Dodge Roll: Difference between revisions

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{{cleanup|Better mechanics for KH, CoM, BbS}}
{{cleanup|Better mechanics for KH, CoM, BbS}}
{{Images| Dodge Roll being used in other games}}
{{Images| Dodge Roll being used in other games}}
[[File:Dodge Roll KHBBS.gif|300px|right|thumb]]
[[File:Dodge Roll KHBBS.gif|300px|thumb]]
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.  
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.


==Mechanics==
==Mechanics==
[[File:Dodge Roll KHII.gif|250px|right|thumb]]
[[File:Dodge Roll KHII.gif|250px|thumb]]
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing the left analog stick in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.


In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}}.
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle.


In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]].<!-- Given that the Dodge Roll Reaction Command is called Switch Roll in Japanese while the Dodge Roll Ability is called Dodge Roll in Japanese, shouldn't the Dodge Roll Reaction Command be listed separately from the ability?-->
In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].


In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting the left analog stick, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}.
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}.


In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. It is triggered by pressing {{button|dsy}} and a direction on the control pad.
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad.


In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on the left analog stick, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4.
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4.


In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving the circle pad and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is identical to the tumble he does in ''Kingdom Hearts Re:Chain of Memories''.  
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.  


In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving.
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving.
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
[[File:Dodge Roll KHRECOM.gif|250px|right|thumb]]
[[File:Dodge Roll KHRECOM.gif|250px|thumb]]
*Sora has Dodge Roll as a default ability.
*Sora has Dodge Roll as a default ability.


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==See also==
==See also==
*[[High-Speed Step]]
*[[Thunder Roll]]
*[[Thunder Roll]]
*[[Dark Roll]]
*[[Dark Roll]]
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**[[Firewheel]]
**[[Firewheel]]


==Notes and references==
{{reflist}}
[[fr:Roulade]]
[[fr:Roulade]]
[[de:Purzelbaum]]
[[de:Purzelbaum]]
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