Large Body: Difference between revisions

3,754 bytes added ,  25 days ago
 
(25 intermediate revisions by 6 users not shown)
Line 9: Line 9:
  |image=[[File:Large Body KHIII.png|250px]]
  |image=[[File:Large Body KHIII.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |FMimage=[[File:Large Body KHIIFM.png|250px]]
  |tab2=KHX
  |tab2=KHCOM
  |image2=[[File:Large Body KHX.png|250px]]
|image2=[[File:Large Body KHCOM.png]]
|tab3=KHX
  |image3=[[File:Large Body KHX.png|250px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 21: Line 23:
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Fat Bandit
|s2=Large Armor
|s3=Clay Armor
|s4=Solid Armor
|s5=Land Armor
|s6=Large Snowman
|s7=Huge Snowman
|s8=Ringmaster
|s9=Ferocious Fins
|s10=Shipwreck Shark
|s11=Icy Beast
|s12=Helmed Body
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalKH=Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
  |journalSS=A rotund Heartless.<br>The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
Line 102: Line 92:
  |KHteam34=Heavy Warriors
  |KHteam34=Heavy Warriors
  |KHnum34=2
  |KHnum34=2
  |COMHP2=110
  |COMHP2=109
  |COMAP2=6
  |COMAP2=5
  |COMEXP2=25
  |COMEXP2=25
  |COMHP3=120
  |COMHP3=119
  |COMAP3=7
  |COMAP3=7
  |COMEXP3=40
  |COMEXP3=40
  |COMHP4=130
  |COMHP4=129
  |COMAP4=9
  |COMAP4=8
  |COMEXP4=55
  |COMEXP4=50
  |COMHP5=140
  |COMHP5=139
  |COMAP5=10
  |COMAP5=10
  |COMEXP5=70
  |COMEXP5=70
  |COMHP6=150
  |COMHP6=148
  |COMAP6=12
  |COMAP6=11
  |COMEXP6=85
  |COMEXP6=80
  |COM7=r
  |COM7=r
  |COMHP7=160
  |COMHP7=158
  |COMAP7=14
  |COMAP7=13
  |COMEXP7=100
  |COMEXP7=100
  |COM8=r
  |COM8=r
  |COMHP8=170
  |COMHP8=168
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=115
  |COMEXP8=100
  |COM9=r
  |COM9=r
  |COMHP9=180
  |COMHP9=178
  |COMAP9=17
  |COMAP9=16
  |COMEXP9=130
  |COMEXP9=130
  |COMphys=x1.0
  |COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x0.5
|ReCOMHP2=80
  |COMfree=x1.0
|ReCOMAP2=7
|ReCOMEXP2=25
|ReCOMHP3=90
|ReCOMAP3=9
|ReCOMEXP3=40
|ReCOMHP4=105
|ReCOMAP4=10
|ReCOMEXP4=50
|ReCOMHP5=110
|ReCOMAP5=12
|ReCOMEXP5=70
|ReCOMHP6=120
|ReCOMAP6=13
|ReCOMEXP6=80
|ReCOM7=r
|ReCOMHP7=130
|ReCOMAP7=15
|ReCOMEXP7=100
|ReCOM8=r
|ReCOMHP8=140
|ReCOMAP8=17
|ReCOMEXP8=100
|ReCOM9=r
|ReCOMHP9=150
|ReCOMAP9=18
|ReCOMEXP9=130
|ReCOMphys=x1.0
  |ReCOMmagn=
  |ReCOMfree=O
  |ability=Guard
  |ability=Guard
  |desc=Deflect frontal physical attacks and completely nullify damage.
  |desc=Deflect frontal physical attacks and completely nullify damage.
  |duration=1 reload
  |duration=1 reload
  |CP=40  
  |CP=40  
  |value=1, 3, 4
  |COMMP=16
|ReCOMMP=26
|COMrate=2%
  |duel=5
  |duel=5
  |time=6
  |time=6
Line 254: Line 274:
|CODSSLVL8=20
|CODSSLVL8=20
|CODSScol8=bug
|CODSScol8=bug
|CODSSloc9=Hollow Bastion
|CODSSloc9=Hollow Bastion Part I
|CODSSsec9=B
|CODSSsec9=B
|CODSSLVL9=77
|CODSSLVL9=77
|CODSScol9=bug
|CODSScol9=bug
|CODSSloc10=Hollow Bastion II
|CODSSloc10=Hollow Bastion Part II
|CODSSsec10=B
|CODSSsec10=B
|CODSSLVL10=21
|CODSSLVL10=21
Line 303: Line 323:
  |CODreward4=Slow (2.00%)
  |CODreward4=Slow (2.00%)
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion, Hollow Bastion II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Hollow Bastion Part I, Hollow Bastion Part II
  |KH3HP0=3.5
  |KH3HP0=3.5
  |KH3EXP0=2.5
  |KH3EXP0=2.5
Line 378: Line 398:
  |DRslv1=22|DRsbp1=95
  |DRslv1=22|DRsbp1=95
  |DRslv2=42|DRsbp2=380
  |DRslv2=42|DRsbp2=380
|DRep3=Episode 3|DRep3r=2
|DRslv3=33|DRsbp3=190
|DRslv4=45|DRsbp4=432
|DRep5=Episode 4
|DRslv5=42|DRsbp5=380
  |DRw1=Agrabah|DRw1r=2
  |DRw1=Agrabah|DRw1r=2
  |DRwrank1=★★★|DRwlv1=33|DRwbp1=190
  |DRwrank1=★★★|DRwlv1=33<ref name="LVL">42 prior to August 12, 2020.</ref>|DRwbp1=190<ref name="BP">380 prior to August 12, 2020.</ref>
  |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
  |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
  |DRw3=Wonderland|DRw3r=3
  |DRw3=Wonderland|DRw3r=3
  |DRwrank3=★★|DRwlv3=22|DRwbp3=95
  |DRwrank3=★★|DRwlv3=22|DRwbp3=95
  |DRwrank4=★★★|DRwlv4=33|DRwbp4=190
  |DRwrank4=★★★|DRwlv4=33<ref name="LVL" />|DRwbp4=190<ref name="BP" />
  |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
  |DRwrank5=★★★★|DRwlv5=45|DRwbp5=432
  |DRe1=Winning Streak
  |DRe1=Winning Streak
Line 389: Line 414:
  |DRe2=Daily Challenge
  |DRe2=Daily Challenge
  |DRelv2=20|DRebp2=84
  |DRelv2=20|DRebp2=84
|DRt1=11-19
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=22|DRtbp1=95
|DRt2=21-29
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=33|DRtbp2=190
|DRt3=31-49
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=45|DRtbp3=432
|DRt4=51-69
|DRtper4=1, 3, 5
|DRtlv4=45|DRtbp4=432
|DRt5=51-89
|DRtper5=2, 4
|DRtlv5=45|DRtbp5=432
  |DRmag=Weak
  |DRmag=Weak
  |DRlightning=Weak
  |DRlightning=Weak
Line 397: Line 437:
  |DRpass3=Defense +1
  |DRpass3=Defense +1
  |DRpass4=Strength +1
  |DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Large Body''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
Line 428: Line 471:
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/[[Riku]] must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
;Deck
{{CoMDeck
|card1=Large Body
|v11=O|v13=O|v14=O
|card2=Large Body
|v21=O|v23=O|v24=O
|enemy=*
}}
;Attacks
{{Atk-o|CoM}}
{{Atk-o|CoM}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body}}|The Large Body jumps towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body|com=*}}|The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.}}
{{Atk|{{nihongo|'''Earthquake'''|アースクエイク|<br>Āsukueiku}}{{KHCoM}}|Neutral|—|x1.5|{{sleight|Large Body}}|The Large Body jumps, creating an earthquake.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Large Body|com=*}}{{sleight|Large Body}}|The Large Body crosses its hands in front of its body, then jumps and lands on his belly.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}{{ReCoM}}|Neutral|—|x2.0|{{sleight|Large Body}}|The Large Body jumps, creating a shockwave.}}
{{Atk-c}}
{{Atk-c|com}}
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— [[Reaction Commands]] and it will be defeated. The Large Body is vulnerable to magic from any angle.
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. When reduced to 40% HP, the Large Body glows and exclusively casts '''Body Attack''', which can cause heavy damage. Use the "Guard" [[Reaction Command]], then it will be knocked away. It will then come back and slide across the floor. Use "Kickback" then "Full Swing" to easily defeat it. The Large Body is vulnerable to magic from any angle.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kougeki}}|Physical|—|x1.5 (Stage 1)<br>x0.5 (Stage 2)|O|The Large Body swings its arms from side to side, damaging nearby opponents.}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Physical|—|x2.0|O|The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}|Neutral|—|x1.5|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}|Physical|—|x2<br>x0.25 (from 2nd hit on)|O|The Large Body falls onto its stomach and slides into nearby opponents.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Guard'''|ガード|<br>Gādo}}|—|—|Can be used after the Large Body plunges and uses Body Attack.<br>Deflect the Large Body's attack.}}
{{rc|{{nihongo|'''Kickback'''|ラッシュバック|<br>Rasshu Bakku|lit. "Rush Back"}}|Physical|x0.5<br>Hit 6: x1.0|Can be used after using Guard.<br>Rapidly attack the Large Body six times, with the final attack launching it into the air.}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Large Body that has been knocked down or in the air, or after using Kickback.<br>Swing the Keyblade wide.}}
{{rc|c}}
===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
{{Atk-o|Rec}}
{{Atk-o|Rec}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha}}<br>''Attack''|Aero|Air-toss|x1.47 (Normal)<br>x1.53 (Bugged)|X|The Large Body jumps, creating a shockwave.}}
{{Atk|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|{{AT|att}} Aero|Air-toss (low)|1.47 [1.53]|X|Jumps on the spot, creating a shock wave. Doesn't flinch while jumping.}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack''|Physical|—|x1.50 (Normal)<br>x1.63 (Bugged)||The Large Body rushes towards a target and deals damage with its stomach.}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|{{AT|att}} —|—|1.50 [1.63]|△|Hits its stomach, then charges straight ahead.}}
{{Atk-c}}
{{Atk-c|rec}}
 
;Coliseum
{{Atk-o|lab}}
{{Atk-lab|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|Near (Single)|—|1.5|90%|20%|Early|Hits its stomach, then charges straight ahead.}}
{{Atk-lab|{{nihongo|'''Jumping Jolt'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|lit. "Jumping Shock Wave"}}|All|Aero|1.47|80%|4%|Late|Jumps on the spot, creating a shock wave.}}
{{Atk-c|lab}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Rush''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its '''Body Attack''' and '''Rush''' will break Sora's guard, allowing the use of [[Risk Dodge]]. The Large Body's abdomen automatically blocks all {{c|Physical|element}} element attacks. If it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any [[Keyblade]] that uses [[Formchange]]s that have the [[Guardbreaker]] ability, such as the [[Favorite Deputy]] or [[Wheel of Fate]].


Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Rush''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the '''Rush''' attack repeatedly. This can be stopped by inflicting it with {{c|Freeze|status}}.
Line 457: Line 522:
|◯
|◯
|2
|2
|Swings both arms left-and-right.
|Swings both arms left and right.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}}
{{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin}}
|Physical
|Physical
|2.0
|2.0
Line 466: Line 531:
|Strikes its belly and rams opponents.
|Strikes its belly and rams opponents.
}}
}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shougekiha|}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
|Physical
|Physical
|2.0
|2.0
Line 475: Line 540:
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
|Physical
|Physical
|2.0 (per hit)
|2.0 per hit
|◯ (Risk Dodge)
|◯ (Risk Dodge)
|3
|3
Line 484: Line 549:
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts Melody of Memory enemies]]
10,886

edits