Auto-Counter: Difference between revisions
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{{game| | {{game|KH2|FM2|RCO|BBS|FMB}} | ||
{{nihongo|''' | {{nihongo|'''Auto-Counter'''|オートカウンター|Ōto Kauntā}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically counterattack enemies under certain conditions. | ||
==Mechanics== | ==Mechanics== | ||
In ''[[Kingdom Hearts II]]'', Auto-Counter is a [[Gummi Ability]] that costs 3 AP to equip and can be equipped one time. | In ''[[Kingdom Hearts II]]'', Auto-Counter is a [[Gummi Ability]] that costs 3 {{AP}} to equip and can be equipped one time. When receiving damage, it automatically fires all equipped [[Lock-On Gummi]]es. | ||
In ''Kingdom Hearts | In ''Kingdom Hearts Re:coded'', Auto-Counter is an [[Overclock ability]] that allows [[Data-Sora]] to automatically use [[Block-Counter]] or [[Command Counter]] if those abilities are active. | ||
In ''Kingdom Hearts | [[File:Auto-Counter KHBBS.png|20px]] In ''Kingdom Hearts Birth by Sleep'', Auto-Counter is an ability that gives the user a 75% chance to automatically use a [[Reprisal command]] when knocked back, as long as the required command is equiped. | ||
==Learning Auto-Counter== | ==Learning Auto-Counter== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
[[File:GA Auto-Counter.png|right]] | |||
[[File:GA Auto-Counter.png| | *Auto-Counter is available as a Gummi Ability after completing [[Splash Island]] LV1. | ||
*Auto-Counter is available as a | |||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
Line 23: | Line 18: | ||
*The [[Oblivion]] and its upgrades have Auto-Counter as a level MAX Clock Ability. | *The [[Oblivion]] and its upgrades have Auto-Counter as a level MAX Clock Ability. | ||
*The [[Metal Chocobo]] and its upgrades have Auto-Counter as a level MAX Clock Ability. | *The [[Metal Chocobo]] and its upgrades have Auto-Counter as a level MAX Clock Ability. | ||
===''Kingdom Hearts Birth by Sleep''=== | |||
*[[Ventus]]'s D-Link learns Auto-Counter after collecting 2 emblems. | |||
==See also== | ==See also== | ||
*[[Block-Counter]] | *[[Block-Counter]] | ||
*[[Command Counter]] | *[[Command Counter]] | ||
[[de:Auto-Konter]] | |||
[[Category:Kingdom Hearts II abilities]] | |||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] | ||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] |
Latest revision as of 17:33, 17 April 2024
Auto-Counter (オートカウンター Ōto Kauntā ) is an ability introduced in Kingdom Hearts II. It allows the user to automatically counterattack enemies under certain conditions.
Mechanics[edit]
In Kingdom Hearts II, Auto-Counter is a Gummi Ability that costs 3 AP to equip and can be equipped one time. When receiving damage, it automatically fires all equipped Lock-On Gummies.
In Kingdom Hearts Re:coded, Auto-Counter is an Overclock ability that allows Data-Sora to automatically use Block-Counter or Command Counter if those abilities are active.
In Kingdom Hearts Birth by Sleep, Auto-Counter is an ability that gives the user a 75% chance to automatically use a Reprisal command when knocked back, as long as the required command is equiped.
Learning Auto-Counter[edit]
Kingdom Hearts II[edit]
- Auto-Counter is available as a Gummi Ability after completing Splash Island LV1.
Kingdom Hearts Re:coded[edit]
- The Olympia γ and its upgrades have Auto-Counter as a level MAX Clock Ability.
- The Oblivion and its upgrades have Auto-Counter as a level MAX Clock Ability.
- The Metal Chocobo and its upgrades have Auto-Counter as a level MAX Clock Ability.
Kingdom Hearts Birth by Sleep[edit]
- Ventus's D-Link learns Auto-Counter after collecting 2 emblems.