Game:Terra-Xehanort: Difference between revisions

Block and Counter Hammer combo is Guard Impact
(Block and Counter Hammer combo is Guard Impact)
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Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.
Normally in the early stages, Terra-Xehanort will be the same as [[Game:Master Xehanort|Master Xehanort]], being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.


Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, including Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
[[File:Versus Terra-Xehanort (Terra) KHBBS.png|thumb|right|Terra-Xehanort fighting against the Lingering Will in the Keyblade Graveyard.]]
[[File:Versus Terra-Xehanort (Terra) KHBBS.png|thumb|right|Terra-Xehanort fighting against the Lingering Will in the Keyblade Graveyard.]]
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.
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