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Sniper: Difference between revisions

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Reflecting the shot by using [[Reflect]] or [[Guard]] will instantly destroy the Sniper, so it is good to use Reflect when there are multiple Snipers in the area.
Reflecting the shot by using [[Reflect]] or [[Guard]] will instantly destroy the Sniper, so it is good to use Reflect when there are multiple Snipers in the area.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Light Arrow'''|光の矢|<br>Hikari no Ya}}|Physical|—|x1.5|O|Stands still, then fires a homing light arrow.}}
{{Atk|col=3|{{nihongo|'''Light Arrow'''|光の矢|<br>Hikari no Ya}}|Physical|x1.5|O|Stands still, then fires a homing light arrow.}}
{{Atk|{{nihongo|'''Rapid Strike'''|瞬間移動なぐり|<br>Shunkan Idō Naguri}}|Physical|—|x1.5|O|Teleports near an opponent and strikes with crossbow.}}
{{Atk|col=3|{{nihongo|'''Rapid Strike'''|瞬間移動なぐり|<br>Shunkan Idō Naguri}}|Physical|x1.5|O|Teleports near an opponent and strikes with crossbow.}}
{{Atk|{{nihongo|'''Giant Light Arrow'''|巨大光の矢|<br>Kyodai Hikari no Ya}}|Physical|—|x2.0|O|Stands still, then fires a giant light arrow that splits into five.}}
{{Atk|col=3|{{nihongo|'''Giant Light Arrow'''|巨大光の矢|<br>Kyodai Hikari no Ya}}|Physical|x2.0|O|Stands still, then fires a giant light arrow that splits into five.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
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The Sniper's attacks have a delay before they are sent at the target, so listen for when the shots are about to fire before blocking or guarding to prevent getting hit from blocking too early.
The Sniper's attacks have a delay before they are sent at the target, so listen for when the shots are about to fire before blocking or guarding to prevent getting hit from blocking too early.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto|}}
{{atk|col=5|{{nihongo|'''Shot'''|ショット|<br>Shotto|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Aims with its laser sight and shoots a light bullet which briefly hangs in mid-air before flying towards its target.
|Aims with its laser sight and shoots a light bullet which briefly hangs in mid-air before flying towards its target.
}}
}}
{{Atk-m|{{nihongo|'''Giant Shot'''|巨大ショット|<br>Kyodai Shotto|}}
{{atk-m|col=5|{{nihongo|'''Giant Shot'''|巨大ショット|<br>Kyodai Shotto|}}
|(large light bullet)
|(large light bullet)
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|(small light bullet)
|(small light bullet)
|Physical
|Physical
|—
|1.0 per hit
|1.0 per hit
|◯
|◯
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|
|
}}
}}
{{Atk|{{nihongo|'''Strike'''|なぐり|<br>Naguri|}}
{{atk|col=5|{{nihongo|'''Strike'''|なぐり|<br>Naguri|}}
|Physical
|Physical
|—
|1.5
|1.5
|◯ (Risk Dodge)
|◯ (Risk Dodge)

Latest revision as of 15:12, 3 June 2024

Sniper

Sniper KHII.png

Sniper

Japanese スナイパー
Rōmaji Sunaipā

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Sniper

Kingdom Hearts II
A sniper. A high-ranking Nobody. It is very agile as it moves around defying gravity. Use magic to stop its movements for an easier battle.

It attacks using arrows of light. Ward them off with Warp Snipe. Use this in succession for victory!
Kingdom Hearts III
Gravity's got nothing on these slippery sharpshooters, and as soon as you close the distance they'll warp right outta there. The good news? Blocking will send the arrows they fire straight back at them.

In bigger brawls, you'll want to make them a priority. A little magic goes a long way toward pinning them down until you can land some hits.

Location HP Strength Defense EXP
The Land of Dragons
Episode 2 (Post-Xigbar reveal)
122 34 19 425
Twilight Town
Episode 2
152 43 25 860
The World That Never Was 160 45 26 1000
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×6
Dense Stone (12%), Serenity Gem (4%)
World(s)
The Land of Dragons, Twilight Town, The World That Never Was
Location HP Strength Defense EXP
The Land of Dragons
Episode 2 (Post-Xigbar reveal)
122 34 19 340
Twilight Town
Episode 2
152 43 25 688
The World That Never Was 160 45 26 800
Radiant Garden
Cavern of Remembrance
228 67 39 800
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Dense Stone (12%)
World(s)
The Land of Dragons, Twilight Town, The World That Never Was, Radiant Garden
Cup HP Strength Defense
Titan Cup

Match 4: 2 Sniper
Match 8: 2 Sniper

138 39 22
Goddess of Fate Cup

Match 1: 2 Sniper

168 48 28
Titan Paradox Cup

Match 4: 2 Sniper
Match 8: 2 Sniper

240 70 41
Hades Paradox Cup

Match 29: 2 Sniper
Match 37: 2 Sniper

290 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 4: 2 Sniper
Match 8: 2 Sniper

148 42 24
Goddess of Fate Cup

Match 1: 2 Sniper

175 50 29
Titan Paradox Cup

Match 4: 2 Sniper
Match 8: 2 Sniper

240 70 41
Hades Paradox Cup

Match 29: 2 Sniper
Match 37: 2 Sniper

290 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Location HP Strength Defense EXP
Twilight Town 63 25 12 23
Twilight Town
(Battlegate 3)
205 73 37 530
Arendelle
(Battlegate 9)
205 73 37 530
San Fransokyo 142 52 26 219
San Fransokyo
(The Final World cleared)
153 55 28 266
Scala ad Caelum 177 63 32 371
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×0.5 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (5) ×2, Focus prize (5) ×2
Betwixt Shard (18%), Betwixt Stone (12%)
World(s)
Twilight Town, Arendelle, San Fransokyo, Scala ad Caelum

The Sniper is a high-ranking Nobody controlled by Xigbar that is found in Kingdom Hearts II and Kingdom Hearts III.

Story[edit]

Kingdom Hearts II[edit]

While in the The Land of Dragons, Sora chases Xigbar, who he initially believes to be Riku. When Xigbar reveals himself, he summons Snipers to keep Sora busy while he escapes.

Design[edit]

A Sniper is a humanoid creature dressed in a primarily purple bodysuit. Its skin underneath is light grey. Only the Nobody's white chin and neck are visible, the rest of its body being covered by its suit and the purple cap it wears. It also wears a black eye patch over the cap in the same place as Xigbar's own eye patch. Its suit also seems to sport pointed shoulders, much like Xigbar's coat. Its arms bell outward near its elbows, making it look as if the Sniper is wearing gloves. A white Nobody logo is emblazoned on the right glove. There is a wide, light grey spike with a circular-cut taken out of its bottom on either of the Nobody's hips. Like all lesser Nobodies, Snipers have the ability to contort themselves. They are also often seen "standing" on empty space. All Snipers wield large crossbows reminiscent of Xigbar's Arrowguns, and can even shapeshift its body into a massive version of the crossbow.

The Sniper is based on the eponymous job class from Final Fantasy.

Strategy[edit]

Kingdom Hearts II[edit]

Snipers move the same way their master, Xigbar, does. Rather than actually moving their limbs, they will teleport around the field and shoot at Sora. They will seemingly stand on nothing and ready their crossbows to attack. The reaction command, "Warp Snipe", allows Sora to teleport in the same way they do, hitting the projectile back at the Nobody. If successful, it will hit the Sniper, damaging them, and rendering them defenseless for a while. What must be considered when facing multiple Snipers is that while warp sniping, Sora is still somewhat open to other sniper shots.

If given enough time, then Snipers will charge their projectiles, similar to the way Xigbar does, and will produce a bigger projectile. Once fired there will be a short delay, enough time for Sora escape the trajectory of the shot. If caught, it will split into multiple shots and cause a significant amount of damage.

Reflecting the shot by using Reflect or Guard will instantly destroy the Sniper, so it is good to use Reflect when there are multiple Snipers in the area.

Technique Element Power Guard?
Light Arrow (光の矢
Hikari no Ya
?)
Physical x1.5 O
Stands still, then fires a homing light arrow.
Rapid Strike (瞬間移動なぐり
Shunkan Idō Naguri
?)
Physical x1.5 O
Teleports near an opponent and strikes with crossbow.
Giant Light Arrow (巨大光の矢
Kyodai Hikari no Ya
?)
Physical x2.0 O
Stands still, then fires a giant light arrow that splits into five.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Warp Snipe (ワープスナイプ
Wāpu Sunaipu
?)
Physical Small: x5.0
Large: x10.0
Can be used when near a stationary light arrow of any size fired by an active Sniper.
Warp to a light arrow and deflect it. Can be used up to three times per arrow.

Kingdom Hearts III[edit]

While not especially dangerous on their own, Snipers can catch Sora off guard while fighting other enemies, as a result it's a good idea to prioritize getting rid of any Snipers first. Snipers have a tendency to warp around when Sora gets too close, so consider using magic to stagger them while closing the distance. The Sniper's attacks can be blocked and used against it, with blocking the light bullets causing the bullets to be sent back at the Sniper, and blocking the Strike attack resulting in the usage of Risk Dodge.

The Sniper's attacks have a delay before they are sent at the target, so listen for when the shots are about to fire before blocking or guarding to prevent getting hit from blocking too early.

Technique Element Status Power Block? Repel LV
Shot (ショット
Shotto
?)
Physical 1.0 2
Aims with its laser sight and shoots a light bullet which briefly hangs in mid-air before flying towards its target.
Giant Shot (巨大ショット
Kyodai Shotto
?)
(large light bullet) Physical 1.0 2

(small light bullet) Physical 1.0 per hit 2
Enlarges weapon, aims with its laser sight for two seconds, then fires a large light bullet. This large light immediately stops and hangs in mid-air after firing, after which it splits into five small light bullets that fly towards a nearby target.
Strike (なぐり
Naguri
?)
Physical 1.5 ◯ (Risk Dodge) 3
Warps near a target and strikes them with its weapon.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.