Kingdom Hearts Re:Chain of Memories

Impulse: Difference between revisions

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{{game|REC}}
{{game|REC}}
{{Images|Impulse being used in game.}}
{{InfoAbility
{{nihongo|'''Impulse'''|インパルス|Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
|kana=インパルス
|romaji=Inparusu
|comname=Impulse
|comimage=Impulse KHRECOM.gif
|comel=Neutral
|compow=Part 1: x2.0<br>Part 2: x5.0<br>Shock wave: x4.0
|comcard=Duel: 3 cards
|recomonly=*
}}
'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:Chain Of Memories'', Impulse is a [[Duel Sleight]] that can be used by Riku. He shoots an energy ball towards the enemy, in a similar way as when he uses [[Dark Firaga]], knocking it to the air, then rushing forward and jumping up to it doing a downward slash with the [[Soul Eater]] until he hits the ground, slamming the enemy and unleashing a shockwave that damages all nearby enemies upon impact.
In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.


==Learning Impulse==
==Learning Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
*[[Riku]] can use Impulse after defeating Ansem for the first time.
*[[Riku]] learns Impulse after the tutorial fight against [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].
**Riku has to win a Card Duel in which he has to break three cards of his enemy.


==See also==
==See also==
*[[Dark Impulse]]
*[[Dark Impulse (KHRECOM)]]
*[[Barrage]]
*[[Maelstrom]]


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Latest revision as of 17:47, 18 July 2024

Impulse
(インパルス Inparusu?)
Impulse KHRECOM.gif
Element Power Card Combination Enemy Card Boost
Neutral Part 1: x2.0
Part 2: x5.0
Shock wave: x4.0
Duel: 3 cards

Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

Mechanics[edit]

In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.

Learning Impulse[edit]

Kingdom Hearts Re:Chain of Memories[edit]

See also[edit]