User:Troisnyxetienne/Re:Chain Walkthrough: Difference between revisions

m
TSH,, replaced: KHCoM → KHCOM (5)
m (TSH,, replaced: KHCoM → KHCOM (5))
 
(39 intermediate revisions by 11 users not shown)
Line 27: Line 27:


==Gist of the story==
==Gist of the story==
''Re:Chain of Memories'' is a remake of the story which picks up from where we left off at ''Kingdom Hearts'' : [[Sora]] saves [[Kairi]] and successfully brings her back to [[Destiny Islands]], while [[Riku]] and [[Mickey Mouse|Mickey]] are trapped behind the Door to Darkness - the one leading to [[Kingdom Hearts (world)|Kingdom Hearts]]. Sora and company set off to find Riku and the King, only to end up in [[Castle Oblivion]] no thanks to Marluxia's guidance and have their memories manipulated... yet another unlucky day in Sora's story, and I'm gonna make this entire walkthrough as spoiler-ific as possible. I mean, c'mon, for one whole day of misfortune, Sora has to sleep in a pod for '''a whole year''' !
''Re:Chain of Memories'' is a remake of the story which picks up from where we left off at ''Kingdom Hearts'' : [[Sora]] saves [[Kairi]] and successfully brings her back to [[Destiny Islands]], while [[Riku]] and [[Mickey Mouse|Mickey]] are trapped behind the Door to Darkness - the one leading to [[Kingdom Hearts]]. Sora and company set off to find Riku and the King, only to end up in [[Castle Oblivion]] no thanks to Marluxia's guidance and have their memories manipulated... yet another unlucky day in Sora's story, and I'm gonna make this entire walkthrough as spoiler-ific as possible. I mean, c'mon, for one whole day of misfortune, Sora has to sleep in a pod for '''a whole year''' !


Meanwhile, for some reason or other Riku ends up in the 12th basement of Castle Oblivion and he decides to get rid of his darkness. He often sees [[Xehanort's Heartless]] tormenting him, though the King comes to his aid. But later on he is told that his darkness and his light belong to him, and that he should use both to his ability. So he finally gets rid of the embodiment of Xehanort's Heartless, though a part of the villain still remains in him. Poor soul, I wonder how he even lives.
Meanwhile, for some reason or other Riku ends up in the 12th basement of Castle Oblivion and he decides to get rid of his darkness. He often sees [[Xehanort's Heartless]] tormenting him, though the King comes to his aid. But later on he is told that his darkness and his light belong to him, and that he should use both to his ability. So he finally gets rid of the embodiment of Xehanort's Heartless, though a part of the villain still remains in him. Poor soul, I wonder how he even lives.
Line 73: Line 73:
|{{nihongo|'''[[Magic (ability)|Magic Lv3]]'''|マジックLv3|<br>Majikku Lv3}}||Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga.||Available from the beginning.||{{sleight|Donald Duck|Donald Duck|Donald Duck}}
|{{nihongo|'''[[Magic (ability)|Magic Lv3]]'''|マジックLv3|<br>Majikku Lv3}}||Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga.||Available from the beginning.||{{sleight|Donald Duck|Donald Duck|Donald Duck}}
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Blazing Donald]]'''{{CoM}}|ファイアドナルド|<br>Faia Donarudo|lit. "Fire Donald"}}||Donald flubs a Fire spell...||[[Agrabah]] [[Room of Rewards|Reward]]||{{sleight|Fire|Donald Duck|Fire||Fire + Donald Duck + Any magic card}}
|{{nihongo|'''[[Blazing Donald]]'''{{KHCoM}}|ファイアドナルド|<br>Faia Donarudo|lit. "Fire Donald"}}||Donald flubs a Fire spell...||[[Agrabah]] [[Room of Rewards|Reward]]||{{sleight|Fire|Donald Duck|Fire||Fire + Donald Duck + Any magic card}}
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Stardust Blitz]]'''{{ReCoM}}|スターダストブリッツ|<br>Sutādasuto Burittsu}}||Knock up to three of Donald's fireballs towards the enemy. Press {{button|t}} when it flashes on-screen to hit the fireball.||1<sup>st</sup> [[Twilight Town]] [[Room of Rewards|Reward]]|| {{sleight|Donald Duck|Fire}}
|{{nihongo|'''[[Stardust Blitz]]'''{{ReCoM}}|スターダストブリッツ|<br>Sutādasuto Burittsu}}||Knock up to three of Donald's fireballs towards the enemy. Press {{button|t}} when it flashes on-screen to hit the fireball.||1<sup>st</sup> [[Twilight Town]] [[Room of Rewards|Reward]]|| {{sleight|Donald Duck|Fire}}
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Wild Crush]]'''{{ReCoM}}|ワイルドクラッシャー|<br>Wairudo Kurasshā|lit. "Wild Crasher"}}||Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack.||Available from the beginning.||{{sleight|Goofy|Donald Duck|Kingdom Key}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}||Inflict heavy damage on all enemies in sight.||Enter [[Castle Oblivion]].||{{sleight|Kingdom Key|Donald Duck|Goofy}}<br>{{sleight|Kingdom Key|Goofy|Donald Duck}}<br>{{sleight|Donald Duck|Kingdom Key|Goofy}}<br>{{sleight|Donald Duck|Goofy|Kingdom Key}}<br>{{sleight|Goofy|Kingdom Key|Donald Duck}}<br>{{sleight|Goofy|Donald Duck|Kingdom Key}}{{KHCoM}}
|}
|}
{|border="solid" align="" text-align="center" width='''90'''%"
|-
|style="text-align:center" bgcolor="limegreen" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Friend Card : Goofy'''</font>
|-
|bgcolor="white"|[[File:Goofy (card).png|left]]
Goofy, the Captain of the Royal Guard, accompanies Sora on this quest as well. Now Goofy's card is one of the most useful, considering that most of these slights are physical ''and'' offensive in nature, and physical attacks do work well against all enemies. Where there's a choice between Donald and Goofy, you'd pick Goofy just to lower the enemy's HP, and if you're not sure of what element Donald's going to cast.
{{-}}
----
<font color = black size = 4 face = "Calibri">'''List of Attacks'''</font>
{|class="wikitable" width="100%"
|- bgcolor="#00FF7F"
|width="27%" style="text-align:center"|'''Ability'''
|width="35%" style="text-align:center"|'''Description'''
|width="18%" style="text-align:center"|'''Obtained'''
|width="20%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Goofy Charge]]'''{{KHCoM}}|グーフィーアタック|<br>Gūfī Atakku|lit. "Goofy Attack"}}||Goofy rushes at enemies, bashing and stunning them with his shield.||Available from the beginning.||{{sleight|Goofy|Goofy}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Goofy Tornado|Goofy Tornado Lv2]]'''{{ReCoM}}|グーフィートルネドLv2|<br>Gūfī Torunedo Lv2}}||Goofy whirls around Sora and bashes the enemy with his shield||Available from the beginning.||{{sleight|Goofy|Goofy}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Goofy Tornado|Goofy Tornado Lv3]]'''|グーフィートルネドLv3|<br>Gūfī Torunedo Lv3}}||Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.||Available from the beginning.||{{sleight|Goofy|Goofy|Goofy}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Goofy Smash]]'''{{ReCoM}}|グーフィースマッシュ|<br>Gūfī Sumasshu}}||Goofy and Sora's joint attack knocks enemies into the air. Press {{button|t}} when it flashes on-screen for the joint attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight.||Available from the beginning.|| {{sleight|Goofy|Kingdom Key}}
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Wild Crush]]'''{{ReCoM}}|ワイルドクラッシャー|<br>Wairudo Kurasshā|lit. "Wild Crasher"}}||Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack.||Available from the beginning.||{{sleight|Goofy|Donald Duck|Kingdom Key}}
|{{nihongo|'''[[Wild Crush]]'''{{ReCoM}}|ワイルドクラッシャー|<br>Wairudo Kurasshā|lit. "Wild Crasher"}}||Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack.||Available from the beginning.||{{sleight|Goofy|Donald Duck|Kingdom Key}}
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}||Inflict heavy damage on all enemies in sight.||Enter [[Castle Oblivion]].||{{sleight|Kingdom Key|Donald Duck|Goofy}}<br>{{sleight|Kingdom Key|Goofy|Donald Duck}}<br>{{sleight|Donald Duck|Kingdom Key|Goofy}}<br>{{sleight|Donald Duck|Goofy|Kingdom Key}}<br>{{sleight|Goofy|Kingdom Key|Donald Duck}}<br>{{sleight|Goofy|Donald Duck|Kingdom Key}}{{CoM}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}||Inflict heavy damage on all enemies in sight.||Enter [[Castle Oblivion]].||{{sleight|Kingdom Key|Donald Duck|Goofy}}<br>{{sleight|Kingdom Key|Goofy|Donald Duck}}<br>{{sleight|Donald Duck|Kingdom Key|Goofy}}<br>{{sleight|Donald Duck|Goofy|Kingdom Key}}<br>{{sleight|Goofy|Kingdom Key|Donald Duck}}<br>{{sleight|Goofy|Donald Duck|Kingdom Key}}{{KHCoM}}
|}
|}


Line 86: Line 121:


===Progressing ahead===
===Progressing ahead===
Once the battle tutorial is under way, you'll be given the [[Map Cards#Keycards|Key of Beginnings card]]. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :
Once the battle tutorial is under way, you'll be given the [[Map card#Keycards|Key of Beginnings card]]. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :


[[Image:Key of Beginnings (card).png|Key of Beginnings|30px]] '''Key of Beginnings''' - Leon teaches you how to use sleights.
[[File:Key of Beginnings (card).png|Key of Beginnings|30px]] '''Key of Beginnings''' - Leon teaches you how to use sleights.


[[File:Kingdom_Hearts_Re_Chain_of_Memories.jpg|thumb]]
[[File:Traverse Town 01 KHRECOM.png|thumb]]
[[Image:Key of Guidance (card).png|Key of Guidance|30px]] '''Key of Guidance''' - You speak to Leon and company in the Second District.
[[File:Key of Guidance (card).png|Key of Guidance|30px]] '''Key of Guidance''' - You speak to Leon and company in the Second District.




[[Image:Key to Truth (card).png|Key to Truth|30px]] '''Key to Truth''' - This is usually the Keycard which engages a boss battle, though other Keycards have been known to do this as well. For this level it's [[Guard Armor]], and it's definitely no walk in the park.
[[File:Key to Truth (card).png|Key to Truth|30px]] '''Key to Truth''' - This is usually the Keycard which engages a boss battle, though other Keycards have been known to do this as well. For this level it's [[Guard Armor]], and it's definitely no walk in the park.


I recommend you to level up to at least Level 8... or whatever level you're comfortable with - at least it's safer to defeat the Guard Armor. No, '''please''' don't go there at Level 2 and say "No, the Guard Armor pwned me again..."
I recommend you to level up to at least Level 8... or whatever level you're comfortable with - at least it's safer to defeat the Guard Armor. No, '''please''' don't go there at Level 2 and say "No, the Guard Armor pwned me again..."
Line 113: Line 148:
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Guard Armor'''</font>
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Guard Armor'''</font>
|-
|-
|bgcolor="white"|[[File:Guard Armor.PNG|90px|left]]
|bgcolor="white"|[[File:Guard Armor KH.png|90px|left]]


*'''HP''' : 200
*'''HP''' : 200
Line 122: Line 157:
{{-}}
{{-}}
----
----
So obviously you wouldn't think of using [[File:Blizzard_(card).png|30px]] [[Blizzard]], which is the first Magic card you receive (apart from [[File:Cure_(card).png|30px]] [[Cure]]) ; you'd play safe and use [[File:Kingdom Key (card).png|30px]] physical attacks.
So obviously you wouldn't think of using [[File:Blizzard (card).png|30px]] [[Blizzard]], which is the first Magic card you receive (apart from [[File:Cure (card).png|30px]] [[Cure]]) ; you'd play safe and use [[File:Kingdom Key (card).png|30px]] physical attacks.


Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack.
Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack.
Line 147: Line 182:
|style="text-align:center" bgcolor="darkslategray" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Axel'''</font>
|style="text-align:center" bgcolor="darkslategray" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Axel'''</font>
|-
|-
|bgcolor="white"|[[File:Axel Days 2.png|90px|left]]
|bgcolor="white"|[[File:Axel KHD.png|90px|left]]


*'''HP''' : 320  
*'''HP''' : 320  
Line 155: Line 190:
{{-}}
{{-}}
----
----
[[File:Blizzard_(card).png|30px]] [[Blizzard]], [[File:Potion (card).png|30px]] Potion, [[File:Cure_(card).png|30px]] [[Cure]] and [[File:Kingdom Key (card).png|30px]] attack cards are a must : Blizzard because Axel uses Fire, Cure because.... well, that's self-explanatory, Potion because you might exhaust that deck of yours even before the battle is over. Do not - and I say '''DO NOT''' - stock that deck up with a single [[Premium Cards|Premium Card]] - not yet. You risk losing that card even when you use a Potion.
[[File:Blizzard (card).png|30px]] [[Blizzard]], [[File:Potion (card).png|30px]] Potion, [[File:Cure (card).png|30px]] [[Cure]] and [[File:Kingdom Key (card).png|30px]] attack cards are a must : Blizzard because Axel uses Fire, Cure because.... well, that's self-explanatory, Potion because you might exhaust that deck of yours even before the battle is over. Do not - and I say '''DO NOT''' - stock that deck up with a single [[Premium Cards|Premium Card]] - not yet. You risk losing that card even when you use a Potion.


Attack cards must be numbered 6-0.
Attack cards must be numbered 6-0.
Line 164: Line 199:


===Post-defeat===
===Post-defeat===
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File:Fire_(card).png|30px]] [[Fire]] card. Woohoo ! Now we get to burn things !
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File:Fire (card).png|30px]] [[Fire]] card. Woohoo ! Now we get to burn things !


===Entering the 2nd Floor===
===Entering the 2nd Floor===
Line 176: Line 211:
Upon entry Sora and friends see the board and there's a tourney going on, and they're happy to participate with the hopes of being called heroes one day. They leave the scene ; [[Hades]] comes in, ever determined to take down that pesky [[Hercules]], and he hires the Buster Sword-wielding [[Cloud]]. Almost the same story as in the first ''Kingdom Hearts'', though a little bit distorted due to the contortion of Sora's memory.
Upon entry Sora and friends see the board and there's a tourney going on, and they're happy to participate with the hopes of being called heroes one day. They leave the scene ; [[Hades]] comes in, ever determined to take down that pesky [[Hercules]], and he hires the Buster Sword-wielding [[Cloud]]. Almost the same story as in the first ''Kingdom Hearts'', though a little bit distorted due to the contortion of Sora's memory.


After that scene is over, you get the [[Image:Key of Beginnings (card).png|Key of Beginnings|30px]] Key of Beginnings card, which is your ticket to another story.
After that scene is over, you get the [[File:Key of Beginnings (card).png|Key of Beginnings|30px]] Key of Beginnings card, which is your ticket to another story.


=== Olympus Coliseum map ===
=== Olympus Coliseum map ===
Line 185: Line 220:
I believe this one takes you to Hercules and Phil, though I'm not sure of what's going on (I can only read Japanese in bits and pieces, that too, I learned by myself)... so I risk having to replay that scene over again. Not sure if this thing's included in theatre mode, but I'll try.
I believe this one takes you to Hercules and Phil, though I'm not sure of what's going on (I can only read Japanese in bits and pieces, that too, I learned by myself)... so I risk having to replay that scene over again. Not sure if this thing's included in theatre mode, but I'll try.


So right after that you get the [[Image:Key of Guidance (card).png|Key of Guidance|30px]]  Key of Guidance. Now don't haste to open it just yet, because you might need to level up a little more. Hint hint.
So right after that you get the [[File:Key of Guidance (card).png|Key of Guidance|30px]]  Key of Guidance. Now don't haste to open it just yet, because you might need to level up a little more. Hint hint.


===Room Creation===
===Room Creation===
The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File:Olympia_(card).png|30px]] Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say !
The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File:Olympia (card).png|30px]] Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say !


I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well...
I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well...
Line 209: Line 244:
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Cloud'''</font>
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Cloud'''</font>
|-
|-
|bgcolor="white"|[[File:KH-Cloud journal entry-CG.jpg|150px|left]]
|bgcolor="white"|[[File:Cloud KH.png|150px|left]]


*'''HP''' :  
*'''HP''' :  
Line 228: Line 263:
Well, the one reason why I'm putting this here is because there are two things that require mention so far :
Well, the one reason why I'm putting this here is because there are two things that require mention so far :


#I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File: Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors.
#I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File:Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors.
#I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this.
#I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this.


Line 248: Line 283:
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hades'''</font>
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hades'''</font>
|-
|-
|bgcolor="white"|[[File:Hades BBS.png|110px|left]]
|bgcolor="white"|[[File:Hades KHBBS.png|110px|left]]


*'''HP''' :  
*'''HP''' :  
Line 257: Line 292:
{{-}}
{{-}}
----
----
This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the arse - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room.
This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the derrière - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room.


So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File:Blue_Rhapsody_(card).png|30px]] Blue Rhapsody and [[File:Blizzard_(card).png|30px]] Blizzard because Hades is weak to Blizzard (and Blue Rhapsody increases the damage dealt by Blizzard attacks), two [[File:Cure_(card).png|30px]] Cure cards, and a [[File:Hi-Potion_(card).png|30px]] Hi-Potion card (so that you can at least reload more attack cards than usual).
So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File:Blue Rhapsody (card).png|30px]] Blue Rhapsody and [[File:Blizzard (card).png|30px]] Blizzard because Hades is weak to Blizzard (and Blue Rhapsody increases the damage dealt by Blizzard attacks), two [[File:Cure (card).png|30px]] Cure cards, and a [[File:Hi-Potion (card).png|30px]] Hi-Potion card (so that you can at least reload more attack cards than usual).


I added one more card into my deck : [[File:Bouncywild_(card).png|30px]] Bouncywild. That's one card I '''ALWAYS''' have in any deck of mine. It's only 10 CP, and it brings Friend Cards and experience to your side, instead of just letting them fade away. In this case, I need the [[File:Goofy_(card).png|30px]] Goofy card, because Goofy Bash helps. A lot. '''NEVER''' use the [[File:Donald_Duck_(card).png|30px]] Donald card for this battle because for all you know, he might accidentally cast Fire on Hades and cause him to recover. Worse if you're using the sleight Magic LV2 or Magic LV3.
I added one more card into my deck : [[File:Bouncywild (card).png|30px]] Bouncywild. That's one card I '''ALWAYS''' have in any deck of mine. It's only 10 CP, and it brings Friend Cards and experience to your side, instead of just letting them fade away. In this case, I need the [[File:Goofy (card).png|30px]] Goofy card, because Goofy Bash helps. A lot. '''NEVER''' use the [[File:Donald Duck (card).png|30px]] Donald card for this battle because for all you know, he might accidentally cast Fire on Hades and cause him to recover. Worse if you're using the sleight Magic LV2 or Magic LV3.


The [[File:Pluto_(card).png|30px]] Pluto card appears from time to time, particularly when you're fresh out of cards. But grab him quick - preferably when the card comes out of Hades ! Because when you grab a friend card instantly it'll be numbered 9, and you'll be able to break Hades' normal card attacks just to get more cards onto your side. If you fail to get a number 9, at least try for a 0 - that's better. If you get any other number than that, then tough luck, I say...
The [[File:Pluto (card).png|30px]] Pluto card appears from time to time, particularly when you're fresh out of cards. But grab him quick - preferably when the card comes out of Hades ! Because when you grab a friend card instantly it'll be numbered 9, and you'll be able to break Hades' normal card attacks just to get more cards onto your side. If you fail to get a number 9, at least try for a 0 - that's better. If you get any other number than that, then tough luck, I say...


He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^
He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^


Winning this battle will give you [[File:Hades_(card).png|30px]] the Hades enemy card.
Winning this battle will give you [[File:Hades (card).png|30px]] the Hades enemy card.
----
----


Line 285: Line 320:
=== Wonderland map ===
=== Wonderland map ===
[[File:CoMWonderlandMap.png]]
[[File:CoMWonderlandMap.png]]
*Note:This map works on any world, on the '''''third''''' floor
* Note : This map works on any world, on the '''''third''''' floor.


===Entering the Third Floor===
===Entering the Third Floor===
Line 294: Line 329:


===First round of gallivanting===
===First round of gallivanting===
So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File:Stop_(card).png|30px]] Stop card, yay !), then entered into a [[File:Moogle Room (card).png|30px]] Moogle Room because I had some 300-odd MP to spare. And so the bulk of the cards which I obtained were [[File:Olympia_(card).png|30px]] Olympia cards. Especially Premiums, this time. I needed some. I virtually didn't do any attacking, so I stayed in the same level as I was when I exited Olympus Coliseum : Level 18.
So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File:Stop (card).png|30px]] Stop card, yay !), then entered into a [[File:Moogle Room (card).png|30px]] Moogle Room because I had some 300-odd MP to spare. And so the bulk of the cards which I obtained were [[File:Olympia (card).png|30px]] Olympia cards. Especially Premiums, this time. I needed some. I virtually didn't do any attacking, so I stayed in the same level as I was when I exited Olympus Coliseum : Level 18.
Thankfully Wonderland is not as confusing as it was in the first game.
Thankfully Wonderland is not as confusing as it was in the first game.


Line 310: Line 345:
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hearts and Spades'''</font>
|style="text-align:center" bgcolor="firebrick" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Hearts and Spades'''</font>
|-
|-
|bgcolor="white"|[[File:Card of Spades.jpg|90px|left]]
|bgcolor="white"|[[File:Card of Spades KH.png|90px|left]]


*'''HP''' :  
*'''HP''' :  
Line 319: Line 354:
{{-}}
{{-}}
----
----
[[File:Card of Hearts.jpg|90px|left]]
[[File:Card of Hearts KH.png|90px|left]]
So the formation is as follows :
So the formation is as follows :
*'''Card of Spades x3'''. These are easy to evade as they swing their axes in a horizontal radius, and their attack radius is pretty short, so you can easily dodge them.
*'''Card of Spades x3'''. These are easy to evade as they swing their axes in a horizontal radius, and their attack radius is pretty short, so you can easily dodge them.
Line 325: Line 360:
*'''Card of Hearts x2 and Card of Spades x1'''.
*'''Card of Hearts x2 and Card of Spades x1'''.


Note why I'm calling this a blunder : I should have leveled up prior to beginning this battle, and I should have switched my deck to something more useful, but AGAIN, I went and took the more dangerous way out. I entered in Level 18, used the '''Troisnyx''' deck, no sleights, only a few friend cards... you can imagine how I suffered ! And I ended the battle with critical HP, but I still managed to take them out. So here's a gist of what I used :
Note why I'm calling this a blunder : I should have levelled up prior to beginning this battle, and I should have switched my deck to something more useful, but AGAIN, I went and took the more dangerous way out. I entered in Level 18, used the '''Troisnyx''' deck, no sleights, only a few friend cards... you can imagine how I suffered ! And I ended the battle with critical HP, but I still managed to take them out. So here's a gist of what I used :


*[[File:Olympia (card).png|30px]] An entire attack deck of Olympia cards. (Note that in the Japanese version they're called ''Power of Hero'' or something like that...) I chose not to go with [[File:Lady Luck (card).png|30px]] Lady Luck (or, ''Last Resort'') because as the Japanese name suggests, it's a '''last resort''' ! The stats are lower than Olympia, and I believe I can use these Olympia cards right up to the 11th floor, just like I did in my previous save file.
*[[File:Olympia (card).png|30px]] An entire attack deck of Olympia cards. (Note that in the Japanese version they're called ''Power of Hero'' or something like that...) I chose not to go with [[File:Lady Luck (card).png|30px]] Lady Luck (or, ''Last Resort'') because as the Japanese name suggests, it's a '''last resort''' ! The stats are lower than Olympia, and I believe I can use these Olympia cards right up to the 11th floor, just like I did in my previous save file.
Line 362: Line 397:
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Trickmaster'''</font>
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : Trickmaster'''</font>
|-
|-
|bgcolor="white"|[[File:Trickmaster.PNG|left|120px]]
|bgcolor="white"|[[File:Trickmaster KH.png|left|120px]]


*'''HP''' : 600
*'''HP''' : 600
Line 372: Line 407:
Note that I did not see the need to change to my boss battle deck - I went in with my '''Troisnyx''' deck - the one I use for normal battles. It's got several Olympia and Kingdom Key cards (as I said, the sole 0 card in that deck is a Kingdom Key), two [[File:Cure (card).png|30px]] Cure cards (one of them is a Premium), one [[File:Hi-Potion (card).png|30px]] Hi-Potion card #9 (which is virtually unbreakable), one [[File:Fire (card).png|30px]] Fire card and one [[File:Blizzard (card).png|30px]] Blizzard card.
Note that I did not see the need to change to my boss battle deck - I went in with my '''Troisnyx''' deck - the one I use for normal battles. It's got several Olympia and Kingdom Key cards (as I said, the sole 0 card in that deck is a Kingdom Key), two [[File:Cure (card).png|30px]] Cure cards (one of them is a Premium), one [[File:Hi-Potion (card).png|30px]] Hi-Potion card #9 (which is virtually unbreakable), one [[File:Fire (card).png|30px]] Fire card and one [[File:Blizzard (card).png|30px]] Blizzard card.


The Trickmaster starts the battle with his batons lit up, and since I have terrible aiming (which also explains why I scored 0 marks for the M16 target practice last year), my Blizzard didn't get <s>him</s> it. Its moveset is rather predictable : it
The Trickmaster starts the battle with his batons lit up, and since I have terrible aiming (which also explains why I scored 0 marks for the M16 target practice in 2009), my Blizzard didn't get <s>him</s> it. Its moveset is rather predictable : it


#slams its batons onto the floor, creating a fiery shockwave, and  
#slams its batons onto the floor, creating a fiery shockwave, and  
Line 432: Line 467:
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : <s>Parasitocage</s> *cough cough* Parasite Cage'''</font>
|style="text-align:center" bgcolor="indigo" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Boss : <s>Parasitocage</s> *cough cough* Parasite Cage'''</font>
|-
|-
|bgcolor="white"|[[File:Parasite Cage.png|140px|left]]
|bgcolor="white"|[[File:Parasite Cage KH.png|140px|left]]


*'''HP''' : 715
*'''HP''' : 715
Line 470: Line 505:
Considering Olympia is a strong weapon which can be used all the way to the 11th floor (no, seriously, I'm not kidding), I wouldn't prepare much, but I'll do basic leveling up.
Considering Olympia is a strong weapon which can be used all the way to the 11th floor (no, seriously, I'm not kidding), I wouldn't prepare much, but I'll do basic leveling up.


So anyway, Sora and co. leave the fourth floor and the trouble sets in : Sora looks at Kairi's [[Lucky Charm]] and remembers Kairi's face, but Naminé appears behind him, and Sora doesn't have a clue as to who she is. Then immediately after that we see Naminé drawing a picture of Sora, Riku, Kairi and herself in the room where she is, and Sora starts "remembering" that there were '''''four''''' friends back in his home [[Destiny Islands]], and not three.
So anyway, Sora and co. leave the fourth floor and the trouble sets in : Sora looks at Kairi's [[Wayfinder|Lucky Charm]] and remembers Kairi's face, but Naminé appears behind him, and Sora doesn't have a clue as to who she is. Then immediately after that we see Naminé drawing a picture of Sora, Riku, Kairi and herself in the room where she is, and Sora starts "remembering" that there were '''''four''''' friends back in his home [[Destiny Islands]], and not three.


So I save, and open the gates to [[Agrabah]]...
So I save, and open the gates to [[Agrabah]]...
===And a new member joins the party...===
{|border="solid" align="" text-align="center" width='''90'''%"
|-
|style="text-align:center" bgcolor="limegreen" border: border: "1px #AAAAAA solid;"|<font color = white size = 4 face = "Calibri">'''Friend Card : Aladdin'''</font>
|-
|bgcolor="white"|[[File:Aladdin (card).png|left]]
Aladdin, the street rat turned prince by his love for [[Jasmine]], is practically the best ally ever, especially for those who hanker after Moogle Points. One slash of his scimitar can give you 12 Moogle Points. So if you're at a loss on where to gather Moogle Points, seriously, GO TO AGRABAH. HE IS WAITING FOR YOU.
{{-}}
----
<font color = black size = 4 face = "Calibri">'''List of Attacks'''</font>
{|class="wikitable" width="100%"
|- bgcolor="#00FF7F"
|width="27%" style="text-align:center"|'''Ability'''
|width="35%" style="text-align:center"|'''Description'''
|width="18%" style="text-align:center"|'''Obtained'''
|width="20%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Sandstorm|Sandstorm Lv2]]'''|ストームリーバーLv2|<br>Sutōmu Rīpā Lv2|lit. "Storm Reaper Lv2"}}||Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.||Obtain [[Aladdin]].||{{sleight|Aladdin|Aladdin}}
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Sandstorm|Sandstorm Lv3]]'''|ストームリーバーLv3|<br>Sutōmu Rīpā Lv3|lit. "Storm Reaper Lv3"}}||Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.||Obtain [[Aladdin]].||{{sleight|Aladdin|Aladdin|Aladdin}}
|}
|}


=== Agrabah Map ===
=== Agrabah Map ===
Line 501: Line 564:


*Note: This map works on any world, on the '''''fifth''''' floor
*Note: This map works on any world, on the '''''fifth''''' floor
===Introduction===
===Introduction===
Sora and company enter into the Main Street (I'm not sure which part of the Main Street it is, though I know that's the place which has two pillars which you can climb to reach Aladdin's house in ''Kingdom Hearts''). And then we go through something which we're sick and tired of already.
Sora and company enter into the Main Street (I'm not sure which part of the Main Street it is, though I know that's the place which has two pillars which you can climb to reach Aladdin's house in ''Kingdom Hearts''). And then we go through something which we're sick and tired of already.
Line 634: Line 698:
Also, I attained Level 32 during that battle, which gives me the sleight Lethal Frame - my favourite sleight EVER ! {{sleight|Stop|Kingdom Key|Kingdom Key}}
Also, I attained Level 32 during that battle, which gives me the sleight Lethal Frame - my favourite sleight EVER ! {{sleight|Stop|Kingdom Key|Kingdom Key}}


Also, I got another sleight, which has the exact same Kana as Terra : Terror ! {{Sleight|Simba|Mushu|Potion||Simba + Mushu + Any item card}}
Also, I got another sleight, which has exactly the same Kana as Terra : Terror ! {{Sleight|Simba|Mushu|Potion||Simba + Mushu + Any item card}}


===Key of Beginnings===
===Key of Beginnings===
Line 662: Line 726:
Regardless, we enter into battle, and these are Oogie's stats. Since this is the 6th floor, and the last card in the first set, expect his stats to be really beefed up.
Regardless, we enter into battle, and these are Oogie's stats. Since this is the 6th floor, and the last card in the first set, expect his stats to be really beefed up.


[[File:OogieBoogie.png|120px|right]]
[[File:Oogie Boogie KHII.png|120px|right]]
'''HP :''' 750<br>
'''HP :''' 750<br>
'''AP :''' 15<br>
'''AP :''' 15<br>
Line 690: Line 754:


===Larxene : First Encounter===  
===Larxene : First Encounter===  
[[File:Larxene_Days.png|100px|right]]
[[File:Larxene KHD.png|100px|right]]
Her stats are as follows :
Her stats are as follows :


Line 706: Line 770:
*One [[File:Bouncywild (card).png|30px]] Bouncywild card.
*One [[File:Bouncywild (card).png|30px]] Bouncywild card.


I'm going against the strategy stated in [[Larxene (Boss)]] for obvious reasons : I never believe in stocking up any other enemy card except Bouncywild. That one card, if I have to remind you over again, draws experience orbs and Friend Cards together, so that at least you'd always have something to fall back on.
I'm going against the strategy stated in [[Game:Larxene]] for obvious reasons : I never believe in stocking up any other enemy card except Bouncywild. That one card, if I have to remind you over again, draws experience orbs and Friend Cards together, so that at least you'd always have something to fall back on.


Now, Larxene's attacks are pretty simple in this battle, but take note that in this battle, whenever she casts Thunder, she does so with a 9 card. I didn't get to see her sleights because I broke them with relative ease with the 0 cards. I admit it was difficult to break the Thunder spell, considering that most of my cards are numbered less than 9... but Lethal Frame ({{sleight|Stop|Kingdom Key|Kingdom Key}}) worked wonders in this battle.
Now, Larxene's attacks are pretty simple in this battle, but take note that in this battle, whenever she casts Thunder, she does so with a 9 card. I didn't get to see her sleights because I broke them with relative ease with the 0 cards. I admit it was difficult to break the Thunder spell, considering that most of my cards are numbered less than 9... but Lethal Frame ({{sleight|Stop|Kingdom Key|Kingdom Key}}) worked wonders in this battle.
Line 719: Line 783:


===Post-defeat===
===Post-defeat===
So I reckon you'd know what Larxene would do after losing : she stays behind to taunt Sora, and she hands him a few World Cards as "presents". Those of you playing the English version would recognise this scene as the one where Larxene calls Sora a baby. Nevertheless, Sora gets four new World Cards - [[File:Atlantica 2 (card).png|30px]] Atlantica, [[File:100 Acre Wood 2 (card).png|30px]] 100 Acre Wood, [[File:Hollow Bastion 2 (card).png|30px]] Hollow Bastion and [[File:Neverland 2 (card).png|30px]] Neverland.
So I reckon you'd know what Larxene would do after losing : she stays behind to taunt Sora, and she hands him a few World Cards as "presents". Those of you playing the English version would recognise this scene as the one where Larxene calls Sora a baby. Nevertheless, Sora gets four new World Cards - [[File:Atlantica (Card) KHRECOM.png|30px]] Atlantica, [[File:100 Acre Wood (Card) 1 KHRECOM.png|30px]] 100 Acre Wood, [[File:Hollow Bastion (Card) KHRECOM.png|30px]] Hollow Bastion and [[File:Neverland (Card) KHRECOM.png|30px]] Neverland.


I'm aware that I'll be in for a fight one floor from now, but I'm picking my card, and it's...
I'm aware that I'll be in for a fight one floor from now, but I'm picking my card, and it's...
Line 771: Line 835:
I scored 30 points, but deliberately missed the next steps because I just wanted to get this level over with. Now I remember my previous save file had some 100+ points, but I don't remember my exact score. Regardless, just score 25 points if you're pressed for time.
I scored 30 points, but deliberately missed the next steps because I just wanted to get this level over with. Now I remember my previous save file had some 100+ points, but I don't remember my exact score. Regardless, just score 25 points if you're pressed for time.


This is the exact same area where the Giant Pot used to be, and also the same area where you could go searching for Rare Nuts in ''Kingdom Hearts''. However, in ''Re:Chain of Memories'', you can't access the upper levels, except for the treasure chest in one corner of this place - which houses the [[File:Spellbinder (card).png|30px]] Spellbinder card. You'll need at least [[Glide]] to get there - High Jump just isn't enough.
This is exactly the same area where the Giant Pot used to be, and also the same area where you could go searching for Rare Nuts in ''Kingdom Hearts''. However, in ''Re:Chain of Memories'', you can't access the upper levels, except for the treasure chest in one corner of this place - which houses the [[File:Spellbinder (card).png|30px]] Spellbinder card. You'll need at least [[Glide]] to get there - High Jump just isn't enough.


===Pooh's Muddy Path===
===Pooh's Muddy Path===
Line 807: Line 871:


===Riku Replica : First Encounter===
===Riku Replica : First Encounter===
[[File:Riku_Replica.png|right|130px]]
[[File:Riku (Dark Mode) KH.png|right|130px]]
His stats are as follows:
His stats are as follows:


Line 816: Line 880:
Nevertheless, note that he has some 4+ bars of HP at his disposition. Like Larxene, this guy managed to cut off one half of my HP bar - now at this point it's seriously ringing alarm bells - I should go and train when I have the opportunity.
Nevertheless, note that he has some 4+ bars of HP at his disposition. Like Larxene, this guy managed to cut off one half of my HP bar - now at this point it's seriously ringing alarm bells - I should go and train when I have the opportunity.


Copied and pasted from the [[Riku Replica (Boss)]] strategy page - this is a part I wrote :
Copied and pasted from the [[Game:Riku Replica]] strategy page - this is a part I wrote :


''Stock up cards numbered 7-9, an Elixir and a Hi-Potion at least, two or three Stop cards (for the Lethal Frame sleight), two or three Cure cards and some 0 cards at the end of the deck (to break the Replica's attacks). You might want to insert some Premium Cards in to save CP.  
''Stock up cards numbered 7-9, an Elixir and a Hi-Potion at least, two or three Stop cards (for the Lethal Frame sleight), two or three Cure cards and some 0 cards at the end of the deck (to break the Replica's attacks). You might want to insert some Premium Cards in to save CP.  
Line 830: Line 894:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Eighth Floor : Neverland</h2></th></tr><tr>
<tr><th align="left"><h2>Eighth Floor : Neverland</h2></th></tr><tr>
Sora, Donald and Goofy end up in one of the chambers with no way out, and they suddenly come across [[Tinker Bell]], who leads them out. You get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings... and the story begins.
Sora, Donald and Goofy end up in one of the chambers with no way out, and they suddenly come across [[Tinker Bell]], who leads them out. You get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings... and the story begins.
Line 851: Line 915:
*[[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve (definitely).
*[[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve (definitely).
*[[File:Moogle Room (card).png|30px]] Moogle Room. Note that starting from the 7th floor, you gain access to better card packs. In the previous levels, attack card packs were all priced at 100 Moogle Points ; here we have packs costing 200 and 300 Moogle Points. And I'm not gonna go at length to describe the Item Cards and/or Magic Cards, because... I recommend you to check it out for yourselves. One thing's for sure : Earlier, I used to have enough Moogle Points to obtain all the card packs in the Moogle Shop ; now, even 2,000+ points aren't enough.
*[[File:Moogle Room (card).png|30px]] Moogle Room. Note that starting from the 7th floor, you gain access to better card packs. In the previous levels, attack card packs were all priced at 100 Moogle Points ; here we have packs costing 200 and 300 Moogle Points. And I'm not gonna go at length to describe the Item Cards and/or Magic Cards, because... I recommend you to check it out for yourselves. One thing's for sure : Earlier, I used to have enough Moogle Points to obtain all the card packs in the Moogle Shop ; now, even 2,000+ points aren't enough.
*[[File:Key to Rewards (card).png|30px]] Key to Rewards. I managed to get two of these cards during my levelling up, and so I used one in Neverland. Since I have a clear ''[[Kingdom Hearts II Final Mix]]'' save file (note : my ''Reverse/Rebirth'' save file is only at 40-something %), both treasures appear in the [[Map Cards#Room of Rewards|Room of Rewards]]. *opens* I got [[File:Follow the Wind (card).png|30px]] [[Follow the Wind]] and Thunder Raid ({{sleight|Thunder|Kingdom Key|Kingdom Key}}) !
*[[File:Key to Rewards (card).png|30px]] Key to Rewards. I managed to get two of these cards during my levelling up, and so I used one in Neverland. Since I have a clear ''[[Kingdom Hearts II Final Mix]]'' save file (note : my ''Reverse/Rebirth'' save file is only at 40-something %), both treasures appear in the [[Map card#Room of Rewards|Room of Rewards]]. *opens* I got [[File:Follow the Wind (card).png|30px]] [[Follow the Wind]] and Thunder Raid ({{sleight|Thunder|Kingdom Key|Kingdom Key}}) !


===Key of Beginnings===
===Key of Beginnings===
Line 868: Line 932:
Peter Pan steals the show and takes Wendy off the plank and to a safe place. Hook is furious, and attempts to chase after Wendy, but almost loses his balance. (He'd better be thankful for not losing his balance, because the Tick Tock Croc is waiting in the sea right below the plank!) From the edge of that plank, he pulls out his épée (sword) and I can already imagine him saying "Come, sir, your ''passado''... no, wait, he is a pirate.
Peter Pan steals the show and takes Wendy off the plank and to a safe place. Hook is furious, and attempts to chase after Wendy, but almost loses his balance. (He'd better be thankful for not losing his balance, because the Tick Tock Croc is waiting in the sea right below the plank!) From the edge of that plank, he pulls out his épée (sword) and I can already imagine him saying "Come, sir, your ''passado''... no, wait, he is a pirate.


Which brings me back to this favourite line echoed by several KHWiki members over the IRC, which was pilfered from [[wikipedia:LazyTown|LazyTown]] :
Which brings me back to this favourite line echoed by several KHWiki members over the IRC, which was pilfered from {{w|LazyTown}} :


<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
Line 875: Line 939:
Yes, for this battle with Captain Hook, I AM A PIRATE. :D
Yes, for this battle with Captain Hook, I AM A PIRATE. :D


[[File:Captain Hook.png|right|130px]]
[[File:Captain Hook KHBBS.png|right|130px]]
''Fukku senchou'''s stats are as follows :
''Fukku senchou'''s stats are as follows :


Line 986: Line 1,050:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Ninth Floor : Hollow Bastion</h2></th></tr><tr>
<tr><th align="left"><h2>Ninth Floor : Hollow Bastion</h2></th></tr><tr>
===Entering the Ninth Floor===
===Entering the Ninth Floor===
Line 1,032: Line 1,096:


===Key to Truth===
===Key to Truth===
The Key to Truth is ''oh-so-predictable''. It's the orchestrated battle against [[Maleficent (Dragon)]] !
The Key to Truth is ''oh-so-predictable''. It's the orchestrated battle against [[Game:Maleficent (Dragon)|Maleficent (Dragon)]] !


===Fight with Malef'===
===Fight with Malef'===
[[Image:Dragon Maleficent.jpg|right|220px]]
[[File:Maleficent (Dragon) KH.png|right|220px]]
Malef's stats are as follows :
Malef's stats are as follows :


Line 1,061: Line 1,125:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Tenth Floor : Atlantica</h2></th></tr><tr>
<tr><th align="left"><h2>Tenth Floor : Atlantica</h2></th></tr><tr>
===Entering the Tenth Floor===
===Entering the Tenth Floor===
Line 1,109: Line 1,173:


===Battle with Ursula===
===Battle with Ursula===
[[File:UrsulaKHII.jpg|right|150px]]
[[File:Ursula KHII.png|right|150px]]
Her stats are as follows :
Her stats are as follows :


Line 1,133: Line 1,197:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Tenth Floor Exit Hall</h2></th></tr><tr>
<tr><th align="left"><h2>Tenth Floor Exit Hall</h2></th></tr><tr>


Line 1,139: Line 1,203:


===Battle with Vexen===
===Battle with Vexen===
[[File:Vexen.png|right|130px]]
[[File:Vexen KHCOM.png|right|130px]]
His stats are as follows :
His stats are as follows :


'''HP :''' 891<br>
'''HP :''' 891<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Vexen (Boss)]] page.<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Game:Vexen]] page.<br>
'''EXP :''' Also unknown. It's irksome, yes, but it's marked with ??? here.
'''EXP :''' Also unknown. It's irksome, yes, but it's marked with ??? here.


Line 1,157: Line 1,221:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Eleventh Floor : Twilight Town</h2></th></tr><tr>
<tr><th align="left"><h2>Eleventh Floor : Twilight Town</h2></th></tr><tr>
===Entering the 11th Floor===
===Entering the 11th Floor===
Line 1,199: Line 1,263:


===Battle with Vexen===
===Battle with Vexen===
[[File:Vexen.png|right|130px]]
[[File:Vexen KHCOM.png|right|130px]]
His stats are as follows :
His stats are as follows :


'''HP :''' 1088<br>
'''HP :''' 1088<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Vexen (Boss)]] page.<br>
'''AP :''' Unknown, or apparently, they didn't put it on the [[Game:Vexen]] page.<br>
'''EXP :''' Apparently, that's unknown too.
'''EXP :''' Apparently, that's unknown too.


Line 1,267: Line 1,331:


===Battle with Repliku, ''partie trois'', I think ?===
===Battle with Repliku, ''partie trois'', I think ?===
[[File:Riku Replica.png|right|110px]]
[[File:Riku (Dark Mode) KH.png|right|110px]]
'''HP :''' 1350<br>
'''HP :''' 1350<br>
'''AP :''' 10<br>
'''AP :''' 10<br>
Line 1,288: Line 1,352:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Twelfth Floor : Destiny Islands</h2></th></tr><tr>
<tr><th align="left"><h2>Twelfth Floor : Destiny Islands</h2></th></tr><tr>


Line 1,325: Line 1,389:


===Battle with Darkside===
===Battle with Darkside===
[[File:Darkside.png|110px|right]]
[[File:Darkside KH.png|110px|right]]
Its stats are as follows :
Its stats are as follows :


Line 1,336: Line 1,400:
And I used to keep referring to it as a ''he'' simply because the French version refers to it as a ''he'' (well, it can be construed to mean ''it'' but regardless)...
And I used to keep referring to it as a ''he'' simply because the French version refers to it as a ''he'' (well, it can be construed to mean ''it'' but regardless)...


My deck was the exact same as the one for the Vexen and Repliku battles, except that I added one or two more cards into it. This time, I'm also avoiding from using [[File:Spellbinder (card).png|30px]] Spellbinder, because I know that after the 12th Floor, another enemy awaits.
My deck was exactly the same as the one for the Vexen and Repliku battles, except that I added one or two more cards into it. This time, I'm also avoiding from using [[File:Spellbinder (card).png|30px]] Spellbinder, because I know that after the 12th Floor, another enemy awaits.


The [[File:Gimmick Card.png|30px]] Gimmick Card, when used, creates a series of pillars for you to climb and hit the Darkside's head. The mobility of the Darkside is temporarily decreased, meaning he will not attack during that period. But to be honest, since I have a terrible aim (and that's also why I scored 0 marks in target practice during last year's National Service), I keep falling from those pillars, and I only use the Gimmick Card to immobilise the Darkside.
The [[File:Gimmick Card.png|30px]] Gimmick Card, when used, creates a series of pillars for you to climb and hit the Darkside's head. The mobility of the Darkside is temporarily decreased, meaning he will not attack during that period. But to be honest, since I have a terrible aim (and that's also why I scored 0 marks in target practice during last year's National Service), I keep falling from those pillars, and I only use the Gimmick Card to immobilise the Darkside.


Now, his attacks (looks like I've reverted to translation...) are the exact same ones as in the first KH, with a few slight differences.
Now, his attacks (looks like I've reverted to translation...) are exactly the same ones as in the first KH, with a few slight differences.


*When he plunges his hand into a ground creating a pool of darkness, you can easily land [[Sonic Blade]] or physically attack his hand. Note that unlike the first ''Kingdom Hearts'', defeating the Shadows in this episode will '''not''' give you experience. This attack can be broken, though I advise you not to break this attack because this means EASY ACCESS TO HAND.
*When he plunges his hand into a ground creating a pool of darkness, you can easily land [[Sonic Blade]] or physically attack his hand. Note that unlike the first ''Kingdom Hearts'', defeating the Shadows in this episode will '''not''' give you experience. This attack can be broken, though I advise you not to break this attack because this means EASY ACCESS TO HAND.
Line 1,354: Line 1,418:
Sora looks around to see if [[Naminé]] is okay, and there she is - right behind him. Sora goes to meet her and take her hand, and he's genuinely happy that she's okay. Naminé is happy that Sora cares for her, and she thanks him... and then, ''gomenasai''...
Sora looks around to see if [[Naminé]] is okay, and there she is - right behind him. Sora goes to meet her and take her hand, and he's genuinely happy that she's okay. Naminé is happy that Sora cares for her, and she thanks him... and then, ''gomenasai''...


Now the whole drama unfurls here. We learn that Naminé is only a shadow of the person Sora ''really'' cares for. Sora doesn't understand, and he takes out Naminé's lucky charm. At this point in time we see two Naminés, one a shadow, one the real deal. The shadow seems to be Naminé's conscience, in that she tells Sora what the truth really is. She asks for Sora to look for his light... Sora initially believes it's Naminé, and he's about to mouth her name, but before he can even finish, the [[Lucky Charm]] changes shape, and reverts to [[Kairi]]'s. By this point Sora has forgotten about Kairi, so he wonders whose charm it is. Naminé disappears, and Kairi appears right in front of him, smiling.
Now the whole drama unfurls here. We learn that Naminé is only a shadow of the person Sora ''really'' cares for. Sora doesn't understand, and he takes out Naminé's lucky charm. At this point in time we see two Naminés, one a shadow, one the real deal. The shadow seems to be Naminé's conscience, in that she tells Sora what the truth really is. She asks for Sora to look for his light... Sora initially believes it's Naminé, and he's about to mouth her name, but before he can even finish, the [[Wayfinder|Lucky Charm]] changes shape, and reverts to [[Kairi]]'s. By this point Sora has forgotten about Kairi, so he wonders whose charm it is. Naminé disappears, and Kairi appears right in front of him, smiling.


This charm, like in the previous games, turns into the [[File:Oathkeeper (card).png|30px]] [[Oathkeeper]] card. Now, its stats are pretty good, so I won't consider getting out of Destiny Islands just yet, until I've amassed at least a few Oathkeeper 7s, 8s or 9s. Even 0s would be handy. And for this, I need to level up even further.
This charm, like in the previous games, turns into the [[File:Oathkeeper (card).png|30px]] [[Oathkeeper]] card. Now, its stats are pretty good, so I won't consider getting out of Destiny Islands just yet, until I've amassed at least a few Oathkeeper 7s, 8s or 9s. Even 0s would be handy. And for this, I need to level up even further.
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Twelfth Floor Exit Hall</h2></th></tr><tr>
<tr><th align="left"><h2>Twelfth Floor Exit Hall</h2></th></tr><tr>
===Surprise, surprise !===
===Surprise, surprise !===
[[File:Riku Replica.png|right|120px]]
[[File:Riku (Dark Mode) KH.png|right|120px]]
I was actually ''preparing'' for the battle with Larxene because I knew it was going to be here. But before I could even get to Larxene...... [[Riku Replica]] awaits. First, Naminé tells Sora that she is not the one in Sora's heart. Sora expresses that he can't remember [[Kairi|that person]]'s name... And then Riku Replica arrives and tells Sora '''at knifepoint''' to leave Naminé alone.
I was actually ''preparing'' for the battle with Larxene because I knew it was going to be here. But before I could even get to Larxene...... [[Riku Replica]] awaits. First, Naminé tells Sora that she is not the one in Sora's heart. Sora expresses that he can't remember [[Kairi|that person]]'s name... And then Riku Replica arrives and tells Sora '''at knifepoint''' to leave Naminé alone.


Line 1,369: Line 1,434:
'''EXP :''' 6225
'''EXP :''' 6225


I used the '''Troisnyx''' deck, with the exact same cards as the ones I used for the Darkside battle above. With one or two extras. Which means my deck is comprised of :
I used the '''Troisnyx''' deck, with exactly the same cards as the ones I used for the Darkside battle above. With one or two extras. Which means my deck is comprised of :


*[[File:Bouncywild (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]] This is the layout of cards from the start. The first few sleights I can do are valued between 24 and 27 each, so they're virtually unbreakable. Also, since Riku Replica only has one 0 card in his pile, it helps. The Bouncywild card helps me draw [[File:Goofy (card).png|30px]] Goofy cards together for Goofy Bash. Since I wouldn't have time to reshuffle my deck in between the Riku Replica and Larxene battles, and since I get my party members back for the Larxene battle, I thought I'd might as well keep it anyway.
*[[File:Bouncywild (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Stop (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fire (card).png|30px]][[File:Fairy Harp (card).png|30px]][[File:Fairy Harp (card).png|30px]] This is the layout of cards from the start. The first few sleights I can do are valued between 24 and 27 each, so they're virtually unbreakable. Also, since Riku Replica only has one 0 card in his pile, it helps. The Bouncywild card helps me draw [[File:Goofy (card).png|30px]] Goofy cards together for Goofy Bash. Since I wouldn't have time to reshuffle my deck in between the Riku Replica and Larxene battles, and since I get my party members back for the Larxene battle, I thought I'd might as well keep it anyway.
Line 1,400: Line 1,465:


===Fight with Larxene, ''partie deux''===
===Fight with Larxene, ''partie deux''===
[[File:Larxene Days.png|120px|right]]
[[File:Larxene KHD.png|120px|right]]
Her stats are as follows :
Her stats are as follows :


Line 1,407: Line 1,472:
'''EXP :''' 6263
'''EXP :''' 6263


I used the exact same deck as for Repliku, and just as in the previous battle, I tried to make it such that she wouldn't have a chance to attack. She broke my sleight only once with a #0 card, but beyond that, all the sleights worked. Seriously, try putting Sonic Blade six times in your deck. It's bound to work for the most part.
I used exactly the same deck as for Repliku, and just as in the previous battle, I tried to make it such that she wouldn't have a chance to attack. She broke my sleight only once with a #0 card, but beyond that, all the sleights worked. Seriously, try putting Sonic Blade six times in your deck. It's bound to work for the most part.


Winning this battle gives you the [[File:Larxene (card).png|30px]] Larxene card.
Winning this battle gives you the [[File:Larxene (card).png|30px]] Larxene card.
Line 1,428: Line 1,493:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Thirteenth Floor : Castle Oblivion</h2></th></tr><tr>
<tr><th align="left"><h2>Thirteenth Floor : Castle Oblivion</h2></th></tr><tr>
===Entering THE 13th Floor===
===Entering THE 13th Floor===
Line 1,507: Line 1,572:


===Fight with Axel, ''partie deux''===
===Fight with Axel, ''partie deux''===
[[File:Axel Days 2.png|right|120px]]
[[File:Axel KHD.png|right|120px]]
His stats are as follows :
His stats are as follows :


'''HP :''' 1680<br>
'''HP :''' 1680<br>
'''AP :''' 15<br>
'''AP :''' 15<br>
'''EXP :''' The [[Axel (Boss)]] page says 0 ?! Can't be. Because I'm pretty sure I did receive some experience.
'''EXP :''' The [[Game:Axel]] page says 0 ?! Can't be. Because I'm pretty sure I did receive some experience.


Now, this fight is difficult mainly because I had difficulty restructuring my deck. Here's the worst part : I forgot a few cards.
Now, this fight is difficult mainly because I had difficulty restructuring my deck. Here's the worst part : I forgot a few cards.
Line 1,558: Line 1,623:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>The Beginning of the End</h2></th></tr><tr>
<tr><th align="left"><h2>The Beginning of the End</h2></th></tr><tr>


===Fight with Marluxia===
===Fight with Marluxia===
[[File:Marluxia Days.png|right|120px]]
[[File:Marluxia KHD.png|right|120px]]
Technically, this is the beginning of the end because it's one of the core events which leads to the end. It starts with Marluxia's first battle, and then you have a moment's reprieve (you can extend the length of time to your liking, of course) and when you're ready, you rush into the final room.
Technically, this is the beginning of the end because it's one of the core events which leads to the end. It starts with Marluxia's first battle, and then you have a moment's reprieve (you can extend the length of time to your liking, of course) and when you're ready, you rush into the final room.


We only know his HP from the [[Marluxia (Boss)]] page, and he has '''1740 HP'''.
We only know his HP from the [[Game:Marluxia]] page, and he has '''1740 HP'''.


Now I remember seeing more HP for the previous bosses, so if it's true, then Marluxia really ''is'' an easy boss to beat. I used the exact same deck as for the fight with Axel above, and the best part is this : I managed to retain about 2/3 of my HP ! :D
Now I remember seeing more HP for the previous bosses, so if it's true, then Marluxia really ''is'' an easy boss to beat. I used exactly the same deck as for the fight with Axel above, and the best part is this : I managed to retain about 2/3 of my HP ! :D


Winning this battle gives you the [[File:Marluxia (card).png|30px]] Marluxia card.
Winning this battle gives you the [[File:Marluxia (card).png|30px]] Marluxia card.
Line 1,610: Line 1,675:


====Spectre Marluxia====
====Spectre Marluxia====
[[File:Marluxia Second Form.jpg|right]]
[[File:Marluxia (Second Form) KHCOM.png|right]]
His stats are as follows :
His stats are as follows :


Line 1,640: Line 1,705:
'''EXP :''' 0
'''EXP :''' 0


Now Marluxia is a lot more powerful here, considering that he can use his cards at will, he is able to use sleights and most of all, he is not the one holding the scythe. The Reaper-like Nobody behind him gets to hold it. Give it blond hair and it'll be [[wikipedia:Ankou|Ankoù]] !
Now Marluxia is a lot more powerful here, considering that he can use his cards at will, he is able to use sleights and most of all, he is not the one holding the scythe. The Reaper-like Nobody behind him gets to hold it. Give it blond hair and it'll be {{w|Ankou|Ankoù}} !


Regardless, these are the attacks Marluxia uses (taken from [[Marluxia (Third Form)]] ; I've seen all these attacks in effect during this battle). Italics denote what's on the page ; otherwise they're all my notes :
Regardless, these are the attacks Marluxia uses (taken from [[Marluxia (Third Form)]] ; I've seen all these attacks in effect during this battle). Italics denote what's on the page ; otherwise they're all my notes :
Line 1,659: Line 1,724:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>The End</h2></th></tr><tr>
<tr><th align="left"><h2>The End</h2></th></tr><tr>
===On 13F===
===On 13F===
Line 1,673: Line 1,738:
Then, a heart-to-heart conversation (if I can ever say that) between Sora and Naminé takes place, where Naminé and Sora feel that their friendship was no lie. Naminé bids Sora goodbye, but Sora says ''No ! Not goodbye !''. Sora asks Naminé to make a promise with him - that they'd see each other again. Naminé reminds Sora that he'd forget making that promise, but Sora counter-reminds her that it'd be forgotten, but not lost. So the two lock pinkies and Sora jumps into the pod.
Then, a heart-to-heart conversation (if I can ever say that) between Sora and Naminé takes place, where Naminé and Sora feel that their friendship was no lie. Naminé bids Sora goodbye, but Sora says ''No ! Not goodbye !''. Sora asks Naminé to make a promise with him - that they'd see each other again. Naminé reminds Sora that he'd forget making that promise, but Sora counter-reminds her that it'd be forgotten, but not lost. So the two lock pinkies and Sora jumps into the pod.


In the pod, Sora looks at the [[Lucky Charm]]. He sees silhouettes of his friends... then Riku, then Kairi. Once he sees Kairi, the light returns and memories of his friends start flowing back. Naminé, however, fades away. Naminé tells Sora that he'd forget her, but they have their promise, so she can come back to him. Sora says it as plain as day : "''forgotten, but not lost.''"
In the pod, Sora looks at the [[Wayfinder|Lucky Charm]]. He sees silhouettes of his friends... then Riku, then Kairi. Once he sees Kairi, the light returns and memories of his friends start flowing back. Naminé, however, fades away. Naminé tells Sora that he'd forget her, but they have their promise, so she can come back to him. Sora says it as plain as day : "''forgotten, but not lost.''"


===Credits===
===Credits===
Line 1,682: Line 1,747:
And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene.
And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene.


Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File: One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data.
Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File:One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data.


Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story.
Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story.
Line 1,698: Line 1,763:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>More tips and tricks</h2></th></tr><tr>
<tr><th align="left"><h2>More tips and tricks</h2></th></tr><tr>


Line 1,704: Line 1,769:
*If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once.
*If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once.
*Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often.
*Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often.
*There is a possibility of obtaining [[File:One-Winged_Angel_(card).png|30px]] [[One-Winged Angel]] and [[File:Diamond_Dust_(card).png|30px]] [[Diamond Dust]] in [[File:Moogle Room (card).png|30px]] Moogle Rooms. '''Not''' Calm Bounties, don't get me wrong. It's either because you have Final Mix save data or Reverse/Rebirth save data. But for me, I'm only halfway through R/R so I'm basing it on the fact that I have already completed KHIIFM up to 95%.
*There is a possibility of obtaining [[File:One-Winged Angel (card).png|30px]] [[One-Winged Angel]] and [[File:Diamond Dust (card).png|30px]] [[Diamond Dust]] in [[File:Moogle Room (card).png|30px]] Moogle Rooms. '''Not''' Calm Bounties, don't get me wrong. It's either because you have Final Mix save data or Reverse/Rebirth save data. But for me, I'm only halfway through R/R so I'm basing it on the fact that I have already completed KHIIFM up to 95%.
*Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards.
*Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards.
*On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever.
*On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever.


===I need more Moogle Points !===
===I need more Moogle Points !===
*Go to [[Agrabah]]. Seriously. Using [[File:Aladdin_(card).png|30px]] Aladdin's '''Sandstorm''' attack will enable you to get 12MP per hit. Better still if you're using more than one card. A successful run through Agrabah (which means that you use Sandstorm everytime you get the chance) means that you can land up to 4000 Moogle Points. Or more, if you're a hardcore gamer.
*Go to [[Agrabah]]. Seriously. Using [[File:Aladdin (card).png|30px]] Aladdin's '''Sandstorm''' attack will enable you to get 12MP per hit. Better still if you're using more than one card. A successful run through Agrabah (which means that you use Sandstorm everytime you get the chance) means that you can land up to 4000 Moogle Points. Or more, if you're a hardcore gamer.
*Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points.
*Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points.
*Strike everything you see in your way.
*Strike everything you see in your way.
*Go to [[Neverland]] ; there's a possibility that using [[File:Peter_Pan_(card).png|30px]] the Peter Pan friend card might help you gain some more Moogle Points.
*Go to [[Neverland]] ; there's a possibility that using [[File:Peter Pan (card).png|30px]] the Peter Pan friend card might help you gain some more Moogle Points.
*Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front.
*Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front.
*Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File:Bouncywild_(card).png|30px]] Bouncywild card equipped ; it won't make any difference whether you fall or not because you're bound to get your MP back.
*Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File:Bouncywild (card).png|30px]] Bouncywild card equipped ; it won't make any difference whether you fall or not because you're bound to get your MP back.
*Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process.
*Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process.


Line 1,724: Line 1,789:
*'''and the last deck is a balance of both''', only for use during boss battles.
*'''and the last deck is a balance of both''', only for use during boss battles.


This strategy is best used if you have managed to get a substantial amount of attack cards, [[File:Stop_(card).png|30px]] [[Stop]], [[File:Thunder_(card).png|30px]] [[Thunder]], [[File:Fire_(card).png|30px]] [[Fire]],  
This strategy is best used if you have managed to get a substantial amount of attack cards, [[File:Stop (card).png|30px]] [[Stop]], [[File:Thunder (card).png|30px]] [[Thunder]], [[File:Fire (card).png|30px]] [[Fire]],  
[[File:Blizzard_(card).png|30px]] [[Blizzard]] and [[File:Cure_(card).png|30px]] [[Cure]].
[[File:Blizzard (card).png|30px]] [[Blizzard]] and [[File:Cure (card).png|30px]] [[Cure]].


And for me, no deck is complete without a [[File:Bouncywild_(card).png|30px]] Bouncywild card. As I said earlier, it's only 10 CP, I can get it early in the game, it draws EXP and Friend Cards together, and once I've leveled up enough to obtain [[Trinity Limit]], I can practically finish off an entire horde of Heartless within five seconds by simply drawing Donald's and Goofy's cards together.
And for me, no deck is complete without a [[File:Bouncywild (card).png|30px]] Bouncywild card. As I said earlier, it's only 10 CP, I can get it early in the game, it draws EXP and Friend Cards together, and once I've leveled up enough to obtain [[Trinity Limit]], I can practically finish off an entire horde of Heartless within five seconds by simply drawing Donald's and Goofy's cards together.
</tr></table>
</tr></table>


=Reverse/Rebirth=
=Reverse/Rebirth=
<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Basement Eight : Agrabah</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Eight : Agrabah</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Line 1,746: Line 1,811:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Basement Seven : Monstro</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Seven : Monstro</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.


I cleared this level in just ten minutes, beat that. Maybe it had something to do with my extra leveling-up just to confront [[Vexen]], I don't know... So, I hardly got around much. Just two or three random [[Map Cards]], one [[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve, and off to fight the Parasite Cage.
I cleared this level in just ten minutes, beat that. Maybe it had something to do with my extra leveling-up just to confront [[Vexen]], I don't know... So, I hardly got around much. Just two or three random [[Map card]]s, one [[File:Moment's Reprieve (card).png|30px]] Moment's Reprieve, and off to fight the Parasite Cage.


===Monstro===
===Monstro===
Line 1,761: Line 1,826:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Basement Six : Halloween Town</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Six : Halloween Town</h2></th></tr><tr>
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Again, you instantly get the [[File:Key of Beginnings (card).png|30px]] Key to Beginnings, which, if used, will immediately take you to the boss battle.
Line 1,769: Line 1,834:
</tr></table>
</tr></table>


<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="mw-collapsible mw-collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Basement Five : Wonderland</h2></th></tr><tr>
<tr><th align="left"><h2>Basement Five : Wonderland</h2></th></tr><tr>
I pretty much thought that this'd be a cinch. That's because Heartless bosses don't use sleights ; they only use single cards. But I was wrong.
I pretty much thought that this'd be a cinch. That's because Heartless bosses don't use sleights ; they only use single cards. But I was wrong.
Line 1,779: Line 1,844:


===Trickmaster===
===Trickmaster===
[[File:Trickmaster.PNG|120px|right]]
[[File:Trickmaster KH.png|120px|right]]
As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File:The_King_(card).png|30px]] King Mickey friend card.
As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File:The King (card).png|30px]] King Mickey friend card.


For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only.  
For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only.  
Line 1,792: Line 1,857:
Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk.
Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk.


*[[File: Shadow (card).png|30px]] '''Shadow :''' #1
*[[File:Shadow (card).png|30px]] '''Shadow :''' #1
*[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack)
*[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack)
*[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8
*[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8
Line 1,803: Line 1,868:
*[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4.
*[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4.
*[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2
*[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2
*[[File: Wyvern (card).png|30px]] '''Wyvern :''' #4, #5
*[[File:Wyvern (card).png|30px]] '''Wyvern :''' #4, #5
*[[File: Wizard (card).png|30px]] '''Wizard :''' #2, #6
*[[File:Wizard (card).png|30px]] '''Wizard :''' #2, #6
*[[File: Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4.
*[[File:Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4.
*[[File: Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4.
*[[File:Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4.
*[[File: Wight Knight (card).png|30px]] '''Wight Knight :'''
*[[File:Wight Knight (card).png|30px]] '''Wight Knight :'''
*[[File: Gargoyle (card).png|30px]] '''Gargoyle :''' #4
*[[File:Gargoyle (card).png|30px]] '''Gargoyle :''' #4
*[[File: Crescendo (card).png|30px]] '''Crescendo :''' #4, #5
*[[File:Crescendo (card).png|30px]] '''Crescendo :''' #4, #5
*[[File: Tornado Step (card).png|30px]] '''Tornado Step :'''
*[[File:Tornado Step (card).png|30px]] '''Tornado Step :'''
*[[File: Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6.
*[[File:Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6.
*[[File: Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7.
*[[File:Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7.
*[[File: Sea Neon (card).png|30px]] '''Sea Neon :'''
*[[File:Sea Neon (card).png|30px]] '''Sea Neon :'''
*[[File: Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3.
*[[File:Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3.
*[[File: Soldier (card).png|30px]] '''Soldier :''' #1, #2
*[[File:Soldier (card).png|30px]] '''Soldier :''' #1, #2
*[[File: Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4
*[[File:Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4
*[[File: Large Body (card).png|30px]] '''Large Body :'''
*[[File:Large Body (card).png|30px]] '''Large Body :'''
*[[File: Bandit (card).png|30px]] '''Bandit :''' #1, #3
*[[File:Bandit (card).png|30px]] '''Bandit :''' #1, #3
*[[File: Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6
*[[File:Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6
[[Category:Walkthroughs]]
[[Category:User walkthroughs]]
26,202

edits