Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Melody of Memory

Dancer: Difference between revisions

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{{Atk|col=3|{{nihongo|'''Spin Dance'''|まわし蹴り|<br>Mawashi Keri|lit. "Spin Kick"}}|Physical|x1.5|O|Quickly jumps and delivers a roundhouse kick.}}
{{Atk|col=3|{{nihongo|'''Spin Dance'''|まわし蹴り|<br>Mawashi Keri|lit. "Spin Kick"}}|Physical|x1.5|O|Quickly jumps and delivers a roundhouse kick.}}
{{Atk|col=3|{{nihongo|'''Low Spin Dance'''|回転下段蹴り|<br>Kaiten Gedan Keri|lit. "Lower Spin Kick"}}|Physical|x0.25|O|Assumes a breakdance-like pose and kicks.}}
{{Atk|col=3|{{nihongo|'''Low Spin Dance'''|回転下段蹴り|<br>Kaiten Gedan Keri|lit. "Lower Spin Kick"}}|Physical|x0.25|O|Assumes a breakdance-like pose and kicks.}}
{{Atk|col=3|{{nihongo|'''Rising Dance Attack'''|蹴り上げ攻撃|<br>Keriage Kōgeki|lit. "Kick Upward Attack"}}|Physical|x1.0|O|Kicks upward, sending caught opponents higher.}}
{{Atk|col=3|{{nihongo|'''Rising Dance Attack'''|蹴り上げ攻撃|<br>Keriage Kōgeki|lit. "Kick Upward Attack"}}|Physical|x1.0|O|Kicks upward, sending caught opponents higher.|Often used while the opponent is in midair.}}
{{Atk|col=3|{{nihongo|'''Swing Toss'''|振りまわし投げ|<br>Furimawashi Nage}}|Physical|x2.0|X|Grabs Sora, swings him around, then throws him.|Does not trigger Reflect's explosion.}}
{{Atk|col=3|{{nihongo|'''Swing Toss'''|振りまわし投げ|<br>Furimawashi Nage}}|Physical|x2.0|X|Grabs Sora, swings him around, then throws him.|Does not trigger Reflect's explosion. Telegraphed by the Dancer's glowing hands with orbs on its sides.}}
{{Atk-c}}
{{Atk-c}}


{{NobodyDirectory}}
{{NobodyDirectory}}

Latest revision as of 00:38, 9 August 2024

Dancer

Dancer KHII.png

Japanese ダンサー
Rōmaji Dansā

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts Melody of Memory
Dancer

Kingdom Hearts II
A dancer. A high-ranking Nobody. It skates around the ground and quickly moves away when approached. Wait for the end of its attack to retaliate. When it approaches with a low posture, look out!
If cornered, it retaliates with its buddies with kicks and other attacks. Fight carefully when outnumbered.

Location HP Strength Defense EXP
Radiant Garden
Episode 2 (post-Space Paranoids)
108 29 16 298
Twilight Town
Episode 2
152 43 25 860
The World That Never Was 160 45 26 1000
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×6
Twilight Stone (12%), Serenity Gem (4%)
World(s)
Radiant Garden, Twilight Town, The World That Never Was
Location HP Strength Defense EXP
Radiant Garden
Episode 2 (post-Space Paranoids)
108 29 16 238
Radiant Garden
Cavern of Remembrance
228 67 39 800
Twilight Town
Episode 2
152 43 25 688
The World That Never Was 160 45 26 800
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Twilight Stone (12%)
World(s)
Radiant Garden, Twilight Town, The World That Never Was
Cup HP Strength Defense
Titan Cup

Match 5: 3 Dancer
Match 9: 2 Dancer

138 39 22
Titan Paradox Cup

Match 5: 3 Dancer
Match 9: 2 Dancer

240 70 41
Hades Paradox Cup

Match 32: 3 Dancer
Match 38: 4 Dancer

290 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 5: 3 Dancer
Match 9: 2 Dancer

148 42 24
Titan Paradox Cup

Match 5: 3 Dancer
Match 9: 2 Dancer

240 70 41
Hades Paradox Cup

Match 32: 3 Dancer
Match 38: 4 Dancer

290 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

The Dancer is a high-ranking Nobody controlled by Demyx that is found in Kingdom Hearts II.

Story[edit]

Kingdom Hearts II[edit]

During the Battle of the 1000 Heartless, Sora, Donald, and Goofy try to help Leon and the others fight off the Heartless. However, Dancers arrive, forcing Sora to defeat them before moving on.

Design[edit]

Notably more brightly colored and feminine in appearance than other Nobodies, Dancers wear pink bell-bottom pants with a white Nobody symbol printed on one leg. They also have pink beanie-like hats on that cover where their eyes would be, with a long, pink, braid-like growth sprouting from under the caps. Dancers also seem to wear dark, heeled boots with toes that point up at sharp right angles, as well as dark bracelets on each wrist, both with a small spike on them. They also have dark armor, resembling the top of the Nobody symbol, that cover their chests. This armor is worn somewhat like a halter top gown, as it exposes the Dancers' shoulders and terminates in a collar. Their hands are blades and their mouths look to have been sewn on into a permanent, eerie grin. Dancers move quite gracefully, gliding across the ground while their feet glow pink.

The Dancer is based on the eponymous job class from Final Fantasy.

Strategy[edit]

The Dancer will kick Sora vigorously for an extended period of time. Each kick sends Sora a few feet into the air. The most deadly attack comes when the Dancer is sliding with glowing hands in its "low posture"; if one touches Sora while doing this, it grabs Sora and jerks him around in a dance before kicking him for high damage. This can make Sora lose significant amounts of his total HP. To avoid this, use Magnet or Explosion to stop its pursuit and leave it wide open for an aerial combo.

The Dancer often counters with its Swing Toss or consecutive uses of Rising Dance Attack after flinching or having an attack blocked.

Technique Element Power Guard?
Nose Dive Dance (急降下蹴り
Kyūkōka Keri
?, lit. "Swoop Kick")
Physical x1.5 O
Floats in the air for a while, then kicks while swooping.
Spin Dance (まわし蹴り
Mawashi Keri
?, lit. "Spin Kick")
Physical x1.5 O
Quickly jumps and delivers a roundhouse kick.
Low Spin Dance (回転下段蹴り
Kaiten Gedan Keri
?, lit. "Lower Spin Kick")
Physical x0.25 O
Assumes a breakdance-like pose and kicks.
Rising Dance Attack (蹴り上げ攻撃
Keriage Kōgeki
?, lit. "Kick Upward Attack")
Physical x1.0 O
Kicks upward, sending caught opponents higher.
Often used while the opponent is in midair.
Swing Toss (振りまわし投げ
Furimawashi Nage
?)
Physical x2.0 X
Grabs Sora, swings him around, then throws him.
Does not trigger Reflect's explosion. Telegraphed by the Dancer's glowing hands with orbs on its sides.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.