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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3}} | {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | ||
{{suite|Air Soldier}} | {{suite|Air Soldier}} | ||
{{Character | {{Character | ||
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|image=[[File:Air Soldier KH.png|250px]] | |image=[[File:Air Soldier KH.png|250px]] | ||
|FMimage=[[File:Air Soldier KHFM.png|225px]] | |FMimage=[[File:Air Soldier KHFM.png|225px]] | ||
|tab2=KHX | |tab2=KHCOM | ||
| | |image2=[[File:Air Soldier KHCOM.png]] | ||
|tab3=KHX | |||
|image3=[[File:Air Soldier KHX.png|210px]] | |||
|tab4=KHIII | |||
|image4=[[File:Air Soldier KHIII.png|250px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 16: | Line 20: | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|game5=Kingdom Hearts III | |game5=Kingdom Hearts III | ||
|game6=Kingdom Hearts Dark Road | |||
|game7=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 24: | Line 30: | ||
|journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick. | |journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick. | ||
|KHHP1=33 | |KHHP1=33 | ||
|KHJPHP2=150 | |||
|KHHP2=120 | |KHHP2=120 | ||
|KHJPATK1=14 | |||
|KHATK1=15 | |KHATK1=15 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=12 | |KHDEF1=12 | ||
|FMDEF1=13 | |||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHJPMP1=16 | |||
|KHMP1=18 | |KHMP1=18 | ||
|KHJPMP2=16 | |||
|KHMP2=47 | |KHMP2=47 | ||
|KHJPEXP1=6 | |||
|KHEXP1=5 | |KHEXP1=5 | ||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 38: | Line 53: | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHgrav=x1.0 | ||
|FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | |||
|KHstop=x1.0 | |KHstop=x1.0 | ||
|FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP | |KHJPreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Hi-Potion (2%), Spirit Gem (8%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland | |KHreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World | |||
|FMtab=* | |||
|JPtab=* | |||
|KHcup1=Pegasus Cup | |KHcup1=Pegasus Cup | ||
|KHseed11=9 | |KHseed11=9 | ||
Line 57: | Line 77: | ||
|KHteam23=Air Brigade | |KHteam23=Air Brigade | ||
|KHnum23=1 | |KHnum23=1 | ||
|COMHP2= | |COMHP2=87 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=12 | ||
|COMHP3= | |COMHP3=95 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=103 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=25 | ||
|COMHP5= | |COMHP5=111 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=119 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=41 | ||
|COMHP11= | |COMHP11=239 | ||
|COMAP11= | |COMAP11=11 | ||
|COMEXP11=130 | |COMEXP11=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOMHP2=73 | ||
| | |ReCOMAP2=5 | ||
|ReCOMEXP2=12 | |||
|ReCOMHP3=81 | |||
|ReCOMAP3=6 | |||
|ReCOMEXP3=20 | |||
|ReCOMHP4=89 | |||
|ReCOMAP4=7 | |||
|ReCOMEXP4=25 | |||
|ReCOMHP5=97 | |||
|ReCOMAP5=8 | |||
|ReCOMEXP5=35 | |||
|ReCOM6=s | |||
|ReCOMHP6=105 | |||
|ReCOMAP6=9 | |||
|ReCOMEXP6=41 | |||
|ReCOMHP11=195 | |||
|ReCOMAP11=13 | |||
|ReCOMEXP11=130 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Reload Kinesis | |ability=Reload Kinesis | ||
|desc=Reload while in motion. | |desc=Reload while in motion. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=30 | |CP=30 | ||
| | |COMMP=12 | ||
|ReCOMMP=20 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
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|CODSSLVL6b=75 | |CODSSLVL6b=75 | ||
|CODSScol6b=bug | |CODSScol6b=bug | ||
|CODSSloc7=Hollow Bastion | |CODSSloc7=Hollow Bastion Part I | ||
|CODSSsec7=B | |CODSSsec7=B | ||
|CODSSrow7=2 | |CODSSrow7=2 | ||
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|CODSSflr7b=4 | |CODSSflr7b=4 | ||
|CODSSLVL7b=80 | |CODSSLVL7b=80 | ||
|CODSSloc8=Hollow Bastion II | |CODSSloc8=Hollow Bastion Part II | ||
|CODSSsec8=D | |CODSSsec8=D | ||
|CODSSLVL8=43 | |CODSSLVL8=43 | ||
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|CODlabloc5=Layer 26 | |CODlabloc5=Layer 26 | ||
|CODlabLVL5=40 | |CODlabLVL5=40 | ||
|CODlabreward=HP | |CODlabreward=HP prize x3-4 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
Line 176: | Line 217: | ||
|CODstun=O | |CODstun=O | ||
|CODmagn=O | |CODmagn=O | ||
|CODreward=HP | |CODreward=HP prize x4-8, Munny x24 | ||
|CODreward1=Aero (2.00%) | |CODreward1=Aero (2.00%) | ||
|CODreward2=Aero Edge (1.00%) | |CODreward2=Aero Edge (1.00%) | ||
Line 182: | Line 223: | ||
|CODreward4=Aero Raid (1.00%) | |CODreward4=Aero Raid (1.00%) | ||
|CODworld=Olympus Coliseum, Agrabah | |CODworld=Olympus Coliseum, Agrabah | ||
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | ||
|KH3HP0=1.0 | |||
|KH3EXP0=1.0 | |||
|KH3loc1=Olympus | |||
|KH3LV1=4 | |||
|KH3loc2=Olympus | |||
|KH3enc2=B | |||
|KH3LV2=14 | |||
|KH3loc3=Olympus | |||
|KH3enc3=C | |||
|KH3LV3=22 | |||
|KH3loc4=Olympus | |||
|KH3enc4=D | |||
|KH3LV4=30 | |||
|KH3loc5=Olympus | |||
|KH3enc5=Battlegate 1 | |||
|KH3LV5=60 | |||
|KH3loc6=Keyblade Graveyard | |||
|KH3LV6=42 | |||
|KH3HP6=0.33 | |||
|KH3EXP6=0.2 | |||
|KH3phys=×1.0 | |||
|KH3fire=×1.0 | |||
|KH3bliz=×1.0 | |||
|KH3thun=×1.0 | |||
|KH3water=×1.0 | |||
|KH3aero=×1.0 | |||
|KH3dark=×1.0 | |||
|KH3neutral=×1.0 | |||
|KH3rapid=×1.0 | |||
|KH3free=◯ | |||
|KH3elec=◯ | |||
|KH3stun=◯ | |||
|KH3hunny=◯ | |||
|KH3reac=0 | |||
|KH3rev=— | |||
|KH3att=×1.1 | |||
|KH3dam=— | |||
|KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Shard (12%), Lucid Stone (4%) | |||
|KH3world=Olympus, Keyblade Graveyard | |||
|DRw1=Agrabah|DRw1r=2 | |||
|DRwrank1=★★★|DRwlv1=33<ref>43 prior to August 12, 2020.</ref>|DRwbp1=190<ref>396 prior to August 12, 2020.</ref> | |||
|DRwrank2=★★★★|DRwlv2=45|DRwbp2=432 | |||
|DRe1=Winning Streak | |||
|DRelv1=28|DRebp1=124 | |||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=45|DRtbp1=432 | |||
|DRt2=51-69 | |||
|DRtper2=1, 5 | |||
|DRtlv2=45|DRtbp2=432 | |||
|DRt3=51-89 | |||
|DRtper3=2, 4 | |||
|DRtlv3=45|DRtbp3=432 | |||
|DRwind=Resist | |||
|DRlightning=Weak | |||
|DRattack=Physical | |||
|DRpass1=HP +1 | |||
|DRpass2=HP +1 | |||
|DRpass3=Defense +1 | |||
|DRpass4=Strength +1 | |||
|MOMattack=Weak | |||
|MOMair1=Standard | |||
|MOMair2=Moving | |||
|MOMair3=Pop-Up | |||
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Graveyard Labyrinth}}, {{ns|Game|Rise of the Union}}, {{ns|Game|Dark Domination}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Air Soldier''' is an | The '''Air Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Design== | ==Design== | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | |||
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | ||
When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. | When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. In the case Sora doesn't close the distance himself, they may do so themselves and dash at him, leaving potentially no breathing room for healing. | ||
If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Air Soldier | |||
|v13=O|v14=O | |||
|card2=Air Soldier | |||
|v23=O|v24=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Axe Kick'''|カカト落とし{{KHCoM}}/かかと落とし{{ReCoM}}|<br>Kakato Otoshi}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|While somersaulting, dives forward and performs an axe kick.}} | |||
{{atk|{{nihongo|'''Hell Thrust'''|地獄突き|<br>Jigoku Tsuki}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|Quickly descends to the ground, then jumps up and strikes its hand like a sword.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts III''=== | |||
Air Soldiers gain distance from their opponents first before attacking, so closing in on them can prevent them from taking the initiative. Once they're at a range watch for any sudden movements and be prepared to guard for when they dive down. Since Air Soldiers have a tendency to snipe the party while they're dealing with other enemies, alongside flying high up enough to safely attack without intervention from ground enemies' attacks, it's best to take these Heartless out first. | |||
In certain areas of Olympus as well as in [[Battlegate 1]], Air Soldiers will appear carrying [[Bizarre Archer]]s with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Crosses arms and swings them downward. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Approaches closely and punches right hand upward. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Somersaults forward and swings leg downward. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Savate'''|ソバット|<br>Sobatto|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Swings leg sideways and kicks. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} | |||
|Physical | |||
|— | |||
|1.5 | |||
|◯ (Risk Dodge) | |||
|3 | |||
|Rams opponents with both arms outstretched. | |||
}} | |||
{{Atk-c}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |