Critical Boost: Difference between revisions
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{{Game|KH1|FM1|358|RCO | {{Game|KH1|FM1|358|RCO}} | ||
{{nihongo|'''Critical Boost'''|クリティカルアップ|Kuritikaru Appu|lit. "Critical Up"}}, also dubbed as '''Critical Plus''', is an [[ability]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Re:coded]]''. It boosts the user's ability to deal [[critical hit]]s to enemies. | {{nihongo|'''Critical Boost'''|クリティカルアップ|Kuritikaru Appu|lit. "Critical Up"}}, also dubbed as '''Critical Plus''', is an [[ability]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Re:coded]]''. It boosts the user's ability to deal [[critical hit]]s to enemies. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Critical Plus is a [[combat ability]] that boosts the user's critical hit rate by a factor of 1+n, where n represents the number of Critical Plus abilities equipped. It costs 3 AP to equip. | In ''Kingdom Hearts'', Critical Plus is a [[combat ability]] that boosts the user's critical hit rate by a factor of ''1+n'', where ''n'' represents the number of Critical Plus abilities equipped. It costs 3 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. | ||
In ''Kingdom Hearts 358/2 Days'', Critical Boost is an {{c|equipment ability|358}} that allows the user to potentially deal critical hits with any kind of attack. | In ''Kingdom Hearts 358/2 Days'', Critical Boost is an {{c|equipment ability|358}} that allows the user to potentially deal critical hits with any kind of attack. | ||
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===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*The [[Strike Armlet]] has Critical Plus as its | *The [[Strike Armlet]] has Critical Plus as its ability. | ||
==See also== | ==See also== | ||
*[[Grand Slam]] | *[[Grand Slam]] | ||
*[[All Critical]] | *[[All Critical]] | ||
*[[Berserk (ability)]] | |||
[[de:Volltreffer-Boost]] | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] | ||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] |
Latest revision as of 00:42, 26 June 2024
Critical Boost (クリティカルアップ Kuritikaru Appu , lit. "Critical Up"), also dubbed as Critical Plus, is an ability that appears in Kingdom Hearts, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. It boosts the user's ability to deal critical hits to enemies.
Mechanics[edit]
In Kingdom Hearts, Critical Plus is a combat ability that boosts the user's critical hit rate by a factor of 1+n, where n represents the number of Critical Plus abilities equipped. It costs 3 AP to equip, 2 AP in Kingdom Hearts Final Mix.
In Kingdom Hearts 358/2 Days, Critical Boost is an equipment ability that allows the user to potentially deal critical hits with any kind of attack.
In Kingdom Hearts Re:coded, Critical Plus is an accessory ability that allows the user to deal more critical hits when their HP is reduced to 25%.
Learning Critical Boost[edit]
Kingdom Hearts[edit]
- Sora learns Critical Plus at levels 21, 69, and 90 with the Dream Rod; levels 48, 78, and 90 with the Dream Sword; and levels 51, 69, and 90 with the Dream Shield.
- Tarzan has Critical Plus as a default ability.
- Aladdin has Critical Plus as a default ability.
- Peter Pan has Critical Plus as a default ability.
- Beast has Critical Plus as a default ability.
Kingdom Hearts Final Mix[edit]
- Sora learns Critical Plus at levels 48 and 75 with the Dream Shield, levels 84 and 99 with the Dream Sword, and levels 96 and 100 with the Dream Rod; he also learns it after completing the Hercules Cup alone.
- Tarzan has Critical Plus as a default ability.
- Aladdin has Critical Plus as a default ability.
- Peter Pan has Critical Plus as a default ability.
- Beast has Critical Plus as a default ability.
Kingdom Hearts 358/2 Days[edit]
Weapons with Critical Boost[edit]
| |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duel Gear | 3 | ||||||||||||||||||
Duel Gear+ | 3 | 3 | 3 | 3 | 3 | ||||||||||||||
Duel Gear++ | 3 | 3 | 3 | 3 | |||||||||||||||
Phantom Gear | 3 | 3 | |||||||||||||||||
Phantom Gear+ | 3 | 3 | 3 | ||||||||||||||||
Phantom Gear++ | 3 | 3 | |||||||||||||||||
Nimble Gear | 3 | 3 | |||||||||||||||||
Nimble Gear+ | 3 | 3 | |||||||||||||||||
Ominous Gear | 3 | 3 | 3 | ||||||||||||||||
Ominous Gear+ | 3 | 3 | 3 | 3 | |||||||||||||||
Prestige Gear | 3 | ||||||||||||||||||
Prestige Gear+ | 3 | ||||||||||||||||||
Crisis Gear | 3 | 3 | 3 | ||||||||||||||||
Crisis Gear+ | 3 | 3 | 3 | ||||||||||||||||
Omega Gear | 3 | 3 | 3 | ||||||||||||||||
Omega Gear+ | 3 | 3 | |||||||||||||||||
Hazard Gear | 3 | ||||||||||||||||||
Hazard Gear+ | 3 | ||||||||||||||||||
Rage Gear | 3 | 3 | |||||||||||||||||
Rage Gear+ | 3 | 2 | 3 | ||||||||||||||||
Champion Gear | 3 | 3 | 3 | ||||||||||||||||
Champion Gear+ | 3 | 3 | |||||||||||||||||
Ultimate Gear | 2 | 3 | 3 | 3 | |||||||||||||||
Ultimate Gear+ | 3 | ||||||||||||||||||
Pandora's Gear | 2 | 2 | |||||||||||||||||
Pandora's Gear+ | 2 | 2 | |||||||||||||||||
Zero Gear | 2 | 2 |
Rings with Critical Boost[edit]
Kingdom Hearts Re:coded[edit]
- The Strike Armlet has Critical Plus as its ability.