32,796
edits
(KH3D note) |
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! 358munny | ! 358munny | ||
| colspan="2"|The enemy's munny drops. | | colspan="2"|The enemy's munny drops. | ||
|- | |||
! 358HPs, 358HPb | |||
| colspan="2"|The enemy's HP drops (big and small). | |||
|- | |- | ||
! 358HP | ! 358HP | ||
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| Use "x#" (ex. "x1.0") for the stat. | | Use "x#" (ex. "x1.0") for the stat. | ||
|- | |- | ||
! | ! 358flinch | ||
| Whether the enemy can | | Whether the enemy can flinched from normal attacks, by Flinch attacks, or not at all. | ||
| Use " | | Use "◯" for "Normal attacks", "△" for "Flinch attacks", and "X" for "None" | ||
|- | |- | ||
! 358M# | ! 358M# | ||
| The number of the mission in which the enemy appears. | | The number of the mission in which the enemy appears. | ||
| Use one entry per location, in the form 358M1, 358M2, etc. | | Use one entry per location, in the form 358M1, 358M2, etc. | ||
|- | |||
! 358M#nomm | |||
| (Optional) Used when an enemy does not appear in a certain mission in Mission Mode. | |||
| Use one entry per location, in the form 358M1nomm, 358M2nomm, etc. | |||
|- | |- | ||
! 358LVL# | ! 358LVL# | ||
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| The enemy's item drops during the mission. | | The enemy's item drops during the mission. | ||
| Indicate the probability of the drop (e.g. "Potion (10%)"). | | Indicate the probability of the drop (e.g. "Potion (10%)"). | ||
|- | |||
! 358nomm | |||
|colspan="2" (Optional) Used when an enemy does not appear in Mission Mode. | |||
|- | |- | ||
! 358fire<br>358bliz<br>358thun<br>358aero | ! 358fire<br>358bliz<br>358thun<br>358aero | ||
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| The enemy's vulnerability to each status effect. | | The enemy's vulnerability to each status effect. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | ||
|- | |||
! 358part#<br>358partdef# | |||
| The body part and defense power adjustment for each part. | |||
| Use "358part1" and "358partdef1", "358part2" and "358partdef2", etc. | |||
|- | |- | ||
! 358world | ! 358world |