Difficulty Level: Difference between revisions

4,490 bytes added ,  26 days ago
→‎Critical Mode: I think it's related to that
(Found out that Cuisine bonuses are affected through testing. 3 +ranked food items gave 29:00 instead of 43:30, and 5 +ranked food items with Cuisine Extender gave the standard 52:30 instead of 78:45.)
(→‎Critical Mode: I think it's related to that)
 
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{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles.
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.


In ''[[Kingdom Hearts Re:coded]]'', the difficulty level is instead handled by the [[Difficulty Cheat]], which is set to Standard by default but can be changed to "Beginner", "Proud", and "Critical" at any time.
In ''[[Kingdom Hearts Re:coded]]'', the difficulty level is instead handled by the [[Difficulty Cheat]], which is set to Standard by default but can be changed to "Beginner", "Proud", and "Critical" at any time.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in Version 1.04-1.05 update.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Critical Mode is only available after completing the main game first instead of right away like before. ''[[Kingdom Hearts III]]'' originally lacked Critical Mode, but it eventually became available in the Version 1.04-1.05 update.
 
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.


{{TOClimit|2}}
==List of difficulties in each game==
==List of difficulties in each game==
{|class="wikitable" width="100%" style="text-align:center"
{|border="1" cellpadding="2" cellspacing="0" width="100%" style="text-align:center"
|-bgcolor="#87ceeb"
|-style="{{style||a}}"
|width="25%" rowspan="2"|'''Game'''
!width="25%" rowspan="2"|Game
|width="75%" colspan="9"|'''Available Difficulty Levels'''
!width="75%" colspan="4"|Available Difficulty Levels
|-
|-style="{{style||b}}"
|-bgcolor="#87ceeb"
|
|
|'''Normal Mode'''
!Normal Mode
|'''Expert Mode'''
!Expert Mode
|
|
|-
|-
|-bgcolor="#e6e6fa"
|''{{c|Kingdom Hearts|game}}''
|''{{c|Kingdom Hearts|game}}''
|
|
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|
|-style="{{style||b}}"
|
|
!Beginner Mode
!Standard Mode
!Proud Mode
!Critical Mode
|-
|-
|-bgcolor="#87ceeb"
|'''Game'''
|'''Beginner Mode'''
|'''Standard Mode'''
|'''Proud Mode'''
|'''Critical Mode'''
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Final Mix]]''
|''[[Kingdom Hearts Final Mix]]''
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
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|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Re:Chain of Memories]]''
|''[[Kingdom Hearts Re:Chain of Memories]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts II]]''
|''[[Kingdom Hearts II]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts II Final Mix]]''
|''[[Kingdom Hearts II Final Mix]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts 358/2 Days]]''
|''[[Kingdom Hearts 358/2 Days]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Birth by Sleep]]''
|''[[Kingdom Hearts Birth by Sleep]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}<ref>International version only.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts coded]]''
|''[[Kingdom Hearts coded]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Re:coded]]''
|''[[Kingdom Hearts Re:coded]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Union χ]]''
|{{No}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Only available for the Summer Adventure quests.</ref>
|-
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock"/>
|{{Yes}}<ref name="unlock"/>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts III]]''
|''[[Kingdom Hearts III]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Melody of Memory]]''
|''[[Kingdom Hearts Melody of Memory]]''
|{{Yes}}
|{{Yes}}
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*Compared to the original game, enemies inflict twice the damage.
*Compared to the original game, enemies inflict twice the damage.
*The Gummi Ship's attack deals half the damage.
*The Gummi Ship's attack deals half the damage.
*Attacks against the Gummi Ship deal four times the damage.
*"FMPR" is written on the top right of the save file.
*"FMPR" is written on the top right of the save file.
*A Battle Report is shown after the epilogue, showing statistics from your journey.
*A Battle Report is shown after the epilogue, showing statistics from your journey.
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*Compared to Standard, enemies deal 1.2x the damage.
*Compared to Standard, enemies deal 1.2x the damage.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Save file will display "Proud Mode"


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
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*Compared to Standard, damage to enemies is increased to 1.5x.
*Compared to Standard, damage to enemies is increased to 1.5x.
*Compared to Standard, damage received is halved.
*Compared to Standard, damage received is halved.
*Sora starts with a [[Ribbon]] as his default armor.
*''{{c|Birth by Sleep|video}}'' cannot be unlocked.
*''{{c|Birth by Sleep|video}}'' cannot be unlocked.


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*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Roxas learns Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and No Experience on the Third Day.  
*Roxas learns [[Reaction Boost]], [[Finishing Plus]], [[Draw]], 2x [[Lucky Lucky]], [[MP Hastera]] and [[No Experience]] on the Third Day.  
*Roxas begins the game with 50 AP.
*Roxas begins the game with 50 AP.
*AP increases by increments of 3 instead of 2.
*AP increases by increments of 3 instead of 2.
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*Roxas takes normal damage.
*Roxas takes normal damage.
*HP prize recovery is normal.
*HP prize recovery is normal.
*The {{nihongo|'''Decrease Challenge Difficulty'''|やさしくなってコンティニュー|Yasashiku Natte Kontinyū|lit. "Be Gentle and Continue"}} option becomes available after going down 5 times. It temporarily sets the difficulty to Beginner Mode until the mission is completed or a regular Continue is used.


===Proud Mode===
===Proud Mode===
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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
{{sec-stub}}
{{sec-stub}}
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===Critical Mode===
===Critical Mode===
*Player deals 0.5x damage compared to Standard.
*Player deals normal damage.
*Player receives 2x damage compared to Standard.
*Player receives 2x damage compared to Standard.
*Compared to Standard, EXP gained is 75% of the normal amount.
*HP quantities from Bonus Levels are halved compared to Standard.
*HP quantities from Bonus Levels are halved compared to Standard.
*Game begins with five command slots.
*Game begins with five command slots.
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*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Risky Winds ''[[Forecast]]'' is not available.
*One or two enemies will attack at a time.
*The Risky Winds [[Forecast]] is not available.
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].


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*Sora and Riku take normal damage.
*Sora and Riku take normal damage.
*Spirits take normal damage.
*Spirits take normal damage.
*One or two enemies will attack at a time.
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].


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*Compared to Standard, Sora and Riku take 1.5x the damage.
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].


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*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.
*Enemies do not flinch as much as in other difficulties.
*Bosses activate their desperation moves much earlier than normal.
**[[Game:Young Xehanort|Young Xehanort]] has an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


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===Critical Mode===
===Critical Mode===
*Compared to Standard, Aqua deals 1.5× damage.
*Starting MP and HP are halved, rounded down, compared to all other difficulties.
*HP and MP from Bonus Levels are halved, rounded down, compared to all other difficulties.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
==''Kingdom Hearts Union χ''==
{{main|khux:Proud Mode|l1=Proud Mode}}
Each [[Story Quest]] in ''[[Kingdom Hearts Union χ]]'' has a default difficulty and an optional Proud Mode. The Summer Adventure line of quests also has an additional Critical mode.
===Standard Mode===
*Enemy levels are normal.
*All Keyblades, {{c|Medal|ucx}}s, and [[Special Attack]]s are available.
===Proud Mode===
*Enemy levels are higher.
*Must use a certain Keyblade.
*Conditions are set on which Medals and Special Attacks are available.
*Continues and Friend Medals are inaccessible.
*New Keyblades and rare Synthesis materials are available as rewards.
*For Quest 800 onward, and certain event quests, all objectives must be completed simultaneously.
===Critical Mode===
*Enemy levels are even higher.
*Must use a certain Keyblade.
*Continues and Friend Medals are inaccessible.
*All objectives must be completed simultaneously.
*Rarer rewards are available.


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
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*[[Situation Command]]s take twice as long to build up.
*[[Situation Command]]s take twice as long to build up.
*Sora receives 2.0x + 10 damage (calculated before attack multiplier) as compared to Standard.
*Sora receives 2.0x + 10 damage (calculated before attack multiplier) as compared to Standard.
*Compared to Standard or Proud, EXP gained is three-quarters of the normal amount.
*MP Charge times have been increased to 70 seconds.
*Sora learns 3 default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]].
*Compared to Standard, EXP gained is 75% of the normal amount.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], 3 instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]], [[Aqua]], [[Roxas]]{{RM}}, and [[Kairi]]{{RM}} also have Critical Counter by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*No Lucky Emblems are needed to view "Yozora".
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*[[Cuisine]] Full Course Bonus is two thirds as long.
*[[Cuisine]] Full Course Bonus is two thirds as long.
*No Lucky Emblems are needed to view "Yozora".
==''Kingdom Hearts Melody of Memory''==
In ''[[Kingdom Hearts Melody of Memory]]'', the difficulty is handled on a level-by-level basis, as opposed to choosing one setting for the whole game. The difficulty level affects the general charting of the tracks, such as the number of notes and the pattern in which they need to be hit.
However, certain songs are locked to Beginner Mode, and thus only have one charting:
* "{{ns|game|Simple and Clean}}" (intro version)
* "{{ns|game|Dive into the Heart -Destati-}}" (tutorial)
* "{{ns|game|Stranded Beyond}}" (in the last area)
* "{{ns|game|Kairi III}}" (in the last area)
* "{{ns|game|March Caprice for 'Melody of Memory'}}" (credits)


==Related trophies==
==Related trophies==
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====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
{{Trophy|img=[[File:Proud Player Critical Competitor Trophy KH0.2.png|63px]]|title=Proud Player/Critical Competitor|desc=Complete the game in Proud or Critical Mode.}}
{{Trophy|img=[[File:Proud Player Critical Competitor Trophy KH0.2.png|63px]]|title=Proud Player/Critical Competitor|desc=Complete the game in Proud or Critical Mode.}}
====''Kingdom Hearts Melody of Memory''====
{|border="0" align="left" style="border-collapse:collapse;"
|width="300px"|{{Trophy|img=[[File:Beginner Player Trophy KHMOM.png|63px]]|title=Beginner Player|desc=Clear 50 songs on Beginner.}}
|width="300px"|{{Trophy|img=[[File:Standard Player Trophy KHMOM.png|63px]]|title=Standard Player|desc=Clear 50 songs on Standard.}}
|width="300px"|{{Trophy|img=[[File:Proud Player Trophy KHMOM.png|63px]]|title=Proud Player|desc=Clear 50 songs on Proud.}}
|-
|{{Trophy|img=[[File:Beginner Chain Master Trophy KHMOM.png|63px]]|title=Beginner Chain Master|desc=Clear 50 songs with a Full Chain on Beginner.}}
|{{Trophy|img=[[File:Standard Chain Master Trophy KHMOM.png|63px]]|title=Standard Chain Master|desc=Clear 50 songs with a Full Chain on Standard.}}
|{{Trophy|img=[[File:Proud Chain Master Trophy KHMOM.png|63px]]|title=Proud Chain Master|desc=Clear 50 songs with a Full Chain on Proud.}}
|-
|{{Trophy|img=[[File:Beginner Maestro Trophy KHMOM.png|63px]]|title=Beginner Maestro|desc=Clear all songs on Beginner.}}
|{{Trophy|img=[[File:Standard Maestro Trophy KHMOM.png|63px]]|title=Standard Maestro|desc=Clear all songs on Standard.}}
|{{Trophy|img=[[File:Proud Maestro Trophy KHMOM.png|63px]]|title=Proud Maestro|desc=Clear all songs on Proud.}}
|}
{{-}}
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
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