Nightmare Clash: Difference between revisions
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==Learning Nightmare Clash== | ==Learning Nightmare Clash== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*Riku learns Nightmare Clash | *Riku learns and uses Nightmare Clash in response to the [[Armored Ventus Nightmare]]'s Dark Charge attack. In this context, Nightmare Clash is used to cancel each Dark Charge and deal damage. The slam into the ground is used to finish it off. | ||
{{ability-stub}} | {{ability-stub}} | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance]] |
Revision as of 16:37, 19 April 2024
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of full combo with finisher. |
Nightmare Clash is a Dual Link that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to bombard foes with warping headlong rushes.
Mechanics
Nightmare Clash is a Dual Link usable by Riku that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. It replaces the Attack command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify any damage received by Riku. The Nightmare Clash finisher allows the user to leap into the air, flip, and slam back into the ground, similar to Kick Dive. Should the Link Gauges hit 0, Riku will revert while unable to use any action or attack command aside from Attack and Jump or High-Jump command. If Riku's HP drops to 0 while having the Auto-Life status on, he will get revived but immobilized with no command available.
Learning Nightmare Clash
Kingdom Hearts 3D: Dream Drop Distance
- Riku learns and uses Nightmare Clash in response to the Armored Ventus Nightmare's Dark Charge attack. In this context, Nightmare Clash is used to cancel each Dark Charge and deal damage. The slam into the ground is used to finish it off.