Splash Run: Difference between revisions
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{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | |||
{|border=1 cellpadding=2 cellspacing=0 | |- style="{{style|kh3|a}}" | ||
|- | !style="width:25%"|Command | ||
!style="width:10%"|Input | |||
!style="width:65%"|Description | |||
|- | |||
|- | |||
|{{nihongo|'''Change Course'''|進路変更|<br>Shinro Henkō}} | |{{nihongo|'''Change Course'''|進路変更|<br>Shinro Henkō}} | ||
|{{button|lana}} | |{{button|lana}} | ||
|Changes course while leaving behind a trail of water. | |Changes course while leaving behind a trail of water. | ||
|- | |- | ||
|{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}} | |{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}} | ||
|{{button|circle}} | |{{button|circle}} | ||
|Jumps in the boat's direction, attacking surrounding enemies with a splash on landing; you can double-jump even if Doubleflight isn't equipped. | |Jumps in the boat's direction, attacking surrounding enemies with a splash on landing; you can double-jump even if Doubleflight isn't equipped. | ||
|- | |- | ||
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
|{{button|triangle}} | |{{button|triangle}} | ||
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{{frm-atk-o|#DC143C|o=*|ba=*}} | {{frm-atk-o|#DC143C|o=*|ba=*}} | ||
{{frm-atk|{{nihongo|'''Boat Rush'''|ボート突進|<br>Bōto Tosshin}}|mag|Water|1|0|1|0.1|O|—|Stun (100%/5 seconds)}} | {{frm-atk|{{nihongo|'''Boat Rush'''|ボート突進|<br>Bōto Tosshin}}|mag|Water|1.0|0|1|0.1|O|—|Stun (100%/5 seconds)}} | ||
{{frm-atk|{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}}|mag|Water|2|0|1|0.1|O|—|Stun (100%/10 seconds)}} | {{frm-atk|{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}}|mag|Water|2.0|0|1|0.1|O|—|Stun (100%/10 seconds)}} | ||
{{frm-atk-m|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|(direction reversal)|mag|Water|1 | {{frm-atk-m|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|(direction reversal)|mag|Water|1.0 per hit|0|1 per hit|0|O|—|—||(splash)|mag|Water|5.0|0|50|0|O|—|—}} | ||
{{frm-c}} | {{frm-c}} | ||
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==Origin== | ==Origin== | ||
Splash Run is based off the river rapids | Splash Run is based off the river rapids attraction type featured at many amusement parks around the world. The first ever attraction of this type was {{w|Thunder River}}, conceptualized by Bill Crandall and manufactured by Intamin for {{w|Six Flags AstroWorld}} in 1980. The earliest known example at Disney Parks is {{w|Kali River Rapids}}, originally opening in {{w|Disney's Animal Kingdom}} at {{w|Walt Disney World}} in 1999, which would be followed by {{w|Disney California Adventure}}'s {{w|Grizzly River Run}} in 2001 and {{w|Shanghai Disneyland}}'s {{w|Roaring Rapids}} in 2016. | ||
==Gallery== | ==Gallery== |
Latest revision as of 16:16, 8 September 2024
Splash Run (スプラッシュライド Supurasshu Raido , lit. "Splash Ride") is an Attraction that appears in Kingdom Hearts III. It allows the user to jump around in a splashing ride.
Mechanics[edit]
In Kingdom Hearts III, Splash Run can appear as an Attraction Situation Command. It has a base duration of 15 seconds. When used, the party boards a circular boat which launches itself upwards, damaging and stunning enemies in the process. While moving, the boat leaves behind a trail of water which stuns enemies and then is used for the path taken during the Finish command.
Splash Run exclusively deals Water damage.
Command | Input | Description |
---|---|---|
Change Course (進路変更 Shinro Henkō ) |
Changes course while leaving behind a trail of water. | |
Jump (ジャンプ Janpu ) |
Jumps in the boat's direction, attacking surrounding enemies with a splash on landing; you can double-jump even if Doubleflight isn't equipped. | |
Finish (フィニッシュ Finisshu ) |
Quickly travels backward over the water rails left by the boat; upon reaching the starting point, splashes water that damages surrounding enemies. |
Learning Splash Run[edit]
Kingdom Hearts III[edit]
- The Splash Run Situation Command can appear when hitting an enemy that has an Attraction indicator.
Origin[edit]
Splash Run is based off the river rapids attraction type featured at many amusement parks around the world. The first ever attraction of this type was Thunder River, conceptualized by Bill Crandall and manufactured by Intamin for Six Flags AstroWorld in 1980. The earliest known example at Disney Parks is Kali River Rapids, originally opening in Disney's Animal Kingdom at Walt Disney World in 1999, which would be followed by Disney California Adventure's Grizzly River Run in 2001 and Shanghai Disneyland's Roaring Rapids in 2016.