Deck Command (KH3D): Difference between revisions

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{{nihongo|'''Deck Commands'''|デッキコマンド|Dekki Komando}} are equippable skills that can be used in the field in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. The two main types are {{nihongo|'''Battle Commands'''|バトルコマンド|Batoru Komando}}, which appear in and can be used from the Command Menu, and {{nihongo|'''Action Commands'''|アクションコマンド|Akushon Komando}}.
{{nihongo|'''Deck Commands'''|デッキコマンド|Dekki Komando}} are equippable skills that can be used in the field in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. The two main types are {{nihongo|'''Battle Commands'''|バトルコマンド|Batoru Komando}}, which appear in and can be used from the Command Menu, and {{nihongo|'''Action Commands'''|アクションコマンド|Akushon Komando}}.


Deck Commands can be equipped from the main menu, under "Command Deck". You can set a command installed in your deck as a "shortcut" by selecting it and pressing {{button|DSX}} on the Command Deck menu. You can quickly jump to your shortcut command in combat by pressing left on the Control Pad.
Deck Commands can be equipped from the main menu, under "Command Deck". You can set a command installed in your deck as a "shortcut" by selecting it and pressing {{button|DSX}} on the Command Deck menu. You can quickly jump to your shortcut command in combat by pressing left on the Control Pad{{KH3D}} or {{button|L1}}{{KHDDDHD}}


==Battle commands==
==Battle commands==
Battle commands, which consist of '''Attack''', '''Magic''', and '''Item''' commands, can be used during battle to cause damage to enemies, heal damage, or otherwise affect the tide of battle. Battle commands undergo a period of cooldown after use, which is longer for more powerful commands, with the exception of item commands, which may be used repeatedly but have a limited number of uses.
Battle commands, which consist of '''Attack''', '''Magic''', and '''Item''' commands, can be used during battle to cause damage to enemies, heal damage, or otherwise affect the tide of battle. Battle commands undergo a period of cooldown after use, which is longer for more powerful commands, with the exception of item commands, which may be used repeatedly but have a limited number of uses.


===[[File:Icon Attack KH3D.png|25px]] {{a|Attack Commands}}===
===[[File:Icon Attack KH3D.png|25px]] {{a|Attack commands}}===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|ddd|a}}"
|-style="{{style|ddd|a}}"
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!S||R
!S||R
|-
|-
|{{nihongo|'''[[Vanish]]'''|バニッシュ|<br>Banisshu}}
|{{nihongo|'''[[Vanish]]'''|バニシュ|<br>Banishu}}
|1
|1
|—
|—
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==Action commands==
==Action commands==
Action commands can be used freely in the field, and they consist of '''Movement''', '''Defense''', and '''Reprisal''' commands. Movement commands let the player move around more easily or take evasive actions, Defense commands allow the player to block enemy attacks, negating damage, and Reprisal commands allow the player to counter enemy attacks and movements after a block or evasive movement, often with a return attack.
Action commands can be used freely in the field, and they consist of '''Movement''', '''Defense''', and '''Reprisal''' commands. Movement commands let the player move around more easily or take evasive actions, Defense commands allow the player to block enemy attacks, negating damage, and Reprisal commands allow the player to counter enemy attacks and movements after a block or evasive movement, often with a return attack. With the exception of Sliding Sidewinder and Sliding Crescent, every reprisal command grants invincibility for the entire duration of the attack.


===[[File:Icon Movement KH3D.png|25px]] {{a|Movement commands}}===
===[[File:Icon Movement KH3D.png|25px]] {{a|Movement commands}}===
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!style="width:25%"|Ability
!style="width:25%"|Ability
!style="width:7%"|Element
!style="width:7%"|Element
!style="width:17%"|Linked Command
!style="width:17%"|Linked Commands
!style="width:45%"|Description
!style="width:45%"|Description
!colspan="2" style="6%"|Character
!colspan="2" style="6%"|Character
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|Physical
|Physical
|[[Block]], [[Wake-Up Block]], [[Link Block]], [[Sliding Block]]
|[[Block]], [[Wake-Up Block]], [[Link Block]], [[Sliding Block]]
|Press {{button|DSA}} right after a sucessful block to counter with a flurry of blows.
|Press {{button|DSA}} right after a successful block to counter with a flurry of blows.
!style="width:3%"|S
!style="width:3%"|S
!style="width:3%"|
!style="width:3%"|
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|Dark
|Dark
|[[Block]], [[Wake-Up Block]], [[Sliding Block]], [[Dark Barrier]]
|[[Block]], [[Wake-Up Block]], [[Sliding Block]], [[Dark Barrier]]
|Press {{button|DSA}} right after a sucessful block to blow away nearby enemies with a dark aura.
|Press {{button|DSA}} right after a successful block to blow away nearby enemies with a dark aura.
! ||R
! ||R
|-
|-
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