Walkthrough:Kingdom Hearts Re:coded/Castle Oblivion: Difference between revisions

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==<center>[[File:Castle Oblivion Logo KHCOM.png|300px|link=Castle Oblivion]]</center>==
==<center>[[File:Castle Oblivion Logo KHCOM.png|300px|link=Castle Oblivion]]</center>==
TREASURE TABLE
TREASURE Table
[[File:Data-Roxas KHREC.png|right|400px]]


After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II|Hollow Bastion II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card.
After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part II|Hollow Bastion Part II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card.


From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny Islanda|l}}. Before talking to anyone, grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|HP +8|i}} chip, on the higher platform in the center of the map and the {{Wtext|Strength +4|i}} chip in the north-east. Now talk to {{Wtext|Selphie|c}}, who asks you to clear out some blocks, but its entirely your choice to accept or not. You can then talk to {{Wtext|Wakka|c}} who asks you to check on {{Wtext|Tidus|c}}, which you'll have to do whether you say yes or no. If you do speak to {{Wtext|Tidus|c}} after, he duels you though he can be easily beaten. Afterwards, talk to the black coated figure to end the world's illusion and receive an {{Wtext|Ending Card|l}}, based on the options you chose. Another way to end the illusion is find the two shiny things under blocks in the east, which both causes {{Wtext|Heartless|e}} to attack when examined.
From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny Islands|l}}. Before talking to anyone, grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|HP +8|i}} chip, on the higher platform in the center of the map and the {{Wtext|Strength +4|i}} chip in the north-east. Now talk to {{Wtext|Selphie|c}}, who asks you to clear out some blocks, but its entirely your choice to accept or not. You can then talk to {{Wtext|Wakka|c}} who asks you to check on {{Wtext|Tidus|c}}, which you'll have to do whether you say yes or no. If you do speak to {{Wtext|Tidus|c}} after, he duels you though he can be easily beaten. Afterwards, talk to the black coated figure to end the world's illusion and receive an {{Wtext|Ending Card|l}}, based on the options you chose. Another way to end the illusion is find the two shiny things under blocks in the east, which both causes {{Wtext|Heartless|e}} to attack when examined.


You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south.
You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south.


{{Wtext|Wonderland|l}} has a {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Thunder Resistance +4|i}} in the weset. With {{Wtext|Alice|c}}, you can either tell her true name or a fake one. With the {{Wtext|White Rabbit|c}}, you can either pick up his watch or tell him that he dropped it. With the {{Wtext|Card Soldiers|c}}, you can either give the {{Wtext|Potion|i}} to the {{Wtext|Ace of Spades|c}} or {{Wtext|Ace of Hearts|c}}. Lastly, you can break the regular block in the west to examine the {{Wtext|Cheshire Cat|c}}, who gives you a choice of four blocks to break. You can either give up or choose the correct D block. Picking the wrong block causes you to fight {{Wtext|Heartless|e}} and restarts the challenge again.
{{Wtext|Wonderland|l}} has a {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Thunder Resistance +4|i}} in the west. With {{Wtext|Alice|c}}, you can either tell her true name or a fake one. With the {{Wtext|White Rabbit|c}}, you can either pick up his watch or tell him that he dropped it. With the {{Wtext|Card Soldiers|c}}, you can either give the {{Wtext|Potion|i}} to the {{Wtext|Ace of Spades|c}} or {{Wtext|Ace of Hearts|c}}. Lastly, you can break the regular block in the west to examine the {{Wtext|Cheshire Cat|c}}, who gives you a choice of four blocks to break. You can either give up or choose the correct D block. Picking the wrong block causes you to fight {{Wtext|Heartless|e}} and restarts the challenge again.


{{Wtext|Olympus Coliseum|l}} has an {{Wtext|Aero +4|i}} in the north-east and a {{Wtext|Thunder +4|i}} in the south-west. In this world, talk to {{Wtext|Hercules|c}} to begin a test to see how many {{Wtext|Heartless|e}} you can beat in half a minute. Then, talk to {{Wtext|Cloud|c}}, who tests {{Wtext|Data-Sora|c}} whether he can defeat a group of {{Wtext|Heartless|e}} in under half a minute and then whether he can detect a hostile enemy. For the second part of the trial, you can tell which is hostile by waiting to see which enemy attacks first. Lastly, when you speak to {{Wtext|Hades|c}}, you are timed on how fast you can defeat a horde of enemies.
{{Wtext|Olympus Coliseum|l}} has an {{Wtext|Aero +4|i}} in the north-east and a {{Wtext|Thunder +4|i}} in the south-west. In this world, talk to {{Wtext|Hercules|c}} to begin a test to see how many {{Wtext|Heartless|e}} you can beat in half a minute. Then, talk to {{Wtext|Cloud|c}}, who tests {{Wtext|Data-Sora|c}} whether he can defeat a group of {{Wtext|Heartless|e}} in under half a minute and then whether he can detect a hostile enemy. For the second part of the trial, you can tell which is hostile by waiting to see which enemy attacks first. Lastly, when you speak to {{Wtext|Hades|c}}, you are timed on how fast you can defeat a horde of enemies.
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In {{Wtext|Hollow Bastion|l}}, you have to catch {{Wtext|Pete|c}} by going through a series of timed switch sequences and then fighting him at the end.
In {{Wtext|Hollow Bastion|l}}, you have to catch {{Wtext|Pete|c}} by going through a series of timed switch sequences and then fighting him at the end.
TEMPLATE MINIBOSS: PETE
 
STRATEGY: Pete is similar to previous fights. Use any opportunity to attack and only retreat to dodge.
{{Template:WRCOSBoss
|name=Pete
|image=Pete KHREC.png
|size=250px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=
|strategy=Pete is similar to previous fights. Use any opportunity to attack and only retreat to dodge.
}}
{{-}}
Afterwards, you'll have to catch {{Wtext|Maleficent|c}} by going through a similar process as before. A {{Wtext|Magnega|w}} in a {{Wtext|Rare Prize Blox|t}} can be obtained during the fourth switch sequence and a {{Wtext|Shock Fall|w}} is part of the fifth sequence.
Afterwards, you'll have to catch {{Wtext|Maleficent|c}} by going through a similar process as before. A {{Wtext|Magnega|w}} in a {{Wtext|Rare Prize Blox|t}} can be obtained during the fourth switch sequence and a {{Wtext|Shock Fall|w}} is part of the fifth sequence.


After you visit each world, go to the door to initiate a cutscene that ends in the hooded figure fighting you.
After you visit each world, go to the door to initiate a cutscene that ends in the hooded figure fighting you.


BOSS: ???
{{Template:WRCOHBoss
STRATEGY: The black coated figure fights with fierce, quick attacks and is a formidable opponent. Don't take risks as his attack are extremely powerful and can inflict negative status effects.
|name=???
|image=Data-Roxas KHREC.png
|size=150px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=
|strategy=The black coated figure fights with fierce, quick attacks and is a formidable opponent. Don't take risks as his attack are extremely powerful and can inflict negative status effects. Also, be wary when he fires beams of light at you repeatedly.
}}
{{-}}
 
After the fight, he gives you a final "???" world card and leaves. Using the world card on the door initiates the final cutscenes that end the game. Congratulations for completing Kingdom Hearts Re:coded!


==Ending Cards==
==Ending Cards==
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*'''Extra:''' Defeat {{Wtext|Pete|c}} in under 30 seconds. Catch {{Wtext|Maleficent|c}} in under a minute.
*'''Extra:''' Defeat {{Wtext|Pete|c}} in under 30 seconds. Catch {{Wtext|Maleficent|c}} in under a minute.
{{WRCOTOC}}
{{WRCOTOC}}
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]]