Proud Roar: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Proud Roar is the ability of the [[Simba]] [[summon]]. When the "Charge Up" command is selected from the Command Menu, Simba's Charge gauge begins filling. After it is one fifth full, Simba flashes and begins glowing, and "Charge Up" changes to "Proud Roar". The gauge can be charged further, up to five levels. Each level takes 1 second to charge in ''Kingdom Hearts'', and 0.8 seconds in ''Kingdom Hearts Final Mix''. When Proud Roar is used, Simba roars, damaging enemies within a certain radius. Each level the gauge is charged increases the damage dealt, and the third and fourth charge levels stun enemies, while the fifth level deals {{c|Percentage|element}}-type damage. Using Proud Roar costs 1 [[MP]] from Simba's [[MP Gauge]] in ''Kingdom Hearts'', and 2 MP in ''Kingdom Hearts Final Mix''. | In ''Kingdom Hearts'', Proud Roar is the ability of the [[Simba]] [[summon]]. When the "Charge Up" command is selected from the Command Menu, Simba's Charge gauge begins filling. After it is two "segments" (one fifth) full, Simba flashes and begins glowing, and "Charge Up" changes to "Proud Roar". The gauge can be charged further, up to five levels. However, the gauge which normally has ten segments is limited by maximum MP. Simba needs 10 or more MP in order to use the highest fifth level, while less will reduce the segments to how many MP he has. Each level takes 1 second to charge in ''Kingdom Hearts'', and 0.8 seconds in ''Kingdom Hearts Final Mix''. When Proud Roar is used, Simba roars, damaging enemies within a certain radius. Each level the gauge is charged increases the damage dealt, and the third and fourth charge levels stun enemies, while the fifth level deals {{c|Percentage|element}}-type damage. Using Proud Roar costs 1 [[MP]] from Simba's [[MP Gauge]] in ''Kingdom Hearts'', and 2 MP in ''Kingdom Hearts Final Mix''. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Proud Roar is the effect of the Simba [[Summon Card]], while '''Proud Roar Lv2''' and '''Proud Roar Lv3''' are [[Summon Sleight]]s. When used, Simba roars, stunning and damaging enemies in front of him. The damage increases with the level of the ability. | In ''[[Kingdom Hearts Chain of Memories]]'', Proud Roar is the effect of the Simba [[Summon Card]], while '''Proud Roar Lv2''' and '''Proud Roar Lv3''' are [[Summon Sleight]]s. When used, Simba roars, stunning and damaging enemies in front of him. The damage increases with the level of the ability. | ||
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==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts Trading Card Game''=== | ===''Kingdom Hearts Trading Card Game''=== | ||
In the ''[[Kingdom Hearts Trading Card Game]]'', Proud Roar is the technique of {{ns| | In the ''[[Kingdom Hearts Trading Card Game]]'', Proud Roar is the technique of {{ns|TCG|Simba}} Cards. When a Simba Card is played, Proud Roar requires both players to discard Friend or Magic/Friend Cards. Higher levels of Simba Cards require more Cards to be discarded. | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] | ||
[[Category:Kingdom Hearts Union χ special attacks]] | [[Category:Kingdom Hearts Union χ special attacks]] |
Latest revision as of 18:27, 22 June 2024
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This article is about Simba's recurring technique. You may be looking for the final attack of the King's Pride Limit. |
Proud Roar (プラウドロア Puraudo Roa ) | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
(1st stage) | None | Max MP x2 +22[KH I] Max MP x2 +26[KH I FM] |
— | — | — | — | |
(2nd stage) | None | Max MP x2 +24[KH I] Max MP x2 +28[KH I FM] |
— | — | — | — | |
(3rd stage) | Stun | Max MP x2 +26[KH I] Max MP x2 +30[KH I FM] |
— | — | — | — | |
(4th stage) | Stun | Max MP x2 +28[KH I] Max MP x2 +32[KH I FM] |
— | — | — | — | |
(5th stage) | Percentage | Max MP x5 +300(%) | — | — | — | — | |
Summon Cost | MP Drain | MP Cost | |||||
2 MP | 1 MP per 8.3 seconds | 1[KH I] / 2[KH I FM] |
Proud Roar is a technique introduced in Kingdom Hearts. It allows the user to stun and deal damage to enemies with a mighty roar.
Mechanics[edit]
In Kingdom Hearts, Proud Roar is the ability of the Simba summon. When the "Charge Up" command is selected from the Command Menu, Simba's Charge gauge begins filling. After it is two "segments" (one fifth) full, Simba flashes and begins glowing, and "Charge Up" changes to "Proud Roar". The gauge can be charged further, up to five levels. However, the gauge which normally has ten segments is limited by maximum MP. Simba needs 10 or more MP in order to use the highest fifth level, while less will reduce the segments to how many MP he has. Each level takes 1 second to charge in Kingdom Hearts, and 0.8 seconds in Kingdom Hearts Final Mix. When Proud Roar is used, Simba roars, damaging enemies within a certain radius. Each level the gauge is charged increases the damage dealt, and the third and fourth charge levels stun enemies, while the fifth level deals Percentage-type damage. Using Proud Roar costs 1 MP from Simba's MP Gauge in Kingdom Hearts, and 2 MP in Kingdom Hearts Final Mix.
In Kingdom Hearts Chain of Memories, Proud Roar is the effect of the Simba Summon Card, while Proud Roar Lv2 and Proud Roar Lv3 are Summon Sleights. When used, Simba roars, stunning and damaging enemies in front of him. The damage increases with the level of the ability.
In Kingdom Hearts Union χ, Proud Roar is a special attack that targets all enemies. It costs 4 special attack gauges to use. It inflicts more damage in a higher slot number.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Proud Roar +5 | 6★ | x2.10 - 3.28 | x2.20 - 3.38 | x2.30 - 3.48 | x2.40 - 3.58 | x2.50 - 3.68 | x2.60 - 3.78 | 12 | |
Proud Roar +6 | 7★ | — | — | — | — | — | x7.76 - 8.94 | 12 |
Special attack | Player Buff | Target Debuff | Duration |
---|---|---|---|
+5 | +5-6 | ||
Proud Roar | Proud Roar +6: Upright-strength +3 | Defense -1, Power-defense -2 | 2 turns |
Learning Proud Roar[edit]
Kingdom Hearts[edit]
- Simba has Proud Roar as a default ability.
Kingdom Hearts Chain of Memories[edit]
- Sora learns Proud Roar once he obtains the Simba card by clearing the Traverse Town Room of Beginnings.
Kingdom Hearts Union χ[edit]
- Proud Roar +5 is the special attack for medal 777: King's Roar.
- Proud Roar +6 is the special attack for medal 1341: King's Roar.
Other appearances[edit]
Kingdom Hearts Trading Card Game[edit]
In the Kingdom Hearts Trading Card Game, Proud Roar is the technique of Simba Cards. When a Simba Card is played, Proud Roar requires both players to discard Friend or Magic/Friend Cards. Higher levels of Simba Cards require more Cards to be discarded.