Air Soldier: Difference between revisions

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{suite|Air Soldier}}
{{suite|Air Soldier}}
{{Character
{{Character
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  |image=[[File:Air Soldier KH.png|250px]]
  |image=[[File:Air Soldier KH.png|250px]]
  |FMimage=[[File:Air Soldier KHFM.png|225px]]
  |FMimage=[[File:Air Soldier KHFM.png|225px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Air Soldier KHX.png|210px]]
|image2=[[File:Air Soldier KHCOM.png]]
  |tab3=KHIII
|tab3=KHX
  |image3=[[File:Air Soldier KHIII.png|250px]]
  |image3=[[File:Air Soldier KHX.png|210px]]
  |tab4=KHIII
  |image4=[[File:Air Soldier KHIII.png|250px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
  |game5=Kingdom Hearts III
  |game5=Kingdom Hearts III
  |game6=Kingdom Hearts Melody of Memory
  |game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
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  |KHteam23=Air Brigade
  |KHteam23=Air Brigade
  |KHnum23=1
  |KHnum23=1
  |COMHP2=88
  |COMHP2=87
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=13
  |COMEXP2=12
  |COMHP3=96
  |COMHP3=95
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=20
  |COMEXP3=20
  |COMHP4=104
  |COMHP4=103
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=28
  |COMEXP4=25
  |COMHP5=112
  |COMHP5=111
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=35
  |COMEXP5=35
  |COM6=s
  |COM6=s
  |COMHP6=120
  |COMHP6=119
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=43
  |COMEXP6=41
  |COMHP11=240
  |COMHP11=239
  |COMAP11=12
  |COMAP11=11
  |COMEXP11=130
  |COMEXP11=130
  |COMphys=x1.0
  |COMphys=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOMHP2=73
  |COMfree=x1.0
  |ReCOMAP2=5
|ReCOMEXP2=12
|ReCOMHP3=81
|ReCOMAP3=6
|ReCOMEXP3=20
|ReCOMHP4=89
|ReCOMAP4=7
|ReCOMEXP4=25
|ReCOMHP5=97
|ReCOMAP5=8
|ReCOMEXP5=35
|ReCOM6=s
|ReCOMHP6=105
|ReCOMAP6=9
|ReCOMEXP6=41
|ReCOMHP11=195
|ReCOMAP11=13
|ReCOMEXP11=130
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Reload Kinesis
  |ability=Reload Kinesis
  |desc=Reload while in motion.
  |desc=Reload while in motion.
  |duration=3 reloads
  |duration=3 reloads
  |CP=30
  |CP=30
  |value=3, 4
  |COMMP=12
|ReCOMMP=20
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
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  |CODSSLVL6b=75
  |CODSSLVL6b=75
  |CODSScol6b=bug
  |CODSScol6b=bug
  |CODSSloc7=Hollow Bastion
  |CODSSloc7=Hollow Bastion Part I
  |CODSSsec7=B
  |CODSSsec7=B
  |CODSSrow7=2
  |CODSSrow7=2
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  |CODSSflr7b=4
  |CODSSflr7b=4
  |CODSSLVL7b=80
  |CODSSLVL7b=80
  |CODSSloc8=Hollow Bastion II
  |CODSSloc8=Hollow Bastion Part II
  |CODSSsec8=D
  |CODSSsec8=D
  |CODSSLVL8=43
  |CODSSLVL8=43
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  |CODreward4=Aero Raid (1.00%)
  |CODreward4=Aero Raid (1.00%)
  |CODworld=Olympus Coliseum, Agrabah
  |CODworld=Olympus Coliseum, Agrabah
  |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |KH3HP0=1.0
  |KH3HP0=1.0
  |KH3EXP0=1.0
  |KH3EXP0=1.0
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  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Shard (12%), Lucid Stone (4%)
  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Shard (12%), Lucid Stone (4%)
  |KH3world=Olympus, Keyblade Graveyard
  |KH3world=Olympus, Keyblade Graveyard
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=33<ref>43 prior to August 12, 2020.</ref>|DRwbp1=190<ref>396 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
|DRe1=Winning Streak
|DRelv1=28|DRebp1=124
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=45|DRtbp1=432
|DRt2=51-69
|DRtper2=1, 5
|DRtlv2=45|DRtbp2=432
|DRt3=51-89
|DRtper3=2, 4
|DRtlv3=45|DRtbp3=432
|DRwind=Resist
|DRlightning=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
|DRpass4=Strength +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Moving
|MOMair3=Pop-Up
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Air Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Air Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
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For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off.
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off.


When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary.
When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. In the case Sora doesn't close the distance himself, they may do so themselves and dash at him, leaving potentially no breathing room for healing.


If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Air Soldier
|v13=O|v14=O
|card2=Air Soldier
|v23=O|v24=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Axe Kick'''|カカト落とし{{KHCoM}}/かかと落とし{{ReCoM}}|<br>Kakato Otoshi}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|While somersaulting, dives forward and performs an axe kick.}}
{{atk|{{nihongo|'''Hell Thrust'''|地獄突き|<br>Jigoku Tsuki}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|Quickly descends to the ground, then jumps up and strikes its hand like a sword.}}
{{atk-c|com}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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In certain areas of Olympus as well as in [[Battlegate 1]], Air Soldiers will appear carrying [[Bizarre Archer]]s with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer.
In certain areas of Olympus as well as in [[Battlegate 1]], Air Soldiers will appear carrying [[Bizarre Archer]]s with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā|}}
{{atk|col=5|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Crosses arms and swings them downward.
|Crosses arms and swings them downward.
}}
}}
{{Atk|{{nihongo|'''Thrust'''|突き|<br>Tsuki|}}
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Approaches closely and punches right hand upward.
|Approaches closely and punches right hand upward.
}}
}}
{{Atk|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi|}}
{{atk|col=5|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Somersaults forward and swings leg downward.
|Somersaults forward and swings leg downward.
}}
}}
{{Atk|{{nihongo|'''Savate'''|ソバット|<br>Sobatto|}}
{{atk|col=5|{{nihongo|'''Savate'''|ソバット|<br>Sobatto|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Swings leg sideways and kicks.
|Swings leg sideways and kicks.
}}
}}
{{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}}
{{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}}
|Physical
|Physical
|—
|1.5
|1.5
|◯ (Risk Dodge)
|◯ (Risk Dodge)
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