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|DDDBRLVL1=14 | |DDDBRLVL1=14 | ||
|DDDBRHP1=366.8 | |DDDBRHP1=366.8 | ||
|DDDBRreal1=<span style="font-size:8pt">When recovering</span><ref name="real">Attempts to recover at 66%, 33% of its max HP, and at 1HP. Effect: "ENERGY JAMMER".</ref> | |||
|DDDBRSTR1=16.0 | |DDDBRSTR1=16.0 | ||
|DDDBRMAG1=14.5 | |DDDBRMAG1=14.5 | ||
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|DDDBRLVL2=18 | |DDDBRLVL2=18 | ||
|DDDBRHP2=778.8 | |DDDBRHP2=778.8 | ||
|DDDBRreal2=<span style="font-size:8pt">When recovering</span><ref name="real"/> | |||
|DDDBRSTR2=37.3 | |DDDBRSTR2=37.3 | ||
|DDDBRMAG2=34.3 | |DDDBRMAG2=34.3 | ||
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|DDDBRrewards='''First Battle'''<br>Maximum HP +20<br>'''Secret Portal'''<br>Maximum HP +10 | |DDDBRrewards='''First Battle'''<br>Maximum HP +20<br>'''Secret Portal'''<br>Maximum HP +10 | ||
|DDDBRworlds=The Grid | |DDDBRworlds=The Grid | ||
|DDDBRreac1=30 (10s) | |||
|DDDBRreac2=60 (10s) | |||
}} | }} | ||
The '''Commantis''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It serves as a boss for [[Riku]] in [[The Grid]]. | The '''Commantis''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It serves as a boss for [[Riku]] in [[The Grid]]. | ||
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The Commantis has a triangular face with a semi-circular orange protrusion behind its head resembling half an [[Identity Disk]], it connects to the main head with two smaller, rectangular protrusions that are blue and have a yellow line running in between. The Dream Eater has two black lines extending from the black-eye slots down to the mouth, within the eye slots it has two large red circular eyes. Its face is colored green blending to chartreuse, while its mouth and antennae are colored a dull metal blue, a yellow segment is located between the antennae. The Nightmare emblem is located on its chest, right beneath its neck. | The Commantis has a triangular face with a semi-circular orange protrusion behind its head resembling half an [[Identity Disk]], it connects to the main head with two smaller, rectangular protrusions that are blue and have a yellow line running in between. The Dream Eater has two black lines extending from the black-eye slots down to the mouth, within the eye slots it has two large red circular eyes. Its face is colored green blending to chartreuse, while its mouth and antennae are colored a dull metal blue, a yellow segment is located between the antennae. The Nightmare emblem is located on its chest, right beneath its neck. | ||
The Dream Eater's body is shaped just like a mantis, it has a metal-colored body with orange circuitry running through it, its two long arms are replaced by swords that blend from a dull grey to green. Its body ends in the middle of a large circular blade that resembles a {{W|spinner}}. It is colored similar to the face of the Dream Eater. | The Dream Eater's body is shaped just like a mantis, it has a metal-colored body with orange circuitry running through it, its two long arms are replaced by swords that blend from a dull grey to green. Its body ends in the middle of a large circular blade that resembles a {{W|spinner}}, reminding of an Identity Disk as used by Programms on The Grid. It is colored similar to the face of the Dream Eater. | ||
Its Japanese name is a portmanteau of {{nihongo||エレキ|ereki}}, common Japanese shorthand for "electricity", and {{nihongo||螳螂|kamakiri}}, the Japanese word for {{W|praying mantis}}. Its English name is a portmanteau of "command" and "mantis". | Its Japanese name is a portmanteau of {{nihongo||エレキ|ereki}}, common Japanese shorthand for "electricity", and {{nihongo||螳螂|kamakiri}}, the Japanese word for {{W|praying mantis}}. Its English name is a portmanteau of "command" and "mantis". | ||
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
====Light Cycle==== | ====Light Cycle==== | ||
The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku | The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku and then drilling forward, dealing high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. | ||
Whenever the boss is in front of Riku, he should shoot it down with Assault Shot. When it is behind him, he should instead use his ribbon to cut it down. | |||
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When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | ||
====Portal==== | ====Portal==== | ||
The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything. | The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything. Riku should prioritize the use of Blizzard-elemental attacks, as it is Commantis's main elemental weakness. | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | {{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | ||
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{{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|{{AT|mag}} Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}} | {{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|{{AT|mag}} Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}} | ||
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | {{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | ||
{{atk-c}} | {{atk-c|note=At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. In the event where Riku does not successfully use it in time, the Commantis will recover 33% HP.}} | ||
==Gallery== | ==Gallery== | ||
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| {{#widget:YouTube|id=di4BqDHgK4s|width=320|height=240}} | | {{#widget:YouTube|id=di4BqDHgK4s|width=320|height=240}} | ||
|} | |} | ||
==Notes and references== | |||
{{reflist}} | |||
{{DreamEaterDirectory}} | {{DreamEaterDirectory}} |
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