32,634
edits
No edit summary |
|||
(55 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX| | {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}} | ||
{{suite}} | {{suite}} | ||
{{ | {{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}} | ||
{{Character | |||
|name=Red Nocturne | |name=Red Nocturne | ||
|katakana=レッドノクターン | |katakana=レッドノクターン | ||
Line 8: | Line 9: | ||
|de=Pyrozipfler | |de=Pyrozipfler | ||
|image=[[File:Red Nocturne KH.png|150px]] | |image=[[File:Red Nocturne KH.png|150px]] | ||
|tab2= | |tab2=KHCOM | ||
|image2=[[File:Red Nocturne | |image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | ||
| | |tab3=KHX | ||
|image3=[[File:Red Nocturne KHX.png|150px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|game5=Kingdom Hearts Dark Road | |||
|game6=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | ||
|journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | ||
|journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance! | |||
|KHHP1=24 | |KHHP1=24 | ||
|KHJPHP2=90 | |||
|KHHP2=60 | |KHHP2=60 | ||
|KHATK1=9 | |KHATK1=9 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=9 | |KHDEF1=9 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=6 | |KHMP1=6 | ||
|KHJPMP2=48 | |||
|KHMP2=43 | |KHMP2=43 | ||
|KHEXP1=1 | |KHEXP1=1 | ||
|KHJPEXP2=90 | |||
|KHEXP2=60 | |KHEXP2=60 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 61: | Line 44: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x0.5 | |KHthun=x0.5 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(2) MP | |KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion | |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
Line 97: | Line 85: | ||
|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=3 | |COMEXP1=3 | ||
|COMHP2= | |COMHP2=38 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=7 | ||
|COMHP3= | |COMHP3=41 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=12 | |COMEXP3=12 | ||
|COMHP4= | |COMHP4=45 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=16 | ||
|COMHP5= | |COMHP5=48 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=21 | |COMEXP5=21 | ||
|COMHP6= | |COMHP6=52 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=25 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=55 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=30 | |COMEXP7=30 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=58 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=32 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=62 | ||
|COMAP9= | |COMAP9=12 | ||
|COMEXP9= | |COMEXP9=36 | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=111 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=80 | ||
|COMHP13= | |COMHP13=118 | ||
|COMAP13= | |COMAP13=13 | ||
|COMEXP13= | |COMEXP13=91 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=Absorb | |COMfire=Absorb | ||
Line 136: | Line 124: | ||
|COMthun=x0.5 | |COMthun=x0.5 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOM1=s | ||
| | |ReCOMHP1=30 | ||
|ReCOMAP1=3 | |||
|ReCOMEXP1=3 | |||
|ReCOMHP2=33 | |||
|ReCOMAP2=4 | |||
|ReCOMEXP2=8 | |||
|ReCOMHP3=36 | |||
|ReCOMAP3=5 | |||
|ReCOMEXP3=12 | |||
|ReCOMHP4=40 | |||
|ReCOMAP4=6 | |||
|ReCOMEXP4=17 | |||
|ReCOMHP5=43 | |||
|ReCOMAP5=7 | |||
|ReCOMEXP5=21 | |||
|ReCOMHP6=47 | |||
|ReCOMAP6=8 | |||
|ReCOMEXP6=26 | |||
|ReCOM7=r | |||
|ReCOMHP7=50 | |||
|ReCOMAP7=10 | |||
|ReCOMEXP7=30 | |||
|ReCOM8=r | |||
|ReCOMHP8=53 | |||
|ReCOMAP8=11 | |||
|ReCOMEXP8=35 | |||
|ReCOM9=r | |||
|ReCOMHP9=57 | |||
|ReCOMAP9=12 | |||
|ReCOMEXP9=36 | |||
|ReCOM12=r | |||
|ReCOMHP12=104 | |||
|ReCOMAP12=13 | |||
|ReCOMEXP12=80 | |||
|ReCOMHP13=111 | |||
|ReCOMAP13=14 | |||
|ReCOMEXP13=91 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Fire Boost | |ability=Fire Boost | ||
|desc=Increase the strength of Fire abilities. | |desc=Increase the strength of Fire abilities. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=12 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Castle Oblivion | |COMworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODHP=0.31 | |||
|CODSSHP=0.51 | |||
|CODDEF=0.31 | |||
|CODEXP=1.25 | |||
|CODloc1=Traverse Town | |||
|CODLVL1=5 | |||
|CODloc2=Traverse Town | |||
|CODenc2=Questploration | |||
|CODLVL2=23 | |||
|CODloc3=Wonderland | |||
|CODenc3=Questploration | |||
|CODLVL3=23 | |||
|CODloc4=Agrabah | |||
|CODLVL4=35 | |||
|CODloc5=Castle Oblivion | |||
|CODLVL5=60 | |||
|CODSSloc1=Wonderland | |||
|CODSSsec1=C | |||
|CODSSLVL1=14 | |||
|CODSSloc2=Wonderland | |||
|CODSSsec2=D | |||
|CODSSLVL2=20 | |||
|CODSSloc3=Agrabah | |||
|CODSSsec3=B | |||
|CODSSLVL3=35 | |||
|CODSSloc4=Agrabah | |||
|CODSSsec4=E | |||
|CODSSLVL4=70 | |||
|CODSSloc5=Hollow Bastion Part I | |||
|CODSSsec5=B | |||
|CODSSLVL5=78 | |||
|COD2Dloc1=Traverse Town | |||
|COD2DLVL1=8 | |||
|COD3Dloc1=Wonderland | |||
|COD3DHP1=22 | |||
|COD3DSTR1=45 | |||
|COD3DDEF1=5 | |||
|COD3DEXP1=12 | |||
|COD3Dloc2=Wonderland | |||
|COD3Denc2=Giant | |||
|COD3DHP2=141 | |||
|COD3DSTR2=45 | |||
|COD3DDEF2=50 | |||
|COD3DEXP2=50 | |||
|COD3Dloc3=Hollow Bastion Part II | |||
|COD3DHP3=46 | |||
|COD3DSTR3=93 | |||
|COD3DDEF3=11 | |||
|COD3DEXP3=139 | |||
|COD3Dloc4=Hollow Bastion Part II | |||
|COD3Denc4=Giant | |||
|COD3DHP4=307 | |||
|COD3DSTR4=98 | |||
|COD3DDEF4=110 | |||
|COD3DEXP4=670 | |||
|COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant) | |||
|CODlabHP=0.19 | |||
|CODlabDEF=0.31 | |||
|CODlabEXP=0.94 | |||
|CODlabloc1=Layers 2-4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 6-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 11-13 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layers 16-17 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layers 21-22 | |||
|CODlabLVL5=37 | |||
|CODlabloc6=Layer 24 | |||
|CODlabLVL6=37 | |||
|CODlabloc7=Layer 27 | |||
|CODlabLVL7=40 | |||
|CODlabreward=HP prize x1-3 | |||
|CODfire=x0.00 | |||
|CODbliz=x1.40 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=X | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP prize x1-4, Munny x10 | |||
|CODreward1=Fire (1.00%) | |||
|CODreward2=Fire Blast (1.00%) | |||
|CODreward3=Fire Edge (1.00%) | |||
|CODreward4=Fira (0.05%) | |||
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion | |||
|CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I | |||
|DRep1=Episode 1 | |||
|DRep1r=1 | |||
|DRslv1=3|DRsbp1=4 | |||
|DRep2=Episode 2 | |||
|DRep2r=2 | |||
|DRslv2=13|DRsbp2=28 | |||
|DRslv3=33|DRsbp3=112 | |||
|DRep4=Episode 3|DRep4r=3 | |||
|DRslv4=27|DRsbp4=75 | |||
|DRslv5=33|DRsbp5=112 | |||
|DRslv6=37|DRsbp6=129 | |||
|DRw1=Agrabah|DRw1r=4 | |||
|DRwrank1=★|DRwlv1=3|DRwbp1=4 | |||
|DRwrank2=★★|DRwlv2=13|DRwbp2=28 | |||
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref> | |||
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129 | |||
|DRw5=Wonderland|DRw5r=4 | |||
|DRwrank5=★|DRwlv5=3|DRwbp5=4 | |||
|DRwrank6=★★|DRwlv6=13|DRwbp6=28 | |||
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" /> | |||
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129 | |||
|DRe1=Winning Streak | |||
|DRelv1=2|DRebp1=3 | |||
|DRe2=Daily Challenge | |||
|DRelv2=3|DRebp2=4 | |||
|DRt1=1-9 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=3|DRtbp1=4 | |||
|DRt2=11-19 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=13|DRtbp2=28 | |||
|DRt3=21-29 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=27|DRtbp3=75 | |||
|DRt4=31-49 | |||
|DRtper4=1, 2, 3, 4, 5 | |||
|DRtlv4=37|DRtbp4=129 | |||
|DRphys=Weak | |||
|DRfire=Resist | |||
|DRwind=Weak | |||
|DRattack=Magic | |||
|DRpass1=HP +1 | |||
|DRpass2=Magic Resist +1 | |||
|DRpass3=HP +1 | |||
|DRpass4=Magic +1 | |||
|MOMattack=Weak | |||
|MOMair1=Standard | |||
|MOMair2=Ranged Attack | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|End of the World (track)|End of the World}}, {{ns|Game|Fragments of Sorrow}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Guardando nel buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Red Nocturne''' is an [[Emblem Heartless]] | The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Design== | ==Design== | ||
The Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | ||
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | ||
== | ==Strategy== | ||
=== | ===''Kingdom Hearts''=== | ||
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends. | |||
Red Nocturnes utilize [[Fire]] magic to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends. | |||
Sora earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's | [[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref> | ||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x0.2{{KH}}<br>x0.3{{FM}}|0|Returnable<br>(Recoil: 0)|Shoots a fireball that chases the opponent while flying.}} | |||
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|x0.2{{KH}}<br>x0.4{{FM}}|2|Returnable<br>(Recoil: 0)|Stops and shoots a fireball that chases the opponent.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Red Nocturne | |||
|v11=O|v12=O|v14=O | |||
|card2=Red Nocturne | |||
|v21=O|v22=O|v24=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}} | |||
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}} | |||
{{atk-c|rec}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}} | |||
{{atk-c|lab}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |