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{{Game|KH3}} | {{Game|KH3|MOM}} | ||
{{tab|o-info|360px}} | {{tab|o-info|360px}} | ||
{{tab|KHIII}} | {{tab|KHIII}} | ||
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|composer=Yoko Shimomura | |composer=Yoko Shimomura | ||
|artist=Yoko Shimomura | |artist=Yoko Shimomura | ||
|orchestrator=Natsumi Kameoka | |||
|length=2:49 | |length=2:49 | ||
}} | }} | ||
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|composer=Yoko Shimomura | |composer=Yoko Shimomura | ||
|artist=Natsumi Kameoka | |artist=Natsumi Kameoka | ||
|orchestrator=Natsumi Kameoka | |||
|length=2:18 | |length=2:18 | ||
}} | }} | ||
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==Composition== | ==Composition== | ||
"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long. | |||
In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes a recurring leitmotif from the ''{{w|Monsters, Inc.}}'' original score by Randy Newman, such as in "Boo is a Cube" and "Mike's in Trouble". | |||
{{sec-stub}} | {{sec-stub}} | ||
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