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|de=Dämonenwelle | |de=Dämonenwelle | ||
|s1=Demon Tower | |s1=Demon Tower | ||
|DRw1=Scala ad Caelum | |||
|DRwrank1=Face A Tough Enemy|DRwlv1=85|DRwbp1=10000 | |||
|DRt1=100 | |||
|DRtper1=3 | |||
|DRtlv1=85|DRtbp1=10000 | |||
|DRt2=100 | |||
|DRtper2=4 | |||
|DRtlv2=87|DRtbp2=10000 | |||
|DRt3=100 | |||
|DRtper3=5 | |||
|DRtlv3=90|DRtbp3=10000 | |||
|DRwind=Weak | |||
|DRlight=Weak | |||
|DRattack=Physical | |||
|DRpass1=Defense +10 | |||
|DRpass2=Magic Resist +10 | |||
|DRpass3=Magic +10 | |||
|DRpass4=Strength +10 | |||
|DRdefeat1=* | |||
|AFPbattlename=Wave of Darkness I | |||
|AFPbattlefile=Wave of Darkness I KH0.2.ogg | |||
|AFPbattlename2=Wave of Darkness II | |||
|AFPbattlefile2=Wave of Darkness II KH0.2.ogg | |||
|UXbattlename=Shrouding Dark Cloud | |||
|UXbattlefile=Shrouding Dark Cloud KHHD.ogg | |||
|KH3battlename=Wave of Darkness I | |||
|KH3battlefile=Wave of Darkness I KH0.2.ogg | |||
|KH3battlename2=Wave of Darkness II | |||
|KH3battlefile2=Wave of Darkness II KH0.2.ogg | |||
}} | }} | ||
The '''Demon Tide''' is a [[Pureblood Heartless]] | The '''Demon Tide''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. It is a mass of [[Shadow]]s in a wave-like formation. | ||
==Story== | ==Story== | ||
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Shortly after their arrival in [[Twilight Town]], [[Sora]], [[Donald]], and [[Goofy]], they spot a Demon Tide chasing [[Hayner]], [[Pence]] and [[Olette]]. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished. | Shortly after their arrival in [[Twilight Town]], [[Sora]], [[Donald]], and [[Goofy]], they spot a Demon Tide chasing [[Hayner]], [[Pence]] and [[Olette]]. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished. | ||
After [[Terra-Xehanort]] is repelled by Donald's Zettaflare at the [[Keyblade Graveyard]], a massive Demon Tide appears and swallows [[King Mickey]], [[Kairi]], Donald, Goofy, [[Ventus]], [[Aqua]] and [[Lea]], scattering them throughout the worlds for the [[Lich]] to take their [[heart]]s. [[Riku]] attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi | After [[Terra-Xehanort]] is repelled by Donald's Zettaflare at the [[Keyblade Graveyard]], a massive Demon Tide appears and swallows [[King Mickey]], [[Kairi]], Donald, Goofy, [[Ventus]], [[Aqua]] and [[Lea]], scattering them throughout the worlds for the [[Lich]] to take their [[heart]]s. [[Riku]] attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi, Sora ends up in [[The Final World]], where [[Chirithy]] helps restore him. Using the [[power of waking]], Sora is able to save his friends and return to the moment Terra-Xehanort attempted them. When the [[Lingering Will]] repels Terra-Xehanort, [[Dark Riku]] and [[Xigbar]] take his place and summon a horde of Heartless and Nobodies as a final test for the [[Seven Guardians of Light|guardians of light]]. Unfortunately, a new Demon Tide appears and goes berserk, swallowing up the rest of the Heartless and Nobodies to strengthen itself. Sora charges bravely into battle, being contacted by the spirit of [[Ephemer]], who assists him by summoning the [[Keyblade]]s in the graveyard to help fight back the Demon Tide. With the power of the [[Union]]s, Sora is able to reach the core of the Demon Tide and destroy the Heartless. | ||
==Design== | ==Design== | ||
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The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless. | The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless. | ||
This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. After a certain amount of damage is dealt, [[Mickey]] will ride on top of the Demon Tide, and the {{c|Wayfinder|Style Change}} [[Situation Command]] becomes available. During the time it is available, the Demon Tide won't be able to attack, allowing Aqua to get in some easy hits. Using the Wayfinder Situation Command allows Aqua to immobilize the Demon Tide, giving the opportunity to attack all-out, quickly depleting its HP. | |||
This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[ | |||
After a certain amount of damage, the Demon Tide starts its second phase, becoming much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. While the tornado is blue-purple, it's safe to attack. When its health gets even lower, the Demon Tide warps away its core while its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted. | |||
An easy strategy is to take advantage of the fact the Demon Tide can't attack when the Wayfinder Situation Command is available and used. When the command becomes available, attack the Demon Tide with regular attacks and Magic until the timer almost runs out, then activate Wayfinder. When the Demon Tide is immobilized, attack it with Magic, Grand Magic, and [[Shotlock]]s (an [[Elixir]] or [[Megalixir]] can be used to refill the Focus Gauge) until the Finish command almost runs out, then activate it. By the time the finisher is used, the Demon Tide can be down to 1 HP bar or less (The Demon Tide cannot be defeated before the second phase starts). Once the Demon Tide breaks free, it will immediately trigger the second phase. If its HP is low enough, it can be finished quickly with a couple of [[Firaga]] spells, or another Shotlock. | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
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After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with {{button|triangle}}. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the [[Situation Command]] '''Union χ''' appears and will end the battle when used. | After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with {{button|triangle}}. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the [[Situation Command]] '''Union χ''' appears and will end the battle when used. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Screw'''|デビルスクリュー|<br>Debiru Sukuryū|}} | ||
|Dark | |Dark | ||
|— | |||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
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|Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode. | |Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Fall'''|デビルフォール|<br>Debiru Fōru|}} | ||
|Dark | |Dark | ||
|— | |||
|2.0 per hit | |2.0 per hit | ||
|△ | |△ | ||
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|Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode. | |Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Avalanche'''|デビルアバランチ|<br>Debiru Abaranchi|}} | ||
|Physical | |Physical | ||
|— | |||
|0.4 per hit | |0.4 per hit | ||
|△ | |△ | ||
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|Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode. | |Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Tornado'''|デビルトルネード|<br>Debiru Torunēdo|}} | ||
|Dark | |Dark | ||
|— | |||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
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|Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode. | |Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Barrage'''|デビルバラージュ|<br>Debiru Barāju|}} | ||
|Physical | |Physical | ||
|— | |||
|0.4 per hit | |0.4 per hit | ||
|△ | |△ | ||
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|Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode. | |Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode. | ||
}} | }} | ||
{{ | {{atk|col=5|{{nihongo|'''Devil Meteor'''|デビルメテオ|<br>Debiru Meteo|}} | ||
|Physical | |Physical | ||
|— | |||
|1.5 per hit | |1.5 per hit | ||
|△ | |△ | ||
|2 | |2 | ||
|Makes the core go underground and launches a series of huge projectiles into the air. Only used while in Tornado mode. | |Makes the core go underground and launches a series of huge projectiles into the air. Blows opponents high into the air after a few seconds during the attack. Only used while in Tornado mode. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c|note=The Demon Tide transitions from Flying mode to Tornado mode when at lower than 50% HP.}} | ||
==Videos== | ==Videos== | ||
{| class="video" | {| class="video" | ||
! Demon Tide – ''Kingdom Hearts 0.2 BbS'' | ! Demon Tide – ''Kingdom Hearts 0.2 BbS'' | ||
! Demon Tide – ''Kingdom Hearts Union χ'' | <!-- ! Demon Tide – ''Kingdom Hearts Union χ'' --> | ||
|- | |- | ||
| {{#widget:YouTube|id=GkuNFnoWOtc|width=320|height=240}} | | {{#widget:YouTube|id=GkuNFnoWOtc|width=320|height=240}} | ||
| {{#widget:YouTube|id=vOhCZphwZug|width=320|height=240}} | <!-- replace with working video link if one exists | {{#widget:YouTube|id=vOhCZphwZug|width=320|height=240}} --> | ||
|- | |- | ||
! Demon Tide I – ''Kingdom Hearts III'' | ! Demon Tide I – ''Kingdom Hearts III'' |
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