Kingdom Hearts Re:coded

Rising Rush: Difference between revisions

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{{ability-stub}}
{{game|RCO}}
{{InfoAbility
|kana=ラッシュアッパー
|romaji=Rasshu Appā
|jpname=Rush Upper
|recname=Rising Rush
|recimage=Rising Rush KHREC.gif
|recdesc=Charge through enemies and deal multiple hits, then finish by knocking them into the air.
|rectype={{AT|att}} Physical
|recmem=15%
|recatk1=Rush
|rechit1=3
|recpow1a=0.78
|recpow1b=1.03
|recpow1c=1.27
|reccrit1=2%
|recblock1=Multiple
|recblock2=Multiple
|recatk2=Somersault
|rechit2=1
|recpow2a=1.0
|recpow2b=1.31
|recpow2c=1.63
|reccrit2=4%
|recair=◯
|recclock1=53
|recclock2=105
|recreload=20
|reccp=300
|recbuy=10000
|recsell=500
|recshop=4
|recgoofy=Goofy Tornado
|reccompiled=Sonic Line LV3
}}
'''Rising Rush''' is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.
 
==Mechanics==
[[File:Advanced KHREC.png|left]]
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 20 seconds.
 
==Learning Rising Rush==
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] can obtain Rising Rush by defeating the [[Trickmaster]] on Critical Mode with a ranking of ★.
*Data-Sora can redeem Rising Rush from [[Hollow Bastion Part II: Sector C]] for 500 SP.
*Data-Sora has a 1% chance of obtaining Rising Rush from a [[Prize Blox]] on Floor 51-60 of the [[Avatar Sector]].
*Data-Sora can purchase Rising Rush from the [[Moogle Shop]] for 10000 munny after clearing [[Olympus Coliseum]].
*Data-Sora can obtain Rising Rush from a [[Scratch Card]].
 
====Command Conversion====
Rising Rush is an Attack Command that can be converted through six different recipes.
*[[Air Spiral]] + [[Wind Dive]]
*[[Ice Storm]] + [[Wind Dive]]
*[[Spark Storm]] + [[Wind Dive]]
*[[Magnega]] + [[Curaga]]
*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Aero]]
 
==Synthesized commands==
Rising Rush is used to convert the following commands:
*[[Triple Burst]]
*[[Triple Firaga]]
*{{c|Eruption|ability}}
*[[Firaga Burst]]
 
[[Category:Kingdom Hearts Re:coded Attack commands]]

Latest revision as of 18:07, 5 April 2024

Rising Rush
(ラッシュアッパー Rasshu Appā?, lit. "Rush Upper")
Gif of Rising Rush
Charge through enemies and deal multiple hits, then finish by knocking them into the air.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Rush 3 0.78 1.03 1.27 2% 53 Multiple
Somersault 1 1.0 1.31 1.63 4% 105 Multiple
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
Attack Command Physical 20 seconds X
Max CP Memory Consumption Buy Shop LV Sell
300 15% 10000 4 500
Goofy Command Compiled Command
Goofy Tornado Sonic Line LV3

Rising Rush is a technique in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.

Mechanics[edit]

Advanced KHREC.png

In Kingdom Hearts Re:coded, Rising Rush is an attack command that has a memory consumption of 15% and a reload time of 20 seconds.

Learning Rising Rush[edit]

Kingdom Hearts Re:coded[edit]

Command Conversion[edit]

Rising Rush is an Attack Command that can be converted through six different recipes.

Synthesized commands[edit]

Rising Rush is used to convert the following commands: