Crimson Jazz: Difference between revisions
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'''Crimson Jazz''' | {{game|KH2|FM2|MOM}} | ||
{{suite}} | |||
{{Character | |||
|name=Crimson Jazz | |||
|katakana=クリムゾンジャズ | |||
|romaji=Kurimuzon Jazu | |||
|fr=Jazz Pourpre | |||
|de=Purpurling | |||
|image=[[File:Crimson Jazz KHII.png|120px]] | |||
|game1=Kingdom Hearts II | |||
|game2=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |||
|spec=Heartless | |||
|journalKH2=It chases its target with determination while scattering mines, so be wary when fighting this creature.<br>When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade! | |||
|KH2HP=1.6 | |||
|KH2EXP=2.5 | |||
|FM2EXP=2 | |||
|KH2loc1=Radiant Garden | |||
|KH2enc1=Episode 2 (post-Space Paranoids) | |||
|KH2LV1=30 | |||
|KH2loc2=Radiant Garden | |||
|KH2enc2=Post-episode 2, pre-episode 3 | |||
|KH2LV2=34 | |||
|KH2loc3=Radiant Garden | |||
|KH2enc3=Episode 3 | |||
|KH2LV3=45 | |||
|KH2loc4=Beast's Castle | |||
|KH2enc4=Episode 2 | |||
|KH2LV4=36 | |||
|KH2loc5=Olympus Coliseum | |||
|KH2enc5=Episode 2 | |||
|KH2LV5=39 | |||
|KH2loc6=Agrabah | |||
|KH2enc6=Episode 2 | |||
|KH2LV6=40 | |||
|KH2phys=×1.0 | |||
|KH2fire=×0 | |||
|KH2bliz=×1.0 | |||
|KH2thun=×0.5 | |||
|KH2dark=×0.5 | |||
|KH2neut=×1.0 | |||
|KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%) | |||
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%) | |||
|KH2world=Radiant Garden, Beast's Castle, Olympus Coliseum, Agrabah | |||
|FM2tab=* | |||
|CKH2HP=1.6 | |||
|CKH2LV1=41 | |||
|CFM2LV1=45 | |||
|KH2cup1=Titan Cup | |||
|KH2match11=7 | |||
|KH2num11=2 | |||
|CKH2LV2=53 | |||
|CFM2LV2=55 | |||
|KH2cup2=Goddess of Fate Cup | |||
|KH2match21=4 | |||
|KH2num21=2 | |||
|CKH2LV3=80 | |||
|KH2cup3=Titan Paradox Cup | |||
|KH2match31=7 | |||
|KH2num31=2 | |||
|CFM2tab=* | |||
|MOMattack=Strong | |||
|MOMair1=Standard | |||
|MOMair2=Ranged Attack | |||
|MOMstage={{ns|Game|Magical Mystery}}, {{ns|Game|Reviving Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KHII)}}, {{ns|Game|Waltz of the Damned}}, {{ns|Game|Dance of the Daring}}, {{ns|Game|Space Paranoids (track)|Space Paranoids}}, {{ns|Game|Byte Bashing}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Sinister Shadows}}, {{ns|Game|Rage Awakened}}, {{ns|Game|Sora (track)|Sora ‑ Allegro con brio}}, {{ns|Game|Beauty and the Beast}} | |||
}} | |||
The '''Crimson Jazz''' is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''. | |||
==Design== | |||
A Crimson Jazz has a smooth, conical, red body with a Heartless emblem emblazoned on its chest and a yellow flame pattern decorating the base of its body. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, red hat that is yellow on the inside and has a jagged brim and a thin, curled tip. Like many Heartless, the Crimson Jazz has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. The Crimson Jazz is one of the largest members of its family of Heartless, only contested by the likes of the [[Emerald Serenade]] and [[Pink Concerto]]. | |||
The Crimson Jazz, like many other Heartless in its family, is named after a color—in this case, crimson, a shade of red—and a musical term—in this case, {{w|jazz}}. | |||
==Strategy== | |||
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]], and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow Sora until they explode. And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. When reduced to 40% HP, it replaces all of its other techniques with its '''Large Mines''' attack. | |||
[[ | In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect]] to end the chain as fast as possible. Fire magic does not harm them, so it is not recommended to use it to inflict damage. | ||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Kick'''|蹴り|<br>Keri}}|Physical|x1.0|O|Swings its body back and forth on its axis and kicks.}} | |||
{{Atk|col=3|{{nihongo|'''Shockwave'''|衝撃波|<br>Shougekiha}}|Neutral|x1.5|X|Stores energy and releases a shockwave.}} | |||
{{Atk|col=3|{{nihongo|'''Mines'''|機雷|<br>Kirai}}|Fire|x0.5|X|Many small mines surround an opponent.}} | |||
{{Atk|col=3|{{nihongo|'''Large Mines'''|大型機雷|<br>Ōgata Kirai}}|Fire|x2.0|X|Three large mines appear and strike an opponent.|Can linger even after the heartless is destroyed.}} | |||
{{Atk-c}} | |||
==Gallery== | |||
<gallery> | |||
Crimson Jazz (Portrait) KHII.png|Crimson Jazz's journal portrait in ''Kingdom Hearts II''. | |||
Crimson Jazz (Portrait) KHIIHD.png|Crimson Jazz's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''. | |||
</gallery> | |||
{{HeartlessDirectory}} |
Latest revision as of 04:53, 21 September 2024
Crimson Jazz | ||
---|---|---|
Japanese | クリムゾンジャズ | |
Rōmaji | Kurimuzon Jazu
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts II Kingdom Hearts Melody of Memory | |
Crimson Jazz
|
---|
Kingdom Hearts II |
It chases its target with determination while scattering mines, so be wary when fighting this creature. When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade! |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
108 | 29 | 16 | 298 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
119 | 32 | 18 | 398 | ||
Radiant Garden Episode 3 |
148 | 42 | 24 | 775 | ||
Beast's Castle Episode 2 |
124 | 34 | 19 | 455 | ||
Olympus Coliseum Episode 2 |
132 | 37 | 21 | 550 | ||
Agrabah Episode 2 |
135 | 37 | 21 | 585 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
MP prize (3) ×2, Drive prize (3%) ×4 Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Olympus Coliseum, Agrabah |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
108 | 29 | 16 | 238 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
119 | 32 | 18 | 318 | ||
Radiant Garden Episode 3 |
148 | 42 | 24 | 620 | ||
Beast's Castle Episode 2 |
124 | 34 | 19 | 364 | ||
Olympus Coliseum Episode 2 |
132 | 37 | 21 | 440 | ||
Agrabah Episode 2 |
135 | 37 | 21 | 468 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
MP prize (3) ×2, Drive prize (3%) ×2 Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Olympus Coliseum, Agrabah |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 7: 2 Crimson Jazz | ||||
138 | 39 | 22 | |||
Goddess of Fate Cup |
• Match 4: 2 Crimson Jazz | ||||
168 | 48 | 28 | |||
Titan Paradox Cup |
• Match 7: 2 Crimson Jazz | ||||
240 | 70 | 41 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×0.5 | ×0.5 | ×1.0 |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 7: 2 Crimson Jazz | ||||
148 | 42 | 24 | |||
Goddess of Fate Cup |
• Match 4: 2 Crimson Jazz | ||||
175 | 50 | 29 | |||
Titan Paradox Cup |
• Match 7: 2 Crimson Jazz | ||||
240 | 70 | 41 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×0.5 | ×0.5 | ×1.0 |
Attack | Strong |
Type | |
Aerial | Standard Ranged Attack |
Music Stages | |
Magical Mystery, Reviving Hollow Bastion, Scherzo Di Notte (KHII), Waltz of the Damned, Dance of the Daring, Space Paranoids, Byte Bashing, Desire for All That Is Lost, Sinister Shadows, Rage Awakened, Sora ‑ Allegro con brio, Beauty and the Beast |
The Crimson Jazz is an Emblem Heartless from Kingdom Hearts II.
Design[edit]
A Crimson Jazz has a smooth, conical, red body with a Heartless emblem emblazoned on its chest and a yellow flame pattern decorating the base of its body. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, red hat that is yellow on the inside and has a jagged brim and a thin, curled tip. Like many Heartless, the Crimson Jazz has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. The Crimson Jazz is one of the largest members of its family of Heartless, only contested by the likes of the Emerald Serenade and Pink Concerto.
The Crimson Jazz, like many other Heartless in its family, is named after a color—in this case, crimson, a shade of red—and a musical term—in this case, jazz.
Strategy[edit]
The Crimson Jazz, the largest Heartless of its kind, it is a powerful relative to the Red Nocturne, and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes Fire magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow Sora until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow Sora until they explode. And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. When reduced to 40% HP, it replaces all of its other techniques with its Large Mines attack.
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use Reflect to end the chain as fast as possible. Fire magic does not harm them, so it is not recommended to use it to inflict damage.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Kick (蹴り Keri ) |
Physical | x1.0 | O | |||
Swings its body back and forth on its axis and kicks. | ||||||
Shockwave (衝撃波 Shougekiha ) |
Neutral | x1.5 | X | |||
Stores energy and releases a shockwave. | ||||||
Mines (機雷 Kirai ) |
Fire | x0.5 | X | |||
Many small mines surround an opponent. | ||||||
Large Mines (大型機雷 Ōgata Kirai ) |
Fire | x2.0 | X | |||
Three large mines appear and strike an opponent. | ||||||
Can linger even after the heartless is destroyed. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |