Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Abilities (KHCOM): Difference between revisions

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(I don't know about High Jump. Fix it if wrong.)
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{{Game|COM|REC}}
{{Game|COM|REC}}
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In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, [[Sora]]'s only free-to-use ability is Dodge Roll. [[Riku]] is also given a pair of movement abilities.
[[File:REC Sleight Screen.png|thumb|right|300px|The ability screen is replaced with a list of sleights in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''.]]
In ''[[Kingdom Hearts: Chain of Memories]]'', the ability systems from other games in the series are replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos. The enemy cards serve as the game's support abilities, and must be played to activate temporary status changes.


However, there are a number of action abilities that can be used in their own right, outside of combat. Most are only available in the remake, ''[[Kingdom Hearts Re:Chain of Memories]]''.
In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.


==Dodge Roll==<!--include Riku's equivalent-->
==Abilities==
Dodge Roll is an ability that allows the user to roll away from harm. It is an ability that you begin with for both Sora and Riku.  
===Sora===
Sora does a roll, while Riku dives and jumps back up again. When in Dark Mode, Riku dashes forward.
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
{{sec-stub}}
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:48%"|Description
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Roll away from harm.
| Available from the beginning.
|-
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|Powers up your jump, allowing you to reach higher places.
| Clear [[Monstro]]'s [[Room of Beginnings]].
|-
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|Enter [[Neverland]].
|-
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|[[Castle Oblivion]] [[Room of Rewards]]
|}


==High Jump==
===Riku===
High Jump allows Sora to jump higher than usual. He obtains it in [[Monstro]].
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
{{sec-stub}}
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
|Available from the beginning.
|-
|{{nihongo|'''[[Double Jump]]'''|2段ジャンプ/二段ジャンプ|<br>2-Dan Janpu/Nidan Janpu}}
|Available while in [[Dark Mode]].
|-
|}


==Glide==
Glide allows Sora to ride the wind and soar forward. It is obtained in [[Neverland]] after you defeat [[Captain Hook]].
{{sec-stub}}
==Super Glide==
Super Glide is an ability that can only be obtained by Sora on the 13th Floor: [[Castle Oblivion]]. It is in a chest in the level's Key to Rewards room.
Super Glide is an upgrade from Sora's original Glide ability. By pressing the {{button|c}} button, Sora can now glide at a faster pace. His form in doing so has changed as well. While using Glide, Sora's arms were stretched to his sides, with his feet straight as well. While using Super Glide, Sora's arms are close to his sides, while his legs are close as well, one of them being slightly bent at the knee.
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<!--
Also, Dodge Roll. (mentioned in manga specifically, add that); and Riku's equivalent.
However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide
Add list based on Re:Chain of Memories - High Jump, Glide, Superglide
Castle Oblivion Super Glide[[Re:CoM]]
If there are any named non-sleights in CoM, add those as well.-->
{{BoxTop}}
{{Mechanics}}
{{Mechanics}}
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[[Category:Kingdom Hearts: Chain of Memories]]
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[[Category:Kingdom Hearts Chain of Memories]]
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Latest revision as of 19:23, 13 March 2024

In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.

In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.

Abilities[edit]

Sora[edit]

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide[KH Re:CoM] (グライド
Guraido
?)
While in the air, press the Circle button to ride the air currents. Hold down the Circle button to remain aloft. Enter Neverland.
Super Glide[KH Re:CoM] (スーパーグライド
Sūpā Guraido
?)
While in the air, press the Circle button to fly at high speed. Hold down the Circle button to remain aloft. Castle Oblivion Room of Rewards

Riku[edit]

Ability Obtained
High-Speed Step (高速ステップ
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ
2-Dan Janpu/Nidan Janpu
?)
Available while in Dark Mode.