Walkthrough:Kingdom Hearts II/Atlantica: Difference between revisions

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==<center>''[[Atlantica]]''</center>==
__NOTOC__==<center>[[File:Atlantica Logo KHII.png|300px|link=Atlantica]]</center>==
<center>[[File:Atlantica Logo KHII.png|300px|link=]]</center>


===First Visit (Swim This Way)===
===First Visit (Swim This Way)===
Like in the first game, Sora and his friends transform in this world. Sora regains his [[Merman Form|blue dolphin tail]], Donald re-obtains his [[Squid Form|octopus legs]] and Goofy becomes a [[Turtle Form|turtle]] again. Ariel finds them, though Sora has forgotten how to swim (due to his slumber). The help text will teach you how to swim. Talk to Flounder.
Like in the first game, {{Wtext|Sora|c}} and his friends transform in this world. {{Wtext|Sora|c}} regains his [[Form:Sora#Atlantica version|blue dolphin tail]], {{Wtext|Donald|c}} re-obtains his [[Form:Donald Duck#Atlantica version|octopus legs]] and {{Wtext|Goofy|c}} becomes a [[Form:Goofy#Atlantica version|turtle]] again. {{Wtext|Ariel|c}} finds them, though {{Wtext|Sora|c}} has forgotten how to swim (due to his stasis). The help text will teach you how to swim. Talk to {{Wtext|Flounder|c}}.


A musical is near, and Ariel is acting stange. Sebastian asks you to join in on the musical, which Sora and Donald agree with. You'll be put on a tutorial round, where you must hit the X button to get a Good or Excellent. You need to have at least one to pass. You can try again if you fail.
A musical is near, and {{Wtext|Ariel|c}} is acting strange. {{Wtext|Sebastian|c}} asks you to join in on the musical, which {{Wtext|Sora|c}} and {{Wtext|Donald|c}} agree with. You'll be put on a tutorial round, where you must hit the {{Button|x}} button to get a Good or Excellent. You need to have at least one to pass. You can try again if you fail.


After you complete this, you'll be ready to perform '''[[Swim This Way]]'''. You need to have at least one note to clear this song, and you can get up to five notes. Getting an Excellent grants you a note, while getting a Bad takes away one note. After completing the song, you will be re-introduced to King Triton, who asks Sora to try to keep Ariel's mind off of the human world. Later on, Flounder finds a statue from a newly-sunken wreck. However, Sora and his friends cannot lift the rock out of the way. You'll then return to the Gummi Ship, where the help text tells you that, in order to go further in Atlantica, you'll need to have the [[Magnet]] Spell, which can be obtained as early as after defeating [[Oogie Boogie]] in [[Halloween Town]].
After you complete this, you'll be ready to perform '''[[Swim This Way]]'''. You need to have at least one note to clear this song, and you can get up to five notes. Getting an Excellent grants you a note, while getting a Bad takes away one note. After completing the song, you will be re-introduced to {{Wtext|King Triton|c}}, who asks {{Wtext|Sora|c}} to try to keep {{Wtext|Ariel|c}}'s mind off of the human world. Later on, {{Wtext|Flounder|c}} finds a statue from a newly-sunken wreck. However, {{Wtext|Sora|c}} and his friends cannot lift the rock out of the way. You'll then return to the {{Wtext|Gummi Ship|l}}, where the help text tells you that, in order to go further in {{Wtext|Atlantica|l}}, you'll need to have the [[Magnet]] Spell, which can be obtained as early as after defeating {{Wtext|Oogie Boogie|b}} in {{Wtext|Halloween Town|l}}.
 
===Second Visit (Part of Your World)===
After you obtain Magnet, a new chapter will be unlocked in {{Wtext|Atlantica|l}}.
 
After landing, go talk to {{Wtext|Flounder|c}}, and select the second choice. A cutscene will begin.
 
{{Wtext|Sora|c}} and his friends have managed to move the statue into the {{Wtext|Grotto|l}}. {{Wtext|Ariel|c}} will then begin to sing "Part of Your World" after relising that she might be in love with a human prince. To clear this song, you need to perform 5 Excellents in a row. Some of the notes require you to press {{Button|t}}.
 
After completing the song, {{Wtext|Sora|c}} offers to help {{Wtext|Ariel|c}}, as that's what he's here for, anyway. Meanwhile, {{Wtext|Sebastian|c}} completes the song that {{Wtext|King Triton|c}} asked for, which is said to help {{Wtext|Ariel|c}} take her mind off the human world, as well as show her how happy it is to be [[Under the Sea|under the sea]]. However, when {{Wtext|Sebastian|c}} shows the song to {{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}}, it makes them a little nerveous.
 
To continue on with {{Wtext|Atlantica|l}}, you need to have your drive gauge at 5, which will happen after defeating the {{Wtext|Hostile Program|b}} in {{Wtext|Space Paranoids|l}}.
 
===Third Visit (Under the Sea)===
After you clear {{Wtext|Space Paranoids|l}} for the first time, a new chapter will be unlocked in {{Wtext|Atlantica|l}}.--><!--I wrote this down instead, since once you defeat the Hostile Program, Tron will leave the party and you'll have to endure two cutscenes before being able to return to Atlantica- Uxie--><!--
 
Talk to {{Wtext|Sebastian|c}} to begin this song, called [[Under the Sea]]. To pass, you need to raise {{Wtext|Ariel's|c}} mood by pressing {{Button|s}} when the gauge is nearly empty, like with all other songs. Easy, right? No. For the tricky part, you must NOT press {{Button|s}} when the character in the gauge is {{Wtext|Sebastian|c}}; just let it run out to get an Excellent. Sometimes, a gauge will start as {{Wtext|Sebastian|c}}, then sudden switch to {{Wtext|Ariel|c}}, so be careful. Other than that, enjoy the song.-->
 
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After clearing the song, you'll see that {{Wtext|Ariel|c}}'s very impressed with the song... too bad it's not the song she wants to sing, much to {{Wtext|Sebastian|c}}'s horror. She wishes she could sing about how the land and sea can live in harmony. {{Wtext|Sebastian|c}} tells her that if she sang a song like that, the king will make chowder out of him, causing {{Wtext|Ariel|c}} to quit the performance. {{Wtext|Sebastian|c}} then mutters that has {{Wtext|Ariel|c}} fallen in love at not only the worst possible time, but with a human, which is overheard by {{Wtext|King Triton|c}}, who then becomes furious...
 
Meanwhile, {{Wtext|Ariel|c}} heads towards the surface, along with {{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}}, where they spot a prince wandering the beach. {{Wtext|Donald|c}} asks if they should say "hello", but {{Wtext|Ariel|c}} tells him not to, since the prince is a human and she is a mermaid. The prince then drops something into the water, which then heads over towards some rocks. The quaret try to grab it, but it's out of reach.
 
To continue on with {{Wtext|Atlantica|l}}, you need to have Magnara, which can be obtained as early as after the second battle with the {{Wtext|Grim Reaper|b}} in {{Wtext|Port Royal|l}}.
 
===Fourth Visit (Ursula's Revenge)===
To continue on with Atlantica, you need to have Thundaga, which can be obtained by defeating the Groundshaker in the Pride Lands.
 
===Fifth visit===
-->
{{WKH2TOC}}
 
[[Category:Kingdom Hearts II walkthrough|{{SUBPAGENAME}}]]
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