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{{cleanup|Better mechanics for KH, CoM, BbS}} | {{cleanup|Better mechanics for KH, CoM, BbS}} | ||
{{Images| Dodge Roll being used in other games}} | {{Images| Dodge Roll being used in other games}} | ||
{{game|KH1|FM1|COM|REC|FM2|RCO|BBS|FMB|DDD|DHD|KHX|UCX|DR}} | |||
{{ | {{InfoAbility | ||
|kana=ドッジロール | |||
|romaji=Dojji Rōru | |||
|jpname=Dodge Roll | |||
|kh1name=Dodge Roll | |||
|kh1image= | |||
|kh1desc=Dive and roll to evade attack by pressing the {{button|s}} button while moving. | |||
|kh1ap=1 | |||
|comname=Dodge Roll | |||
|comimage=Dodge Roll KHRECOM.gif | |||
|comdesc=Roll away from harm. | |||
|kh2name=Dodge Roll | |||
|kh2image=Dodge Roll KHII.gif | |||
|kh2desc=Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels. | |||
|kh2ap=3 | |||
|khdname=Dodge Roll | |||
|khdimage= | |||
|khddesc=Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks. | |||
|bbsname=Dodge Roll | |||
|bbsimage=Dodge Roll KHBBS.gif | |||
|bbsdesc=Hold the analog stick and press {{button|s}} to roll out of harm's way quickly. | |||
|bbscp2=480 | |||
|bbscp3=530 | |||
|bbscp4=580 | |||
|bbsother=Invincibility | |||
|bbsother1=0.37 sec | |||
|bbsother2=0.43 sec | |||
|bbsother3=0.53 sec | |||
|bbsother4=0.67 sec | |||
|recname=Dodge Roll | |||
|recimage= | |||
|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}. | |||
|dddname=Dodge Roll | |||
|dddimage=Dodge Roll (Sora) KH3D.gif | |||
|dddimage2=Dodge Roll (Riku) KH3D.gif | |||
|dddpow1=— | |||
|dddinv1=0.47s | |||
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way. | |||
|kh3name=Dodge Roll | |||
|kh3image= | |||
|kh3desc=While grounded, tilt {{button|lana}} and press {{button|s}} to roll in that direction and evade attacks. | |||
}} | |||
'''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. | In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. When used on the platform created by the [[Gimmick Card]] during the battle against {{ns|Game|Maleficent (Dragon)}}, Dodge Roll has Sora perform a dash along with the platform. | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]]. | In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]]. | ||
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In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | ||
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | |||
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''. | |||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his High- | |||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button| | In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|xboxx}} while moving. | ||
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
*Sora has Dodge Roll as a default ability. | *Sora has Dodge Roll as a default ability. | ||
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*[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | *[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | ||
*[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | *[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]]. | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*Ventus has Dodge Roll as an initial command. | *Ventus has Dodge Roll as an initial command. | ||
*Ventus can purchase Dodge Roll for 200 munny. | *Ventus can purchase Dodge Roll for 200 munny. | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*[[Xion]] can use Dodge Roll by default. | *[[Xion]] can use Dodge Roll by default. | ||
*Ventus can use Dodge Roll by default. | *Ventus can use Dodge Roll by default. | ||
==Synthesized commands== | |||
===''Kingdom Hearts Birth by Sleep''=== | |||
Dodge Roll is used to meld the following commands: | |||
*[[Spark Raid]] | |||
*[[Thunder Roll]] | |||
==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts Chain of Memories'' manga=== | ===''Kingdom Hearts Chain of Memories'' manga=== | ||
In the {{c|Kingdom Hearts Chain of Memories|manga | In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault. | ||
==See also== | ==See also== | ||
*[[High-Speed Step]] | |||
*[[Thunder Roll]] | *[[Thunder Roll]] | ||
*[[Dark Roll]] | *[[Dark Roll]] |