom Hearts III]]'' shows a hint in the bottom right in game over screens.
A '''Game Over''' occurs when a player has lost a game due to their [[HP]] being reduced to zero or failing a required objective, and they are sent to the "Game Over" screen. The animation of the Game Over screen varies between games, and generally has two options: "Continue" (go back to the last checkpoint, usually at the start of the battle) or "Restart" (go back to the title screen and reload a saved game). However, in ''[[Kingdom Hearts II]]'', a third option can appear if a Game Over occurs during certain boss battles: "I won't give up!", which allows the player to continue the boss fight as [[Mickey Mouse|King Mickey]] while reviving Sora. In some story mode missions in ''[[Kingdom Hearts 358/2 Days]]'', being defeated several times can sometimes result in a third option to face the mission on a lower difficulty level. In ''[[Kingdom Hearts Re:coded]]'', the game over screen may display a hint which appears above Data-Sora, and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'' show a hint in the bottom or bottom right in game over screens respectively.


==''Kingdom Hearts''==
==''Kingdom Hearts''==
Line 14: Line 14:
==''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''==
==''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''==
When Sora or Riku's HP is depleted in ''Kingdom Hearts Chain of Memories'', the screen flashes red and the camera slows as the character is shown being thrown back. In ''Kingdom Hearts Re:Chain of Memories'', the flash is white, and the camera also swivels around the character while blurring. Afterward, he is shown floating supine in the darkness as his heart hovers above his body. In ''Kingdom Hearts Re:Chain of Memories'', Sora and Riku are also holding their [[Kingdom Key]] and [[Soul Eater]], and their heart only appears if they are defeated by a Heartless. Riku's Dark Mode remains active if he is defeated while using it.
When Sora or Riku's HP is depleted in ''Kingdom Hearts Chain of Memories'', the screen flashes red and the camera slows as the character is shown being thrown back. In ''Kingdom Hearts Re:Chain of Memories'', the flash is white, and the camera also swivels around the character while blurring. Afterward, he is shown floating supine in the darkness as his heart hovers above his body. In ''Kingdom Hearts Re:Chain of Memories'', Sora and Riku are also holding their [[Kingdom Key]] and [[Soul Eater]], and their heart only appears if they are defeated by a Heartless. Riku's Dark Mode remains active if he is defeated while using it.
In ''Kingdom Hearts Chain of Memories'', when the Continue option is selected, the game resumes where the character was before the battle started with no lost progress in the room. In ''Kingdom Hearts Re:Chain of Memories'', the player appears at the start of the room instead and the progress is still not lost.


<gallery>
<gallery>
Line 47: Line 49:


==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts 358/2 Days''==
After Roxas's HP is depleted, he is shown floating supine in the darkness. In the [[Mission Mode]] of ''[[Kingdom Hearts 358/2 Days]]'' every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.
In Story Mode, after Roxas's HP is depleted, he is shown floating supine in the darkness.
 
In [[Mission Mode]], every character has their own defeated position, which they will show when they fail or withdraw from a mission:


*[[Xemnas]]: Xemnas holds both hands in the air.  
*[[Xemnas]]: Xemnas holds both hands in the air.  
Line 93: Line 97:


==''Kingdom Hearts Birth by Sleep''==
==''Kingdom Hearts Birth by Sleep''==
When Terra, Ventus, or Aqua's HP is depleted, the camera slows down, blurs, and focuses on the character as they shout in pain. Afterward, they are shown floating supine in the darkness. If they simply fail an objective, such as not achieving first place in [[Rumble Racing]], they will be shown with expressions of disappointment. Ventus, for example, will be shown with one hand on his knee, and the other hanging loosely in front of him as he pants.
When Terra, Ventus, or Aqua's HP is depleted, the camera slows down, blurs, and focuses on the character as they shout in pain. Afterward, they are shown floating supine in the darkness. If they merely fail an objective, such as not achieving first place in [[Rumble Racing]], they will be shown with expressions of disappointment. Ventus, for example, will be shown with one hand on his knee, and the other hanging loosely in front of him as he pants.


Note that the only exception to this rule is when Terra's, Ventus's or Aqua's HP is depleted when fighting the [[Vitality Vial]]; this does not count as a Game Over, but rather the end of the mini-game.
The only exception to this rule is when Terra's, Ventus's or Aqua's HP is depleted when fighting the [[Vitality Vial]] - this does not count as a Game Over, but rather the end of the mission. However, losing all HP in other [[Unversed Mission]]s still counts as a game over.
 
Failing Unversed Missions, such as by letting the [[Belly Balloon]] explode, will not result in a game over, but rather a zero star rank mission failure. The player character will don their usual disappointed stance as if they finished with a one star rank, and a different sound will be played than if they finished with one star.


<gallery>
<gallery>
Line 121: Line 127:


==''Kingdom Hearts 3D: Dream Drop Distance''==
==''Kingdom Hearts 3D: Dream Drop Distance''==
After Sora or Riku's HP is depleted, he is shown floating supine in the darkness. The bottom screen gives two choices to continue or go back to the title screen.
After Sora or Riku's HP is depleted, he is shown floating supine in the darkness. Under normal circumstances, the bottom screen gives two choices to continue or load a save file. When losing to a boss or a scripted fight, the bottom screen gives three choices, to retry, exit the battle, or to load a save file.
 
Exiting the battle has the same effect as selecting Continue, where if the character loses to one of the subsequent fights of a boss rush, they will be brought back to the area before the first boss fight. Selecting this option when losing to a scripted fight that takes place before the character can explore the world results in them being brought back to the world map. The player resumes at the save point of the area if used after selecting either Continue or Exit Battle during a Game Over.


<gallery>
<gallery>
Line 164: Line 172:
File:Game Over Sora B Heart KHIII.png|Sora's game over screen after being defeated by a Heartless while wearing his ''Kingdom Hearts III'' attire.
File:Game Over Sora B Heart KHIII.png|Sora's game over screen after being defeated by a Heartless while wearing his ''Kingdom Hearts III'' attire.
File:Game Over Sora B KHIII.png|Sora's game over screen while wearing his ''Kingdom Hearts III'' attire.
File:Game Over Sora B KHIII.png|Sora's game over screen while wearing his ''Kingdom Hearts III'' attire.
File:Loss Sora B KHIII.png|Sora's game over screen if he loses.
File:Loss Sora B KHIII.png|Sora's game over screen if he loses an objective.
File:Game Over Sora Heart TB KHIII.png|Sora's game over screen in Toy Box after being defeated by a Heartless.
File:Game Over Sora Heart TB KHIII.png|Sora's game over screen in Toy Box after being defeated by a Heartless.
<!--File:Game Over Sora TB KHIII.png|Sora's game over screen in Toy Box after being defeated by something other than a Heartless.-->
<!--File:Game Over Sora TB KHIII.png|Sora's game over screen in Toy Box after being defeated by something other than a Heartless.-->
Line 171: Line 179:
File:Game Over Sora Heart TC KHIII.png|Sora's game over screen in The Caribbean after being defeated by a Heartless.
File:Game Over Sora Heart TC KHIII.png|Sora's game over screen in The Caribbean after being defeated by a Heartless.
<!--File:Game Over Sora TC KHIII.png|Sora's game over screen in The Caribbean after being defeated by something other than a Heartless.-->
<!--File:Game Over Sora TC KHIII.png|Sora's game over screen in The Caribbean after being defeated by something other than a Heartless.-->
File:Loss Sora TC KHIII.png|Sora's game over screen in The Caribbean if he loses.
File:Loss Sora TC KHIII.png|Sora's game over screen in The Caribbean if he loses an objective.
<!--File:Game Over Sora Heart SF Heart KHIII.png|Sora's game over screen after he obtains the AR device in San Fansokyo after being defeated by a Heartless.-->
<!--File:Game Over Sora Heart SF Heart KHIII.png|Sora's game over screen after he obtains the AR device in San Fansokyo after being defeated by a Heartless.-->
File:Game Over Sora SF KHIII.png|Sora's game over screen after he obtains the AR device in San Fansokyo after being defeated by something other than a Heartless.
File:Game Over Sora SF KHIII.png|Sora's game over screen after he obtains the AR device in San Fansokyo after being defeated by something other than a Heartless.
File:Game Over Sora SC KHIII.png|A shot of Sora similar to his game over screen after being defeated by Master Xehanort in Scala ad Caelum.
File:Game Over Sora SC KHIII.png|A shot of Sora similar to his game over screen after being defeated by Master Xehanort in Scala ad Caelum.
File:Game Over Riku A KHIII.png|Riku's game over screen during his fight against the Demon Tide.
File:Game Over Riku A KHIII.png|Riku's game over screen during his first fight against the Demon Tower.
File:Game Over Riku B KHIII.png|Riku's game over screen after his fight against the Demon Tide.
File:Game Over Riku B KHIII.png|Riku's game over screen when struck by the Demon Tower during the second battle.
File:Game Over Aqua KHIII.png|Aqua's game over screen.
File:Game Over Aqua KHIII.png|Aqua's game over screen.
</gallery>
</gallery>
Line 197: Line 205:
File:Game Over Yozora KHIIIRM.png|Yozora being defeated and revived by a Kupo Coin.
File:Game Over Yozora KHIIIRM.png|Yozora being defeated and revived by a Kupo Coin.
</gallery>
</gallery>
{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 18:02, 3 November 2024

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of more "defeated"/"failure" images.

A Game Over occurs when a player has lost a game due to their HP being reduced to zero or failing a required objective, and they are sent to the "Game Over" screen. The animation of the Game Over screen varies between games, and generally has two options: "Continue" (go back to the last checkpoint, usually at the start of the battle) or "Restart" (go back to the title screen and reload a saved game). However, in Kingdom Hearts II, a third option can appear if a Game Over occurs during certain boss battles: "I won't give up!", which allows the player to continue the boss fight as King Mickey while reviving Sora. In some story mode missions in Kingdom Hearts 358/2 Days, being defeated several times can sometimes result in a third option to face the mission on a lower difficulty level. In Kingdom Hearts Re:coded, the game over screen may display a hint which appears above Data-Sora, and Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III show a hint in the bottom or bottom right in game over screens respectively.

Kingdom Hearts[edit]

When Sora's HP is depleted, the screen flashes white as the camera swivels around Sora losing his heart. Afterward, he is shown floating supine in the darkness holding his Keyblade as his heart hovers above his body.

Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories[edit]

When Sora or Riku's HP is depleted in Kingdom Hearts Chain of Memories, the screen flashes red and the camera slows as the character is shown being thrown back. In Kingdom Hearts Re:Chain of Memories, the flash is white, and the camera also swivels around the character while blurring. Afterward, he is shown floating supine in the darkness as his heart hovers above his body. In Kingdom Hearts Re:Chain of Memories, Sora and Riku are also holding their Kingdom Key and Soul Eater, and their heart only appears if they are defeated by a Heartless. Riku's Dark Mode remains active if he is defeated while using it.

In Kingdom Hearts Chain of Memories, when the Continue option is selected, the game resumes where the character was before the battle started with no lost progress in the room. In Kingdom Hearts Re:Chain of Memories, the player appears at the start of the room instead and the progress is still not lost.

Kingdom Hearts II[edit]

When Sora or Roxas's HP is depleted, the camera slows down and focuses on the character as he shouts in pain. Afterward, he is shown floating supine in the darkness. If he simply fails an objective, such as losing an Underworld tournament, letting Minnie Mouse be defeated or failing to defeat Demyx's clones in time, he will be shown standing with his arms crossed and a defeated look on his face.

Kingdom Hearts 358/2 Days[edit]

In Story Mode, after Roxas's HP is depleted, he is shown floating supine in the darkness.

In Mission Mode, every character has their own defeated position, which they will show when they fail or withdraw from a mission:

  • Xemnas: Xemnas holds both hands in the air.
  • Xigbar: Xigbar bends down, hitting his leg occasionally.
  • Xaldin: Xaldin crosses his arms.
  • Vexen: Vexen bends down.
  • Lexaeus: Lexaeus bends down.
  • Zexion: Zexion rests his head on his hand with an arm below.
  • Saïx: Saïx puts his hand to his head, shaking his head occasionally.
  • Axel: Axel faces sideways with his arms crossed.
  • Demyx: Demyx puts his hand to his head, moving his head up and down.
  • Luxord: Luxord puts his hand to his head, moving his head up and down slightly.
  • Marluxia: Marluxia puts his hand to his head with an arm below.
  • Larxene: Larxene faces the side, stamping her foot.
  • Roxas: Roxas bends down. (Identical defeated position for Dual-Wielding Roxas)
  • Xion: Xion bends down.
  • Riku: Riku puts his hand to his head.
  • Donald: Donald jumps up and down on one foot, angry.
  • Goofy: Goofy bends down, putting his hand on his eyes.
  • The King: The King bends down.
  • Sora: Sora bends down.

Kingdom Hearts Birth by Sleep[edit]

When Terra, Ventus, or Aqua's HP is depleted, the camera slows down, blurs, and focuses on the character as they shout in pain. Afterward, they are shown floating supine in the darkness. If they merely fail an objective, such as not achieving first place in Rumble Racing, they will be shown with expressions of disappointment. Ventus, for example, will be shown with one hand on his knee, and the other hanging loosely in front of him as he pants.

The only exception to this rule is when Terra's, Ventus's or Aqua's HP is depleted when fighting the Vitality Vial - this does not count as a Game Over, but rather the end of the mission. However, losing all HP in other Unversed Missions still counts as a game over.

Failing Unversed Missions, such as by letting the Belly Balloon explode, will not result in a game over, but rather a zero star rank mission failure. The player character will don their usual disappointed stance as if they finished with a one star rank, and a different sound will be played than if they finished with one star.

Kingdom Hearts Re:coded[edit]

After Data-Sora's HP is depleted, he is shown floating supine in the darkness.

Kingdom Hearts 3D: Dream Drop Distance[edit]

After Sora or Riku's HP is depleted, he is shown floating supine in the darkness. Under normal circumstances, the bottom screen gives two choices to continue or load a save file. When losing to a boss or a scripted fight, the bottom screen gives three choices, to retry, exit the battle, or to load a save file.

Exiting the battle has the same effect as selecting Continue, where if the character loses to one of the subsequent fights of a boss rush, they will be brought back to the area before the first boss fight. Selecting this option when losing to a scripted fight that takes place before the character can explore the world results in them being brought back to the world map. The player resumes at the save point of the area if used after selecting either Continue or Exit Battle during a Game Over.

Kingdom Hearts Union x[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

When Aqua's HP is depleted, she is shown floating in the darkness with her heart hovering above her. If she is defeated by thorns, her heart does not float above her. Any accessories she has equipped will also appear on her.

Kingdom Hearts III[edit]

When Sora, Riku, or Aqua's HP is depleted, they will be shown floating supine in the darkness. If defeated by a Heartless, there will be a heart floating above the character.

Kingdom Hearts III Re Mind[edit]

In addition to Sora, Riku, and Aqua's game over screen's return, Kairi and Roxas gain them as well. When their HP is depleted, they will be shown floating supine in the darkness. Losing the fight against the Replica Xehanorts will show just the menu, with no characters shown.

Other appearances[edit]

Kingdom Hearts III Re Mind[edit]

If Yozora steals Sora's Kupo Coin and is then defeated, he will be shown in the same pose that other characters do when their HP is depleted before the Kupo Coin activates.