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Block-Counter: Difference between revisions

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{{game|KH2|FM2|358|RCO}}
{{game|KH2|FM2|358|RCO}}
[[File:Counterguard KHII.gif|thumb|250px|Counterguard in ''Kingdom Hearts II''.]]
{{InfoAbility
{{nihongo|'''Block-Counter'''|ガードカウンター|Gādo Kauntā|lit. "Guard Counter"}}, dubbed as '''Counterguard''' in ''[[Kingdom Hearts II]]'', is an ability that appears in ''Kingdom Hearts II'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Re:coded]]''. It allows the user to counterattack immediately after a [[block]] with the [[Attack]] command.
|kana=ガードカウンター
|romaji=Gādo Kauntā
|jpname=Guard Counter
|kh2name=Counterguard
|kh2image=Counterguard KHII.gif
|kh2desc=Counterattacks nearby enemies with Attack while performing Guard.
|kh2el1={{AT|att}} Neutral
|kh2pow1=x1.0
|kh2drv1=3
|kh2def1=X
|kh2fin1=X
|kh2ap=4
}}
'''Block-Counter''', dubbed as '''Counterguard''' in ''[[Kingdom Hearts II]]'', is an ability that appears in ''Kingdom Hearts II'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Re:coded]]''. It allows the user to counterattack immediately after a [[block]] with the [[Attack]] command.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Counterguard is an [[action ability]] that costs 4 {{AP}} to equip. While [[Guard]] must be equipped to use this ability, parrying an attack also allows the ability to be used. Sora unleashes a fast, invisible blast that hits all close-ranged enemies and can interrupt most attacks, dealing Neutral damage that bypasses physical defenses in the process.
In ''Kingdom Hearts II'', Counterguard is an [[action ability]] that costs 4 {{AP}} to equip. Parrying an attack or using [[Guard]] allow the ability to be used. Sora unleashes a fast, invisible blast that, while it deals low damage, hits all close-ranged enemies and can interrupt most attacks, dealing Neutral damage that bypasses physical defenses in the process.


[[File:Block-Counter KHD.png]] In ''Kingdom Hearts 358/2 Days'', Block-Counter is an [[ability panel]] that must be linked to a [[Block ②]] or [[Block ④]] panel.
[[File:Block-Counter KHD.png]] In ''Kingdom Hearts 358/2 Days'', Block-Counter is an [[ability panel]] that must be linked to a [[Block ②]] or [[Block ④]] panel. It is activated by attacking within 0.4 seconds after blocking an attack, upon which the user attacks with either their combo finisher or their penultimate attack, depending on the character and weapon equipped. During the attack, the user is invincible and will always land a critical hit.


In ''Kingdom Hearts Re:coded'', Block-Counter is an [[accessory ability]]. Block must be equipped to use this ability. When active, the [[Overclock]] ability [[Auto-Counter]] allows Block-Counter to be used automatically.
In ''Kingdom Hearts Re:coded'', Block-Counter is an [[accessory ability]]. Block must be equipped to use this ability. When active, the [[Overclock]] ability [[Auto-Counter]] allows Block-Counter to be used automatically. It is activated by attacking immediately after blocking an attack, upon which [[Data-Sora]] attacks with his combo finisher. If the target is nearby in the air, Data-Sora instead automatically jumps and attacks with the first part of his combo. Data-Sora is invincible during the counterattack.


==Learning Block-Counter==
==Learning Block-Counter==

Latest revision as of 06:50, 9 July 2024

Counterguard
(ガードカウンター Gādo Kauntā?, lit. "Guard Counter")
Counterguard KHII.gif
Counterattacks nearby enemies with Attack while performing Guard.
Attack Element Power Drive Value Deflect Finishing
Blow
Counterguard Attack Command Neutral x1.0 3 X X
AP Cost 4 MP Cost 0

Block-Counter, dubbed as Counterguard in Kingdom Hearts II, is an ability that appears in Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. It allows the user to counterattack immediately after a block with the Attack command.

Mechanics[edit]

In Kingdom Hearts II, Counterguard is an action ability that costs 4 AP to equip. Parrying an attack or using Guard allow the ability to be used. Sora unleashes a fast, invisible blast that, while it deals low damage, hits all close-ranged enemies and can interrupt most attacks, dealing Neutral damage that bypasses physical defenses in the process.

Block-Counter KHD.png In Kingdom Hearts 358/2 Days, Block-Counter is an ability panel that must be linked to a Block ② or Block ④ panel. It is activated by attacking within 0.4 seconds after blocking an attack, upon which the user attacks with either their combo finisher or their penultimate attack, depending on the character and weapon equipped. During the attack, the user is invincible and will always land a critical hit.

In Kingdom Hearts Re:coded, Block-Counter is an accessory ability. Block must be equipped to use this ability. When active, the Overclock ability Auto-Counter allows Block-Counter to be used automatically. It is activated by attacking immediately after blocking an attack, upon which Data-Sora attacks with his combo finisher. If the target is nearby in the air, Data-Sora instead automatically jumps and attacks with the first part of his combo. Data-Sora is invincible during the counterattack.

Learning Block-Counter[edit]

Kingdom Hearts II[edit]

  • Sora learns Counterguard after defeating Hades.

Kingdom Hearts II Final Mix[edit]

  • Sora learns Counterguard after defeating Cerberus.

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Re:coded[edit]

Recipes[edit]

Kingdom Hearts 358/2 Days[edit]

Block-Counter Ⓛ can be synthesized for 4500 munny once Roxas is promoted to Novice rank.

See also[edit]