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Lucky Strike: Difference between revisions

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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|HD1|HD2}}
{{game|KH1|FM1|KH2|FM2|358|RCO|BBS|FMB|KH3}}
{{expand|create=Mechanics of BbS version; Re:coded info}}
{{cleanup|Mechanics of BbS version; Roxas abilities}}
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky''', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, translated as '''Lucky Lucky''' in ''[[Kingdom Hearts II]]'', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip. The drop rate is increased by a factor of ''1 + 0.5n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. The drop rate is increased by a factor of 1 + 0.5''n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.


In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of ''1 + 0.3n'', where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is ''1 + 0.5n'' and the maximum number that can be equipped is fifteen, resulting in a maximum drop rate multiplication of 8.5. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 9.
In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is 1 + 0.5''n'' and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 7.5, and the two Lucky Lucky in [[Critical Mode]] can raise it to 8.5.


In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
[[File:Lucky Strike KHREC.png|left]]
In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] that increases Luck by one when installed in the [[Stat Matrix]].


In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.
In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.


In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] that increases Luck by one when installed in the [[Stat Matrix]].
In ''[[Kingdom Hearts III]]'', Lucky Strike is a {{c|support ability|kh3}} that costs 5 {{AP}} to equip. It increases the drop rate of prize boxes by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Strike abilities equipped by the active party.


==Learning Lucky Strike==
==Learning Lucky Strike==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 90 with the [[Dream Sword]].
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 69 with the [[Dream Sword]].
*[[Donald]] learns Lucky Strike at level 55.
*[[Donald]] learns Lucky Strike at level 55.
*[[Goofy]] learns Lucky Strike at level 27.
*[[Goofy]] learns Lucky Strike at level 27.
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*[[Lucky Star]]
*[[Lucky Star]]
*[[Three Stars]]
*[[Three Stars]]
===''Kingdom Hearts Birth by Sleep''===
*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
*Data-Sora can obtain a Lucky Strike chip from a [[rare prize blox]] on [[Layer 02]].
*Data-Sora can obtain a Lucky Strike chip from a [[Rare Prize Blox]] on [[Layer 02]].
*Data-Sora can obtain a Lucky Strike chip from a rare prize blox at the [[Main Street]].
*Data-Sora can obtain a Lucky Strike chip from a Rare Prize Blox at the [[Main Street]].
*Data-Sora can obtain a Lucky Strike chip from a rare prize blox at the [[Castle Gates]]
*Data-Sora can obtain a Lucky Strike chip from a Rare Prize Blox at the [[Castle Gates]]
*Data-Sora can purchase a Lucky Strike chip from [[Game:Traverse Town#System Sectors|Traverse Town: Sector D]] for 200 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Traverse Town: Sector D]] for 200 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Wonderland#System Sectors|Wonderland: Sector C]] for 640 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Wonderland: Sector C]] for 640 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion#System Sectors|Hollow Bastion: Sector B]] for 51000 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Hollow Bastion Part I: Sector B]] for 51000 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion II#System Sectors|Hollow Bastion II: Sector B]] for 2400 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Hollow Bastion Part II: Sector B]] for 2400 SP.
*Data-Sora can obtain a Lucky Strike chip as an [[#Drops|enemy drop]].


==Drops==
===''Kingdom Hearts Birth by Sleep''===
*'''Lucky Strike''': [[Invisible]] (0.05%),<ref name="Invis">The Invisible drops a stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a Lucky Strike.</ref> [[Angel Star]] (0.03%)<ref name="Angel">The Angel Star drops a stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.</ref>
*Lucky Strike can be attached to a {{meldtypeA|B}}, {{meldtypeA|D}}, {{meldtypeA|F}}, {{meldtypeA|H}}, {{meldtypeA|K}}, {{meldtypeA|N}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].


==Notes and references==
===''Kingdom Hearts III''===
{{reflist|2}}
*[[Second Form]] has Lucky Strike as a form ability.
*[[Goofy]] learns Lucky Strike after defeating the [[Rock Troll]] at the [[Agora]].
*[[Buzz Lightyear]] has Lucky Strike as a default ability.
*[[Eugene Fitzherbert]] has Lucky Strike as a default ability.
*[[Jack Sparrow]] has Lucky Strike as a default ability.
*The [[Favorite Deputy]] has Lucky Strike as its equipment ability.
*The [[Elemental Encoder]] has Lucky Strike as its equipment ability.
*The [[Lucky Ring]] has Lucky Strike as its equipment ability.
*One of the [[Master Medal]]s has Lucky Strike as its equipment ability.


[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
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[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Re:coded items]]
[[Category:Kingdom Hearts III abilities]]
[[de:Glückspilz]]
[[de:Glückspilz]]
[[de:Glücks-Boost]]
[[de:Glücks-Boost]]
[[fr:Chance]]
[[fr:Chance]]

Latest revision as of 17:03, 23 April 2024

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Issues: Mechanics of BbS version; Roxas abilities

Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), translated as Lucky Lucky in Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics[edit]

In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip, 2 AP in Kingdom Hearts Final Mix. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.

In Kingdom Hearts II, Lucky Lucky is a support ability that costs 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In Kingdom Hearts II Final Mix, the factor is 1 + 0.5n and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in Limit Form can further raise the drop rate factor to 7.5, and the two Lucky Lucky in Critical Mode can raise it to 8.5.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

Lucky Strike KHREC.png

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip that increases Luck by one when installed in the Stat Matrix.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

In Kingdom Hearts III, Lucky Strike is a support ability that costs 5 AP to equip. It increases the drop rate of prize boxes by a factor of 1 + 0.3n, where n represents the number of Lucky Strike abilities equipped by the active party.

Learning Lucky Strike[edit]

Kingdom Hearts[edit]

Kingdom Hearts Final Mix[edit]

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its equipment ability.

Kingdom Hearts 358/2 Days[edit]

Rings with Lucky Strike[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts III[edit]