User:Troisnyxetienne/Re:Chain Walkthrough: Difference between revisions

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===Progressing ahead===
===Progressing ahead===
Once the battle tutorial is under way, you'll be given the [[Map Cards#Keycards|Key of Beginnings card]]. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :
Once the battle tutorial is under way, you'll be given the [[Map card#Keycards|Key of Beginnings card]]. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :


[[File:Key of Beginnings (card).png|Key of Beginnings|30px]] '''Key of Beginnings''' - Leon teaches you how to use sleights.
[[File:Key of Beginnings (card).png|Key of Beginnings|30px]] '''Key of Beginnings''' - Leon teaches you how to use sleights.


[[File:Kingdom_Hearts_Re_Chain_of_Memories.jpg|thumb]]
[[File:Traverse Town 01 KHRECOM.png|thumb]]
[[File:Key of Guidance (card).png|Key of Guidance|30px]] '''Key of Guidance''' - You speak to Leon and company in the Second District.
[[File:Key of Guidance (card).png|Key of Guidance|30px]] '''Key of Guidance''' - You speak to Leon and company in the Second District.


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So obviously you wouldn't think of using [[File:Blizzard_(card).png|30px]] [[Blizzard]], which is the first Magic card you receive (apart from [[File:Cure_(card).png|30px]] [[Cure]]) ; you'd play safe and use [[File:Kingdom Key (card).png|30px]] physical attacks.
So obviously you wouldn't think of using [[File:Blizzard (card).png|30px]] [[Blizzard]], which is the first Magic card you receive (apart from [[File:Cure (card).png|30px]] [[Cure]]) ; you'd play safe and use [[File:Kingdom Key (card).png|30px]] physical attacks.


Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack.
Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack.
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[[File:Blizzard_(card).png|30px]] [[Blizzard]], [[File:Potion (card).png|30px]] Potion, [[File:Cure_(card).png|30px]] [[Cure]] and [[File:Kingdom Key (card).png|30px]] attack cards are a must : Blizzard because Axel uses Fire, Cure because.... well, that's self-explanatory, Potion because you might exhaust that deck of yours even before the battle is over. Do not - and I say '''DO NOT''' - stock that deck up with a single [[Premium Cards|Premium Card]] - not yet. You risk losing that card even when you use a Potion.
[[File:Blizzard (card).png|30px]] [[Blizzard]], [[File:Potion (card).png|30px]] Potion, [[File:Cure (card).png|30px]] [[Cure]] and [[File:Kingdom Key (card).png|30px]] attack cards are a must : Blizzard because Axel uses Fire, Cure because.... well, that's self-explanatory, Potion because you might exhaust that deck of yours even before the battle is over. Do not - and I say '''DO NOT''' - stock that deck up with a single [[Premium Cards|Premium Card]] - not yet. You risk losing that card even when you use a Potion.


Attack cards must be numbered 6-0.
Attack cards must be numbered 6-0.
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===Post-defeat===
===Post-defeat===
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File:Fire_(card).png|30px]] [[Fire]] card. Woohoo ! Now we get to burn things !
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File:Fire (card).png|30px]] [[Fire]] card. Woohoo ! Now we get to burn things !


===Entering the 2nd Floor===
===Entering the 2nd Floor===
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===Room Creation===
===Room Creation===
The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File:Olympia_(card).png|30px]] Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say !
The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File:Olympia (card).png|30px]] Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say !


I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well...
I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well...
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Well, the one reason why I'm putting this here is because there are two things that require mention so far :
Well, the one reason why I'm putting this here is because there are two things that require mention so far :


#I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File: Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors.
#I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File:Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors.
#I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this.
#I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this.


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|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hades'''</font>
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hades'''</font>
|-
|-
|bgcolor="white"|[[File:Hades BBS.png|110px|left]]
|bgcolor="white"|[[File:Hades KHBBS.png|110px|left]]


*'''HP''' :  
*'''HP''' :  
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This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the derrière - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room.
This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the derrière - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room.


So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File:Blue_Rhapsody_(card).png|30px]] Blue Rhapsody and [[File:Blizzard_(card).png|30px]] Blizzard because Hades is weak to Blizzard (and Blue Rhapsody increases the damage dealt by Blizzard attacks), two [[File:Cure_(card).png|30px]] Cure cards, and a [[File:Hi-Potion_(card).png|30px]] Hi-Potion card (so that you can at least reload more attack cards than usual).
So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File:Blue Rhapsody (card).png|30px]] Blue Rhapsody and [[File:Blizzard (card).png|30px]] Blizzard because Hades is weak to Blizzard (and Blue Rhapsody increases the damage dealt by Blizzard attacks), two [[File:Cure (card).png|30px]] Cure cards, and a [[File:Hi-Potion (card).png|30px]] Hi-Potion card (so that you can at least reload more attack cards than usual).


I added one more card into my deck : [[File:Bouncywild_(card).png|30px]] Bouncywild. That's one card I '''ALWAYS''' have in any deck of mine. It's only 10 CP, and it brings Friend Cards and experience to your side, instead of just letting them fade away. In this case, I need the [[File:Goofy_(card).png|30px]] Goofy card, because Goofy Bash helps. A lot. '''NEVER''' use the [[File:Donald_Duck_(card).png|30px]] Donald card for this battle because for all you know, he might accidentally cast Fire on Hades and cause him to recover. Worse if you're using the sleight Magic LV2 or Magic LV3.
I added one more card into my deck : [[File:Bouncywild (card).png|30px]] Bouncywild. That's one card I '''ALWAYS''' have in any deck of mine. It's only 10 CP, and it brings Friend Cards and experience to your side, instead of just letting them fade away. In this case, I need the [[File:Goofy (card).png|30px]] Goofy card, because Goofy Bash helps. A lot. '''NEVER''' use the [[File:Donald Duck (card).png|30px]] Donald card for this battle because for all you know, he might accidentally cast Fire on Hades and cause him to recover. Worse if you're using the sleight Magic LV2 or Magic LV3.


The [[File:Pluto_(card).png|30px]] Pluto card appears from time to time, particularly when you're fresh out of cards. But grab him quick - preferably when the card comes out of Hades ! Because when you grab a friend card instantly it'll be numbered 9, and you'll be able to break Hades' normal card attacks just to get more cards onto your side. If you fail to get a number 9, at least try for a 0 - that's better. If you get any other number than that, then tough luck, I say...
The [[File:Pluto (card).png|30px]] Pluto card appears from time to time, particularly when you're fresh out of cards. But grab him quick - preferably when the card comes out of Hades ! Because when you grab a friend card instantly it'll be numbered 9, and you'll be able to break Hades' normal card attacks just to get more cards onto your side. If you fail to get a number 9, at least try for a 0 - that's better. If you get any other number than that, then tough luck, I say...


He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^
He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^


Winning this battle will give you [[File:Hades_(card).png|30px]] the Hades enemy card.
Winning this battle will give you [[File:Hades (card).png|30px]] the Hades enemy card.
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===First round of gallivanting===
===First round of gallivanting===
So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File:Stop_(card).png|30px]] Stop card, yay !), then entered into a [[File:Moogle Room (card).png|30px]] Moogle Room because I had some 300-odd MP to spare. And so the bulk of the cards which I obtained were [[File:Olympia_(card).png|30px]] Olympia cards. Especially Premiums, this time. I needed some. I virtually didn't do any attacking, so I stayed in the same level as I was when I exited Olympus Coliseum : Level 18.
So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File:Stop (card).png|30px]] Stop card, yay !), then entered into a [[File:Moogle Room (card).png|30px]] Moogle Room because I had some 300-odd MP to spare. And so the bulk of the cards which I obtained were [[File:Olympia (card).png|30px]] Olympia cards. Especially Premiums, this time. I needed some. I virtually didn't do any attacking, so I stayed in the same level as I was when I exited Olympus Coliseum : Level 18.
Thankfully Wonderland is not as confusing as it was in the first game.
Thankfully Wonderland is not as confusing as it was in the first game.


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|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hearts and Spades'''</font>
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hearts and Spades'''</font>
|-
|-
|bgcolor="white"|[[File:Card of Spades.jpg|90px|left]]
|bgcolor="white"|[[File:Card of Spades KH.png|90px|left]]


*'''HP''' :  
*'''HP''' :  
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[[File:Card of Hearts.jpg|90px|left]]
[[File:Card of Hearts KH.png|90px|left]]
So the formation is as follows :
So the formation is as follows :
*'''Card of Spades x3'''. These are easy to evade as they swing their axes in a horizontal radius, and their attack radius is pretty short, so you can easily dodge them.
*'''Card of Spades x3'''. These are easy to evade as they swing their axes in a horizontal radius, and their attack radius is pretty short, so you can easily dodge them.
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Also, I attained Level 32 during that battle, which gives me the sleight Lethal Frame - my favourite sleight EVER ! {{sleight|Stop|Kingdom Key|Kingdom Key}}
Also, I attained Level 32 during that battle, which gives me the sleight Lethal Frame - my favourite sleight EVER ! {{sleight|Stop|Kingdom Key|Kingdom Key}}


Also, I got another sleight, which has the exact same Kana as Terra : Terror ! {{Sleight|Simba|Mushu|Potion||Simba + Mushu + Any item card}}
Also, I got another sleight, which has exactly the same Kana as Terra : Terror ! {{Sleight|Simba|Mushu|Potion||Simba + Mushu + Any item card}}


===Key of Beginnings===
===Key of Beginnings===
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*One [[File:Bouncywild (card).png|30px]] Bouncywild card.
*One [[File:Bouncywild (card).png|30px]] Bouncywild card.


I'm going against the strategy stated in [[Larxene (Boss)]] for obvious reasons : I never believe in stocking up any other enemy card except Bouncywild. That one card, if I have to remind you over again, draws experience orbs and Friend Cards together, so that at least you'd always have something to fall back on.
I'm going against the strategy stated in [[Game:Larxene]] for obvious reasons : I never believe in stocking up any other enemy card except Bouncywild. That one card, if I have to remind you over again, draws experience orbs and Friend Cards together, so that at least you'd always have something to fall back on.


Now, Larxene's attacks are pretty simple in this battle, but take note that in this battle, whenever she casts Thunder, she does so with a 9 card. I didn't get to see her sleights because I broke them with relative ease with the 0 cards. I admit it was difficult to break the Thunder spell, considering that most of my cards are numbered less than 9... but Lethal Frame ({{sleight|Stop|Kingdom Key|Kingdom Key}}) worked wonders in this battle.
Now, Larxene's attacks are pretty simple in this battle, but take note that in this battle, whenever she casts Thunder, she does so with a 9 card. I didn't get to see her sleights because I broke them with relative ease with the 0 cards. I admit it was difficult to break the Thunder spell, considering that most of my cards are numbered less than 9... but Lethal Frame ({{sleight|Stop|Kingdom Key|Kingdom Key}}) worked wonders in this battle.
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===Post-defeat===
===Post-defeat===
So I reckon you'd know what Larxene would do after losing : she stays behind to taunt Sora, and she hands him a few World Cards as "presents". Those of you playing the English version would recognise this scene as the one where Larxene calls Sora a baby. Nevertheless, Sora gets four new World Cards - [[File:Atlantica 2 (card).png|30px]] Atlantica, [[File:100 Acre Wood 2 (card).png|30px]] 100 Acre Wood, [[File:Hollow Bastion 2 (card).png|30px]] Hollow Bastion and [[File:Neverland 2 (card).png|30px]] Neverland.
So I reckon you'd know what Larxene would do after losing : she stays behind to taunt Sora, and she hands him a few World Cards as "presents". Those of you playing the English version would recognise this scene as the one where Larxene calls Sora a baby. Nevertheless, Sora gets four new World Cards - [[File:Atlantica (Card) KHRECOM.png|30px]] Atlantica, [[File:100 Acre Wood (Card) 1 KHRECOM.png|30px]] 100 Acre Wood, [[File:Hollow Bastion (Card) KHRECOM.png|30px]] Hollow Bastion and [[File:Neverland (Card) KHRECOM.png|30px]] Neverland.


I'm aware that I'll be in for a fight one floor from now, but I'm picking my card, and it's...
I'm aware that I'll be in for a fight one floor from now, but I'm picking my card, and it's...
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I scored 30 points, but deliberately missed the next steps because I just wanted to get this level over with. Now I remember my previous save file had some 100+ points, but I don't remember my exact score. Regardless, just score 25 points if you're pressed for time.
I scored 30 points, but deliberately missed the next steps because I just wanted to get this level over with. Now I remember my previous save file had some 100+ points, but I don't remember my exact score. Regardless, just score 25 points if you're pressed for time.


This is the exact same area where the Giant Pot used to be, and also the same area where you could go searching for Rare Nuts in ''Kingdom Hearts''. However, in ''Re:Chain of Memories'', you can't access the upper levels, except for the treasure chest in one corner of this place - which houses the [[File:Spellbinder (card).png|30px]] Spellbinder card. You'll need at least [[Glide]] to get there - High Jump just isn't enough.
This is exactly the same area where the Giant Pot used to be, and also the same area where you could go searching for Rare Nuts in ''Kingdom Hearts''. However, in ''Re:Chain of Memories'', you can't access the upper levels, except for the treasure chest in one corner of this place - which houses the [[File:Spellbinder (card).png|30px]] Spellbinder card. You'll need at least [[Glide]] to get there - High Jump just isn't enough.


===Pooh's Muddy Path===
===Pooh's Muddy Path===
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===Riku Replica : First Encounter===
===Riku Replica : First Encounter===
[[File:Riku Replica KH.png|right|130px]]
[[File:Riku (Dark Mode) KH.png|right|130px]]
His stats are as follows:
His stats are as follows:


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Nevertheless, note that he has some 4+ bars of HP at his disposition. Like Larxene, this guy managed to cut off one half of my HP bar - now at this point it's seriously ringing alarm bells - I should go and train when I have the opportunity.
Nevertheless, note that he has some 4+ bars of HP at his disposition. Like Larxene, this guy managed to cut off one half of my HP bar - now at this point it's seriously ringing alarm bells - I should go and train when I have the opportunity.


Copied and pasted from the [[Riku Replica (Boss)]] strategy page - this is a part I wrote :
Copied and pasted from the [[Game:Riku Replica]] strategy page - this is a part I wrote :


''Stock up cards numbered 7-9, an Elixir and a Hi-Potion at least, two or three Stop cards (for the Lethal Frame sleight), two or three Cure cards and some 0 cards at the end of the deck (to break the Replica's attacks). You might want to insert some Premium Cards in to save CP.  
''Stock up cards numbered 7-9, an Elixir and a Hi-Potion at least, two or three Stop cards (for the Lethal Frame sleight), two or three Cure cards and some 0 cards at the end of the deck (to break the Replica's attacks). You might want to insert some Premium Cards in to save CP.  
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</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Eighth Floor : Neverland</h2></th></tr><tr>
<tr><th align="left"><h2>Eighth Floor : Neverland</h2></th></tr><tr>
Sora, Donald and Goofy end up in one of the chambers with no way out, and they suddenly come across [[Tinker Bell]], who leads them out. You get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings... and the story begins.
Sora, Donald and Goofy end up in one of the chambers with no way out, and they suddenly come across [[Tinker Bell]], who leads them out. You get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings... and the story begins.
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*[[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve (definitely).
*[[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve (definitely).
*[[File:Moogle Room (card).png|30px]] Moogle Room. Note that starting from the 7th floor, you gain access to better card packs. In the previous levels, attack card packs were all priced at 100 Moogle Points ; here we have packs costing 200 and 300 Moogle Points. And I'm not gonna go at length to describe the Item Cards and/or Magic Cards, because... I recommend you to check it out for yourselves. One thing's for sure : Earlier, I used to have enough Moogle Points to obtain all the card packs in the Moogle Shop ; now, even 2,000+ points aren't enough.
*[[File:Moogle Room (card).png|30px]] Moogle Room. Note that starting from the 7th floor, you gain access to better card packs. In the previous levels, attack card packs were all priced at 100 Moogle Points ; here we have packs costing 200 and 300 Moogle Points. And I'm not gonna go at length to describe the Item Cards and/or Magic Cards, because... I recommend you to check it out for yourselves. One thing's for sure : Earlier, I used to have enough Moogle Points to obtain all the card packs in the Moogle Shop ; now, even 2,000+ points aren't enough.
*[[File:Key to Rewards (card).png|30px]] Key to Rewards. I managed to get two of these cards during my levelling up, and so I used one in Neverland. Since I have a clear ''[[Kingdom Hearts II Final Mix]]'' save file (note : my ''Reverse/Rebirth'' save file is only at 40-something %), both treasures appear in the [[Map Cards#Room of Rewards|Room of Rewards]]. *opens* I got [[File:Follow the Wind (card).png|30px]] [[Follow the Wind]] and Thunder Raid ({{sleight|Thunder|Kingdom Key|Kingdom Key}}) !
*[[File:Key to Rewards (card).png|30px]] Key to Rewards. I managed to get two of these cards during my levelling up, and so I used one in Neverland. Since I have a clear ''[[Kingdom Hearts II Final Mix]]'' save file (note : my ''Reverse/Rebirth'' save file is only at 40-something %), both treasures appear in the [[Map card#Room of Rewards|Room of Rewards]]. *opens* I got [[File:Follow the Wind (card).png|30px]] [[Follow the Wind]] and Thunder Raid ({{sleight|Thunder|Kingdom Key|Kingdom Key}}) !


===Key of Beginnings===
===Key of Beginnings===
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Peter Pan steals the show and takes Wendy off the plank and to a safe place. Hook is furious, and attempts to chase after Wendy, but almost loses his balance. (He'd better be thankful for not losing his balance, because the Tick Tock Croc is waiting in the sea right below the plank!) From the edge of that plank, he pulls out his épée (sword) and I can already imagine him saying "Come, sir, your ''passado''... no, wait, he is a pirate.
Peter Pan steals the show and takes Wendy off the plank and to a safe place. Hook is furious, and attempts to chase after Wendy, but almost loses his balance. (He'd better be thankful for not losing his balance, because the Tick Tock Croc is waiting in the sea right below the plank!) From the edge of that plank, he pulls out his épée (sword) and I can already imagine him saying "Come, sir, your ''passado''... no, wait, he is a pirate.


Which brings me back to this favourite line echoed by several KHWiki members over the IRC, which was pilfered from [[wikipedia:LazyTown|LazyTown]] :
Which brings me back to this favourite line echoed by several KHWiki members over the IRC, which was pilfered from {{w|LazyTown}} :


<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
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</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Ninth Floor : Hollow Bastion</h2></th></tr><tr>
<tr><th align="left"><h2>Ninth Floor : Hollow Bastion</h2></th></tr><tr>
===Entering the Ninth Floor===
===Entering the Ninth Floor===
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===Key to Truth===
===Key to Truth===
The Key to Truth is ''oh-so-predictable''. It's the orchestrated battle against [[Maleficent (Dragon)]] !
The Key to Truth is ''oh-so-predictable''. It's the orchestrated battle against [[Game:Maleficent (Dragon)|Maleficent (Dragon)]] !


===Fight with Malef'===
===Fight with Malef'===
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<tr><th align="left"><h2>Tenth Floor : Atlantica</h2></th></tr><tr>
<tr><th align="left"><h2>Tenth Floor : Atlantica</h2></th></tr><tr>
===Entering the Tenth Floor===
===Entering the Tenth Floor===
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</tr></table>


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<tr><th align="left"><h2>Tenth Floor Exit Hall</h2></th></tr><tr>
<tr><th align="left"><h2>Tenth Floor Exit Hall</h2></th></tr><tr>


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===Battle with Vexen===
===Battle with Vexen===
[[File:Vexen.png|right|130px]]
[[File:Vexen KHCOM.png|right|130px]]
His stats are as follows :
His stats are as follows :


'''HP :''' 891<br>
'''HP :''' 891<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Vexen (Boss)]] page.<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Game:Vexen]] page.<br>
'''EXP :''' Also unknown. It's irksome, yes, but it's marked with ??? here.
'''EXP :''' Also unknown. It's irksome, yes, but it's marked with ??? here.


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<tr><th align="left"><h2>Eleventh Floor : Twilight Town</h2></th></tr><tr>
<tr><th align="left"><h2>Eleventh Floor : Twilight Town</h2></th></tr><tr>
===Entering the 11th Floor===
===Entering the 11th Floor===
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===Battle with Vexen===
===Battle with Vexen===
[[File:Vexen.png|right|130px]]
[[File:Vexen KHCOM.png|right|130px]]
His stats are as follows :
His stats are as follows :


'''HP :''' 1088<br>
'''HP :''' 1088<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Vexen (Boss)]] page.<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Game:Vexen]] page.<br>
'''EXP :''' Apparently, that's unknown too.
'''EXP :''' Apparently, that's unknown too.


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===Battle with Repliku, ''partie trois'', I think ?===
===Battle with Repliku, ''partie trois'', I think ?===
[[File:Riku Replica KH.png|right|110px]]
[[File:Riku (Dark Mode) KH.png|right|110px]]
'''HP :''' 1350<br>
'''HP :''' 1350<br>
'''AP :''' 10<br>
'''AP :''' 10<br>
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<tr><th align="left"><h2>Twelfth Floor : Destiny Islands</h2></th></tr><tr>
<tr><th align="left"><h2>Twelfth Floor : Destiny Islands</h2></th></tr><tr>


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And I used to keep referring to it as a ''he'' simply because the French version refers to it as a ''he'' (well, it can be construed to mean ''it'' but regardless)...
And I used to keep referring to it as a ''he'' simply because the French version refers to it as a ''he'' (well, it can be construed to mean ''it'' but regardless)...


My deck was the exact same as the one for the Vexen and Repliku battles, except that I added one or two more cards into it. This time, I'm also avoiding from using [[File:Spellbinder (card).png|30px]] Spellbinder, because I know that after the 12th Floor, another enemy awaits.
My deck was exactly the same as the one for the Vexen and Repliku battles, except that I added one or two more cards into it. This time, I'm also avoiding from using [[File:Spellbinder (card).png|30px]] Spellbinder, because I know that after the 12th Floor, another enemy awaits.


The [[File:Gimmick Card.png|30px]] Gimmick Card, when used, creates a series of pillars for you to climb and hit the Darkside's head. The mobility of the Darkside is temporarily decreased, meaning he will not attack during that period. But to be honest, since I have a terrible aim (and that's also why I scored 0 marks in target practice during last year's National Service), I keep falling from those pillars, and I only use the Gimmick Card to immobilise the Darkside.
The [[File:Gimmick Card.png|30px]] Gimmick Card, when used, creates a series of pillars for you to climb and hit the Darkside's head. The mobility of the Darkside is temporarily decreased, meaning he will not attack during that period. But to be honest, since I have a terrible aim (and that's also why I scored 0 marks in target practice during last year's National Service), I keep falling from those pillars, and I only use the Gimmick Card to immobilise the Darkside.


Now, his attacks (looks like I've reverted to translation...) are the exact same ones as in the first KH, with a few slight differences.
Now, his attacks (looks like I've reverted to translation...) are exactly the same ones as in the first KH, with a few slight differences.


*When he plunges his hand into a ground creating a pool of darkness, you can easily land [[Sonic Blade]] or physically attack his hand. Note that unlike the first ''Kingdom Hearts'', defeating the Shadows in this episode will '''not''' give you experience. This attack can be broken, though I advise you not to break this attack because this means EASY ACCESS TO HAND.
*When he plunges his hand into a ground creating a pool of darkness, you can easily land [[Sonic Blade]] or physically attack his hand. Note that unlike the first ''Kingdom Hearts'', defeating the Shadows in this episode will '''not''' give you experience. This attack can be broken, though I advise you not to break this attack because this means EASY ACCESS TO HAND.
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<tr><th align="left"><h2>Twelfth Floor Exit Hall</h2></th></tr><tr>
<tr><th align="left"><h2>Twelfth Floor Exit Hall</h2></th></tr><tr>


===Surprise, surprise !===
===Surprise, surprise !===
[[File:Riku Replica KH.png|right|120px]]
[[File:Riku (Dark Mode) KH.png|right|120px]]
I was actually ''preparing'' for the battle with Larxene because I knew it was going to be here. But before I could even get to Larxene...... [[Riku Replica]] awaits. First, Naminé tells Sora that she is not the one in Sora's heart. Sora expresses that he can't remember [[Kairi|that person]]'s name... And then Riku Replica arrives and tells Sora '''at knifepoint''' to leave Naminé alone.
I was actually ''preparing'' for the battle with Larxene because I knew it was going to be here. But before I could even get to Larxene...... [[Riku Replica]] awaits. First, Naminé tells Sora that she is not the one in Sora's heart. Sora expresses that he can't remember [[Kairi|that person]]'s name... And then Riku Replica arrives and tells Sora '''at knifepoint''' to leave Naminé alone.


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'''EXP :''' 6225
'''EXP :''' 6225


I used the '''Troisnyx''' deck, with the exact same cards as the ones I used for the Darkside battle above. With one or two extras. Which means my deck is comprised of :
I used the '''Troisnyx''' deck, with exactly the same cards as the ones I used for the Darkside battle above. With one or two extras. Which means my deck is comprised of :


*[[File:Bouncywild (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]] This is the layout of cards from the start. The first few sleights I can do are valued between 24 and 27 each, so they're virtually unbreakable. Also, since Riku Replica only has one 0 card in his pile, it helps. The Bouncywild card helps me draw [[File:Goofy (card).png|30px]] Goofy cards together for Goofy Bash. Since I wouldn't have time to reshuffle my deck in between the Riku Replica and Larxene battles, and since I get my party members back for the Larxene battle, I thought I'd might as well keep it anyway.
*[[File:Bouncywild (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]] This is the layout of cards from the start. The first few sleights I can do are valued between 24 and 27 each, so they're virtually unbreakable. Also, since Riku Replica only has one 0 card in his pile, it helps. The Bouncywild card helps me draw [[File:Goofy (card).png|30px]] Goofy cards together for Goofy Bash. Since I wouldn't have time to reshuffle my deck in between the Riku Replica and Larxene battles, and since I get my party members back for the Larxene battle, I thought I'd might as well keep it anyway.
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'''EXP :''' 6263
'''EXP :''' 6263


I used the exact same deck as for Repliku, and just as in the previous battle, I tried to make it such that she wouldn't have a chance to attack. She broke my sleight only once with a #0 card, but beyond that, all the sleights worked. Seriously, try putting Sonic Blade six times in your deck. It's bound to work for the most part.
I used exactly the same deck as for Repliku, and just as in the previous battle, I tried to make it such that she wouldn't have a chance to attack. She broke my sleight only once with a #0 card, but beyond that, all the sleights worked. Seriously, try putting Sonic Blade six times in your deck. It's bound to work for the most part.


Winning this battle gives you the [[File:Larxene (card).png|30px]] Larxene card.
Winning this battle gives you the [[File:Larxene (card).png|30px]] Larxene card.
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<tr><th align="left"><h2>Thirteenth Floor : Castle Oblivion</h2></th></tr><tr>
<tr><th align="left"><h2>Thirteenth Floor : Castle Oblivion</h2></th></tr><tr>
===Entering THE 13th Floor===
===Entering THE 13th Floor===
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'''HP :''' 1680<br>
'''HP :''' 1680<br>
'''AP :''' 15<br>
'''AP :''' 15<br>
'''EXP :''' The [[Axel (Boss)]] page says 0 ?! Can't be. Because I'm pretty sure I did receive some experience.
'''EXP :''' The [[Game:Axel]] page says 0 ?! Can't be. Because I'm pretty sure I did receive some experience.


Now, this fight is difficult mainly because I had difficulty restructuring my deck. Here's the worst part : I forgot a few cards.
Now, this fight is difficult mainly because I had difficulty restructuring my deck. Here's the worst part : I forgot a few cards.
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<tr><th align="left"><h2>The Beginning of the End</h2></th></tr><tr>
<tr><th align="left"><h2>The Beginning of the End</h2></th></tr><tr>


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Technically, this is the beginning of the end because it's one of the core events which leads to the end. It starts with Marluxia's first battle, and then you have a moment's reprieve (you can extend the length of time to your liking, of course) and when you're ready, you rush into the final room.
Technically, this is the beginning of the end because it's one of the core events which leads to the end. It starts with Marluxia's first battle, and then you have a moment's reprieve (you can extend the length of time to your liking, of course) and when you're ready, you rush into the final room.


We only know his HP from the [[Marluxia (Boss)]] page, and he has '''1740 HP'''.
We only know his HP from the [[Game:Marluxia]] page, and he has '''1740 HP'''.


Now I remember seeing more HP for the previous bosses, so if it's true, then Marluxia really ''is'' an easy boss to beat. I used the exact same deck as for the fight with Axel above, and the best part is this : I managed to retain about 2/3 of my HP ! :D
Now I remember seeing more HP for the previous bosses, so if it's true, then Marluxia really ''is'' an easy boss to beat. I used exactly the same deck as for the fight with Axel above, and the best part is this : I managed to retain about 2/3 of my HP ! :D


Winning this battle gives you the [[File:Marluxia (card).png|30px]] Marluxia card.
Winning this battle gives you the [[File:Marluxia (card).png|30px]] Marluxia card.
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====Spectre Marluxia====
====Spectre Marluxia====
[[File:Marluxia (Second Form) KHCoM.png|right]]
[[File:Marluxia (Second Form) KHCOM.png|right]]
His stats are as follows :
His stats are as follows :


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'''EXP :''' 0
'''EXP :''' 0


Now Marluxia is a lot more powerful here, considering that he can use his cards at will, he is able to use sleights and most of all, he is not the one holding the scythe. The Reaper-like Nobody behind him gets to hold it. Give it blond hair and it'll be [[wikipedia:Ankou|Ankoù]] !
Now Marluxia is a lot more powerful here, considering that he can use his cards at will, he is able to use sleights and most of all, he is not the one holding the scythe. The Reaper-like Nobody behind him gets to hold it. Give it blond hair and it'll be {{w|Ankou|Ankoù}} !


Regardless, these are the attacks Marluxia uses (taken from [[Marluxia (Third Form)]] ; I've seen all these attacks in effect during this battle). Italics denote what's on the page ; otherwise they're all my notes :
Regardless, these are the attacks Marluxia uses (taken from [[Marluxia (Third Form)]] ; I've seen all these attacks in effect during this battle). Italics denote what's on the page ; otherwise they're all my notes :
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<tr><th align="left"><h2>The End</h2></th></tr><tr>
<tr><th align="left"><h2>The End</h2></th></tr><tr>
===On 13F===
===On 13F===
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And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene.
And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene.


Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File: One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data.
Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File:One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data.


Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story.
Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story.
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<tr><th align="left"><h2>More tips and tricks</h2></th></tr><tr>
<tr><th align="left"><h2>More tips and tricks</h2></th></tr><tr>


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*If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once.
*If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once.
*Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often.
*Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often.
*There is a possibility of obtaining [[File:One-Winged_Angel_(card).png|30px]] [[One-Winged Angel]] and [[File:Diamond_Dust_(card).png|30px]] [[Diamond Dust]] in [[File:Moogle Room (card).png|30px]] Moogle Rooms. '''Not''' Calm Bounties, don't get me wrong. It's either because you have Final Mix save data or Reverse/Rebirth save data. But for me, I'm only halfway through R/R so I'm basing it on the fact that I have already completed KHIIFM up to 95%.
*There is a possibility of obtaining [[File:One-Winged Angel (card).png|30px]] [[One-Winged Angel]] and [[File:Diamond Dust (card).png|30px]] [[Diamond Dust]] in [[File:Moogle Room (card).png|30px]] Moogle Rooms. '''Not''' Calm Bounties, don't get me wrong. It's either because you have Final Mix save data or Reverse/Rebirth save data. But for me, I'm only halfway through R/R so I'm basing it on the fact that I have already completed KHIIFM up to 95%.
*Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards.
*Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards.
*On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever.
*On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever.


===I need more Moogle Points !===
===I need more Moogle Points !===
*Go to [[Agrabah]]. Seriously. Using [[File:Aladdin_(card).png|30px]] Aladdin's '''Sandstorm''' attack will enable you to get 12MP per hit. Better still if you're using more than one card. A successful run through Agrabah (which means that you use Sandstorm everytime you get the chance) means that you can land up to 4000 Moogle Points. Or more, if you're a hardcore gamer.
*Go to [[Agrabah]]. Seriously. Using [[File:Aladdin (card).png|30px]] Aladdin's '''Sandstorm''' attack will enable you to get 12MP per hit. Better still if you're using more than one card. A successful run through Agrabah (which means that you use Sandstorm everytime you get the chance) means that you can land up to 4000 Moogle Points. Or more, if you're a hardcore gamer.
*Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points.
*Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points.
*Strike everything you see in your way.
*Strike everything you see in your way.
*Go to [[Neverland]] ; there's a possibility that using [[File:Peter_Pan_(card).png|30px]] the Peter Pan friend card might help you gain some more Moogle Points.
*Go to [[Neverland]] ; there's a possibility that using [[File:Peter Pan (card).png|30px]] the Peter Pan friend card might help you gain some more Moogle Points.
*Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front.
*Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front.
*Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File:Bouncywild_(card).png|30px]] Bouncywild card equipped ; it won't make any difference whether you fall or not because you're bound to get your MP back.
*Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File:Bouncywild (card).png|30px]] Bouncywild card equipped ; it won't make any difference whether you fall or not because you're bound to get your MP back.
*Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process.
*Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process.


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*'''and the last deck is a balance of both''', only for use during boss battles.
*'''and the last deck is a balance of both''', only for use during boss battles.


This strategy is best used if you have managed to get a substantial amount of attack cards, [[File:Stop_(card).png|30px]] [[Stop]], [[File:Thunder_(card).png|30px]] [[Thunder]], [[File:Fire_(card).png|30px]] [[Fire]],  
This strategy is best used if you have managed to get a substantial amount of attack cards, [[File:Stop (card).png|30px]] [[Stop]], [[File:Thunder (card).png|30px]] [[Thunder]], [[File:Fire (card).png|30px]] [[Fire]],  
[[File:Blizzard_(card).png|30px]] [[Blizzard]] and [[File:Cure_(card).png|30px]] [[Cure]].
[[File:Blizzard (card).png|30px]] [[Blizzard]] and [[File:Cure (card).png|30px]] [[Cure]].


And for me, no deck is complete without a [[File:Bouncywild_(card).png|30px]] Bouncywild card. As I said earlier, it's only 10 CP, I can get it early in the game, it draws EXP and Friend Cards together, and once I've leveled up enough to obtain [[Trinity Limit]], I can practically finish off an entire horde of Heartless within five seconds by simply drawing Donald's and Goofy's cards together.
And for me, no deck is complete without a [[File:Bouncywild (card).png|30px]] Bouncywild card. As I said earlier, it's only 10 CP, I can get it early in the game, it draws EXP and Friend Cards together, and once I've leveled up enough to obtain [[Trinity Limit]], I can practically finish off an entire horde of Heartless within five seconds by simply drawing Donald's and Goofy's cards together.
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=Reverse/Rebirth=
=Reverse/Rebirth=
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<tr><th align="left"><h2>Basement Eight : Agrabah</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Eight : Agrabah</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
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<tr><th align="left"><h2>Basement Seven : Monstro</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Seven : Monstro</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.


I cleared this level in just ten minutes, beat that. Maybe it had something to do with my extra leveling-up just to confront [[Vexen]], I don't know... So, I hardly got around much. Just two or three random [[Map Cards]], one [[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve, and off to fight the Parasite Cage.
I cleared this level in just ten minutes, beat that. Maybe it had something to do with my extra leveling-up just to confront [[Vexen]], I don't know... So, I hardly got around much. Just two or three random [[Map card]]s, one [[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve, and off to fight the Parasite Cage.


===Monstro===
===Monstro===
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<tr><th align="left"><h2>Basement Six : Halloween Town</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Six : Halloween Town</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
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<tr><th align="left"><h2>Basement Five : Wonderland</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Five : Wonderland</h2></th></tr><tr>
I pretty much thought that this'd be a cinch. That's because Heartless bosses don't use sleights ; they only use single cards. But I was wrong.
I pretty much thought that this'd be a cinch. That's because Heartless bosses don't use sleights ; they only use single cards. But I was wrong.
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===Trickmaster===
===Trickmaster===
[[File:Trickmaster KH.png|120px|right]]
[[File:Trickmaster KH.png|120px|right]]
As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File:The_King_(card).png|30px]] King Mickey friend card.
As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File:The King (card).png|30px]] King Mickey friend card.


For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only.  
For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only.  
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Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk.
Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk.


*[[File: Shadow (card).png|30px]] '''Shadow :''' #1
*[[File:Shadow (card).png|30px]] '''Shadow :''' #1
*[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack)
*[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack)
*[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8
*[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8
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*[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4.
*[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4.
*[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2
*[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2
*[[File: Wyvern (card).png|30px]] '''Wyvern :''' #4, #5
*[[File:Wyvern (card).png|30px]] '''Wyvern :''' #4, #5
*[[File: Wizard (card).png|30px]] '''Wizard :''' #2, #6
*[[File:Wizard (card).png|30px]] '''Wizard :''' #2, #6
*[[File: Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4.
*[[File:Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4.
*[[File: Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4.
*[[File:Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4.
*[[File: Wight Knight (card).png|30px]] '''Wight Knight :'''
*[[File:Wight Knight (card).png|30px]] '''Wight Knight :'''
*[[File: Gargoyle (card).png|30px]] '''Gargoyle :''' #4
*[[File:Gargoyle (card).png|30px]] '''Gargoyle :''' #4
*[[File: Crescendo (card).png|30px]] '''Crescendo :''' #4, #5
*[[File:Crescendo (card).png|30px]] '''Crescendo :''' #4, #5
*[[File: Tornado Step (card).png|30px]] '''Tornado Step :'''
*[[File:Tornado Step (card).png|30px]] '''Tornado Step :'''
*[[File: Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6.
*[[File:Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6.
*[[File: Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7.
*[[File:Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7.
*[[File: Sea Neon (card).png|30px]] '''Sea Neon :'''
*[[File:Sea Neon (card).png|30px]] '''Sea Neon :'''
*[[File: Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3.
*[[File:Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3.
*[[File: Soldier (card).png|30px]] '''Soldier :''' #1, #2
*[[File:Soldier (card).png|30px]] '''Soldier :''' #1, #2
*[[File: Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4
*[[File:Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4
*[[File: Large Body (card).png|30px]] '''Large Body :'''
*[[File:Large Body (card).png|30px]] '''Large Body :'''
*[[File: Bandit (card).png|30px]] '''Bandit :''' #1, #3
*[[File:Bandit (card).png|30px]] '''Bandit :''' #1, #3
*[[File: Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6
*[[File:Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6
[[Category:Walkthroughs]]
[[Category:User walkthroughs]]
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