Kingdom Hearts Re:Chain of Memories

Shot Charge: Difference between revisions

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==Mechanics==
==Mechanics==
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads. While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s.
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads. It increases the damage dealt by projectile attacks by 50%.<!--Ultimania: Fire and Ice-based techniques, Raid attacks, Ragnarok, Judgment, etc.--> While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s.


==Learning Shot Charge==
==Learning Shot Charge==
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*The [[Xigbar]] enemy card has Shot Charge as its effect.
*The [[Xigbar]] enemy card has Shot Charge as its effect.
*The [[Black Fungus]] enemy card can randomly activate Shot Charge.
*The [[Black Fungus]] enemy card can randomly activate Shot Charge.
*The [[Darkside]] enemy card can mimic an enemy's Shot Charge.<!--can it really?-->


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Latest revision as of 10:56, 27 July 2024

Shot Charge (ショットアップ Shotto Appu?, lit. "Shot Up") is an ability that appears in Kingdom Hearts Re:Chain of Memories. It increases the power of the user's projectile attacks, such as Strike Raid or Fire.

Mechanics[edit]

Shot Charge is an enemy card effect that costs 80 CP to add to the deck and lasts for two reloads. It increases the damage dealt by projectile attacks by 50%. While Shot Charge is in effect, the user is resistant to fire, ice, lightning, and special attacks.

Learning Shot Charge[edit]

Kingdom Hearts Re:Chain of Memories[edit]

  • The Xigbar enemy card has Shot Charge as its effect.
  • The Black Fungus enemy card can randomly activate Shot Charge.