Template:Character/doc: Difference between revisions

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(KH3D note)
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! 358munny
! 358munny
| colspan="2"|The enemy's munny drops.
| colspan="2"|The enemy's munny drops.
|-
! 358HPs, 358HPb
| colspan="2"|The enemy's HP drops (big and small).
|-
|-
! 358HP
! 358HP
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| Use "x#" (ex. "x1.0") for the stat.
| Use "x#" (ex. "x1.0") for the stat.
|-
|-
! 358stun
! 358flinch
| Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all.
| Whether the enemy can flinched from normal attacks, by Flinch attacks, or not at all.
| Use "O" for "Normal atk.", "X" for "Stun atk.", and "" for "None"
| Use "" for "Normal attacks", "" for "Flinch attacks", and "X" for "None"
|-
|-
! 358M#
! 358M#
| The number of the mission in which the enemy appears.
| The number of the mission in which the enemy appears.
| Use one entry per location, in the form 358M1, 358M2, etc.
| Use one entry per location, in the form 358M1, 358M2, etc.
|-
! 358M#nomm
| (Optional) Used when an enemy does not appear in a certain mission in Mission Mode.
| Use one entry per location, in the form 358M1nomm, 358M2nomm, etc.
|-
|-
! 358LVL#
! 358LVL#
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| The enemy's item drops during the mission.
| The enemy's item drops during the mission.
| Indicate the probability of the drop (e.g. "Potion (10%)").
| Indicate the probability of the drop (e.g. "Potion (10%)").
|-
! 358nomm
|colspan="2" (Optional) Used when an enemy does not appear in Mission Mode.
|-
|-
! 358fire<br>358bliz<br>358thun<br>358aero
! 358fire<br>358bliz<br>358thun<br>358aero
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| The enemy's vulnerability to each status effect.
| The enemy's vulnerability to each status effect.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
|-
! 358part#<br>358partdef#
| The body part and defense power adjustment for each part.
| Use "358part1" and "358partdef1", "358part2" and "358partdef2", etc.
|-
|-
! 358world
! 358world