Kingdom Hearts III

Overtime: Difference between revisions

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{{game|KH3}}
{{game|KH3}}
{{nihongo|'''[[Overtime]]'''|オーバータイム|Ōbātaimu}} is an ability in ''[[Kingdom Hearts III]]''. It adds the remaining duration of a [[Situation Command]] when used to the duration of all other Situation Commands.
{{nihongo|'''Overtime'''|オーバータイム|Ōbātaimu}} is an ability in ''[[Kingdom Hearts III]]''. It adds the remaining duration of a [[Situation Command]] when used to the duration of all other Situation Commands.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts III'', Overtime is a {{c|support ability|KH3}}.
In ''Kingdom Hearts III'', Overtime is a {{c|support ability|KH3}}. It adds the remaining duration of a Situation Command when used to the duration of all other Situation Commands, up to a maximum of 99.9 seconds. Overtime does not affect Situation Commands displayed immediately above the Attack command, such as Finish commands.


==Learning Overtime==
==Learning Overtime==

Latest revision as of 18:07, 28 April 2024

Overtime (オーバータイム Ōbātaimu?) is an ability in Kingdom Hearts III. It adds the remaining duration of a Situation Command when used to the duration of all other Situation Commands.

Mechanics[edit]

In Kingdom Hearts III, Overtime is a support ability. It adds the remaining duration of a Situation Command when used to the duration of all other Situation Commands, up to a maximum of 99.9 seconds. Overtime does not affect Situation Commands displayed immediately above the Attack command, such as Finish commands.

Learning Overtime[edit]

Kingdom Hearts III[edit]

  • Overtime is available as a random Full Course Bonus when using 2 or more 3-star dishes.