Impulse: Difference between revisions
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'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | '''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | ||
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==Learning Impulse== | ==Learning Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*[[Riku]] learns Impulse after | *[[Riku]] learns Impulse after the tutorial fight against [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== |
Latest revision as of 17:47, 18 July 2024
Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
Mechanics[edit]
In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.
Learning Impulse[edit]
Kingdom Hearts Re:Chain of Memories[edit]
- Riku learns Impulse after the tutorial fight against Ansem, Seeker of Darkness in the B12F Exit Hall.