Sleight Lock: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Sleight Lock is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for five sleights. While Sleight Lock is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, and {{c|Thunder|element|lightning}}. | Sleight Lock is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for five sleights. It allows the first Card used in a Sleight to be reloadable. While Sleight Lock is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, and {{c|Thunder|element|lightning}}. | ||
==Learning Sleight Lock== | ==Learning Sleight Lock== |
Latest revision as of 11:19, 27 July 2024
Sleight Lock (ストックガード Sutokku Gādo , lit. "Stock Guard") is an ability that appears in Kingdom Hearts Chain of Memories. It keeps Cards the user uses in sleights available for reloading.
Mechanics[edit]
Sleight Lock is an enemy card effect that costs 80 CP to add to the deck and lasts for five sleights. It allows the first Card used in a Sleight to be reloadable. While Sleight Lock is in effect, the user is resistant to fire, ice, and lightning.
Learning Sleight Lock[edit]
Kingdom Hearts Chain of Memories[edit]
- The Riku Replica enemy card has Sleight Lock as its effect.
- The Black Fungus enemy card can randomly activate Sleight Lock.
- The Darkside enemy card can mimic an enemy's Sleight Lock.