From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
(17 intermediate revisions by 10 users not shown) |
Line 1: |
Line 1: |
| {{game|COM|REC}}
| | #REDIRECT [[Battle Card#Card breaks]] |
| {{Expand}}
| |
| {{Cleanup}}
| |
| '''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results in a very quick temporal stun for the one who played the card first. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used (a "Rapid Break") will boost Riku's attack strength.
| |
| | |
| ==DP==
| |
| Card break is essential on the archivement of Dark Points. Riku gets a certain amount of DP every time he breaks a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he performs a Rapid Break, he gets DP the same way as a normal break, plus 5 points bonus. | |
| | |
| {{stub}}
| |
| [[Category: Kingdom Hearts: Chain of Memories]]
| |
Latest revision as of 17:46, 15 March 2024