Game:Riku: Difference between revisions

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  |FMtab=*
  |FMtab=*
  |KHbattlename=Forze del Male
  |KHbattlename=Forze del Male
  |KHbattlefile=Forze del Male KHHD.ogg
  |KHbattlefile=Forze Del Male KHHD.ogg
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{{tab|c}}{{tab|c}}{{tab|c}}{{tab|KHII}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|KHII}}
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|Jumps forward and slashes.
|Jumps forward and slashes.
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{{Atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}
{{Atk|{{nihongo|'''Scourge'''|振り払い|<br>Fruriharai|lit. "Shake Off"}}
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|None
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{{Atk-c|kh1}}
{{Atk-c|kh1}}
====Riku (Keyblade)====
====Riku (Keyblade)====
This fight pits Sora against [[Ansem, Seeker of Darkness]], who is possessing Riku. Before approaching him, restock [[Sora]]'s items and make sure that he is in top notch condition as he fights alone. It is strongly recommended to equip [[Guard]], [[Dodge Roll]], [[Glide]], and [[Counterattack]] abilities. Also, it is highly recommended that Sora beat the three cups at [[Olympus Coliseum]] and get the [[Olympia]] Keyblade. The [[Metal Chocobo]] can be useful as well.
This fight pits Sora against [[Ansem, Seeker of Darkness]], who is possessing Riku. Since Sora is alone in this fight, restock his items and make sure he is in top notch condition before fighting Riku. He should also have the [[Olympia]] Keyblade equipped from completing the first three cups at [[Olympus Coliseum]], alongside the [[Guard]], [[Dodge Roll]], [[Glide]], and [[Counterattack]] abilities. [[Metal Chocobo]] is also a decent Keyblade to equip.


Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has [[Ars Arcanum]] equipped, save it for later. Using magic causes Riku to counterattack with [[Dark Firaga]]. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.
Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has [[Ars Arcanum]] equipped, save it for later. Using magic causes Riku to counterattack with [[Dark Firaga]]. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.
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After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's {{c|Vortex|ability}}. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.
After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's {{c|Vortex|ability}}. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.


Eventually, Riku will enter Darkhand state, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shock waves or projectiles (be careful when countering the projectiles, as if it hits Riku he will use Dark Firaga) and his infamous [[Dark Aura]]. Fortunately, the projectile can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.
Eventually, Riku will activate Darkhand mode, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shock waves or projectiles (be careful when countering the projectiles, as if it hits Riku he will use Dark Firaga) and his infamous [[Dark Aura]]. Fortunately, the projectile can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.


When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack.
When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack.
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Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.
Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.


If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will Strike Raid and combo Sora immediately afterward.
If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will unleash Shock Slashes and combo Sora immediately afterward.


When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.
When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.
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|Swings his sword down, then charges forward while slashing.
|Swings his sword down, then charges forward while slashing.
}}
}}
{{Atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}
{{Atk|{{nihongo|'''Scourge'''|振り払い|<br>Furiharai|lit. "Shake Off"}}
|None
|None
|x0
|x0
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|Releases rings of light after using "Darkhand Dash Swing".
|Releases rings of light after using "Darkhand Dash Swing".
}}
}}
{{Atk|{{nihongo|'''Darkhand Shake Off'''|ダークハンド振り払い|<br>Dākuhando Furiharai}}
{{Atk|{{nihongo|'''Darkhand Scourge'''|ダークハンド振り払い|<br>Dākuhando Furiharai|lit. "Darkhand Shake Off"}}
|None
|None
|x0
|x0
|6{{KH}}<br>8{{FM}}
|6{{KH}}<br>8{{FM}}
|Repallable<br>(Recoil: 100)
|Repallable<br>(Recoil: 100)
|Uses "Shake Off" while in Darkhand state.
|Uses "Scourge" while in Darkhand state.
|Used as counterattack.
|Used as counterattack.
}}
}}
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|Generates pillars of fire after using "Darkhand Helm Split".
|Generates pillars of fire after using "Darkhand Helm Split".
}}
}}
{{Atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
{{Atk|{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|Dark
|Dark
|x0.004
|x0.004
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|Returnable<br>(Recoil: 0)
|Returnable<br>(Recoil: 0)
|Shoots a purple bullet from his hand.
|Shoots a purple bullet from his hand.
|Used as counterattack, notably if Sora uses magic.
|Can be used as counterattack, notably if Sora uses magic.
}}
}}
{{Atk-m|{{nihongo|'''Dark Aura'''|闇のオーラ|<br>Yami no Ōra}}
{{Atk-m|{{nihongo|'''Dark Aura'''|闇のオーラ|<br>Yami no Ōra}}
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
[[File:Versus Riku-Ansem KHII.png|thumb|right|Riku-Ansem engaging in combat in the Land of Dragons.]]
Riku-Ansem is a boss in the Land of Dragons, his identity only confirmed by his usage of the [[Soul Eater]]. Sora battles him in a one-on-one duel, so he cannot use [[Drive Form]]s (except [[Limit Form]] in ''[[Kingdom Hearts II Final Mix]]'') or [[Summon]]s, and the only [[Limit]] he has access to is [[Trinity Limit]].
Riku-Ansem is a boss in the Land of Dragons, his identity only confirmed by his usage of the [[Soul Eater]]. Sora battles him in a one-on-one duel, so he cannot use [[Drive Form]]s (except [[Limit Form]] in ''[[Kingdom Hearts II Final Mix]]'') or [[Summon]]s, and the only [[Limit]] he has access to is [[Trinity Limit]].


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