Game:Lexaeus: Difference between revisions

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  |ReCOMneut=x1.0
  |ReCOMneut=x1.0
  |ReCOMgrav=X
  |ReCOMgrav=X
  |ReCOMstun=△
  |ReCOMstun=△<ref>X after using Charge at least once (both yellow and red auras).</ref>
  |ReCOMstop=X
  |ReCOMstop=X
  |ReCOMwarp=X
  |ReCOMwarp=X
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===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
[[File:Versus Lexaeus KHRECOM.png|thumb|right|Lexaeus about to fight against Riku in ''Kingdom Hearts Re:Chain of Memories''.]]  
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also allow him to use stronger sleights.
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also replace his sleight with another, stronger one.


His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two.  
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two. Beware of any cardbreak in the meantime, and alternatively use this tactic along with Jafar Enemy Card if in need for safety.
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|Physical
|Physical
|Stun (2nd strike; 66%; requires [[File:Lexaeus (card).png|15px]])
|Stun (2nd strike; 66%; requires [[File:Lexaeus (card).png|15px]])
|x1.0 / x1.5<ref>After using Charge once.</ref> / x2.0<ref>After using Charge twice.</ref>
|x1.0 / x1.5<ref>After using Charge once (yellow aura).</ref> / x2.0<ref>After using Charge twice (red aura).</ref>
|{{Sleight|Lexaeus - A1}}
|{{Sleight|Lexaeus - A1}}
|Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
|Used at close range. Lexaeus swings his axe sword down and performs a second strike. After using Charge once (yellow aura), the second hit will create a shock wave. After using Charge twice (red aura), the shock wave will cover the entire arena.
}}
}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
{{Atk|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
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|{{sleight|Lexaeus - M}}
|{{sleight|Lexaeus - M}}
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|After taking repeated card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow.
|After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow.
}}
}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
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|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|The range of the attack can be altered if Riku prevents Lexaeus from moving to the center of the arena by getting in his way.
}}
}}
{{Atk|{{nihongo|'''Ground Impact'''|グラウンドインパクト|<br>Guraundo Inpakuto}}
{{Atk|{{nihongo|'''Ground Impact'''|グラウンドインパクト|<br>Guraundo Inpakuto}}
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[[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]]
[[File:Versus Lexaeus's Absent Silhouette KHIIFM.png|thumb|right|Lexaeus's Absent Silhouette engaging in combat.]]
Lexaeus has several moves in his arsenal. In one, he leaps upwards and slams the ground with his Skysplitter; evade this attack using Reflect or Dodge Roll. In another, he hurls the Skysplitter up into the air and punches the ground twice before the Skysplitter lands back down in his grasp, of which it is then slammed into the ground on the third attack, each time causing rocks to erupt from the ground. The finisher is the most powerful of the three, but comes with an exploitable delay, allowing Sora to predict when to Dodge Roll. In the third attack, Lexaeus drags the Skysplitter on the ground to strike Sora. Blocking this attack with Guard or Reflect creates the opportunity to use the Mega-Impact Reaction command. When this command is used, Sora temporarily increases his power level by Lexaeus's current power level and strikes Lexaeus, stripping him of his aura and stunning him; the stronger the power level, the longer Lexaeus stays stunned. After the Reaction Command is complete, Sora loses the power bonus.
Lexaeus has several moves in his arsenal. In one, he performs a Helm Split attack and leaps upwards and slams the ground with his Skysplitter; evade this attack using Reflect or Dodge Roll. In another, he performs Impact Quake and hurls the Skysplitter up into the air and punches the ground twice before the Skysplitter lands back down in his grasp, of which it is then slammed into the ground on the third attack, each time causing rocks to erupt from the ground. The finisher is the most powerful of the three, but comes with an exploitable delay, allowing Sora to predict when to Dodge Roll. In the third attack, Lexaeus performs Mow Down and drags the Skysplitter on the ground to strike Sora. Blocking this attack with Guard or Reflect creates the opportunity to use the Mega-Impact Reaction command. When this command is used, Sora temporarily increases his power level by Lexaeus's current power level and strikes Lexaeus, stripping him of his aura and stunning him; the stronger the power level, the longer Lexaeus stays stunned. After the Reaction Command is complete, Sora loses the power bonus.


Lexaeus steadily boosts his power level as his health dwindles. When increasing his power, he gains a red aura and pushes the party back. At higher power, Lexaeus's attacks gain further properties. For instance, when he drags the Skysplitter on the ground to strike Sora, the attack has more range on higher levels. Lexaeus can also charge at Sora, throw him against a stone pillar, and hurl his aura-infused Skysplitter at Sora. Alternately, he can grab Sora, throw him skyward, and slam him to the ground while pillars of earth erupt around the arena.
Lexaeus steadily boosts his power level as his health dwindles. When increasing his power, he gains a red aura and pushes the party back. At higher power, Lexaeus's attacks gain further properties. For instance, when he uses Mow Down, the attack has more range on higher levels. Lexaeus can also Tackle at Sora, throw him against a stone pillar, and hurl his aura-infused Skysplitter at Sora. Alternately, he can perform a Spin Throw, grab Sora, throw him skyward, and slam him to the ground while pillars of earth erupt around the arena. Both attacks can be nullified by a Reflect spell used once, and Sora can land a combo without fear of getting grabbed.


Lexaeus's ultimate attack involves him flying outside the arena for a number of seconds, before charging back into the arena. He finishes his attack by causing rocks to erupt over the entire arena. Sora should guard the charge and cast Reflect; alternately, High Jump and Glide around the arena.
Lexaeus's ultimate attack, Earthen Fury, involves him flying outside the arena for a number of seconds, before charging back into the arena. He finishes his attack by causing rocks to erupt over the entire arena. Sora should guard the charge and cast Reflect; alternately, High Jump and Glide around the arena.


====Data Rematch====
====Data Rematch====
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|△
|△
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
|He retaliates with this attack if he rallies from his stun due to Mega Impact.
|He retaliates with this attack if he recovers from his stun by himself due to Mega Impact.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
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|△
|△
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
|
|Can be used as a midair counterattack.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
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|X
|X
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
|The rocks may not appear if Sora jumps within a narrow timing for each hit.
|The rocks may not appear if Sora jumps within a narrow timing for each hit. Can be used as a ground counterattack.
}}
}}
{{Atk|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
{{Atk|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
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