VS Battle: Difference between revisions
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{{Game|MOM}} | {{Game|MOM}} | ||
{{ | {{youmay|the gameplay mode from ''Kingdom Hearts Melody of Memory''|[[Versus Mode|the gameplay mode from ''Kingdom Hearts Birth by Sleep'']]}} | ||
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten Field Battle stages. VS Battles are narrated by [[Chirithy]]. | [[File:VS Battle KHMOM.png|right|100px]] | ||
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten [[Field Battle]] stages. VS Battles are narrated by [[Chirithy]]. | |||
VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play. | VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play. | ||
==COM Battle== | ==COM Battle== | ||
In a {{nihongo|'''COM Battle'''|COMバーサス|COM Bāsasu|lit. "COM Versus"}}, the player and the computer opponent are given a rank. The player can from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats. | In a {{nihongo|'''COM Battle'''|COMバーサス|COM Bāsasu|lit. "COM Versus"}}, the player and the computer opponent are given a rank. The player can choose from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats. | ||
The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a [[Station of Awakening Collector's Card]]. | The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a [[Station of Awakening Collector's Card]]. | ||
Line 34: | Line 35: | ||
!style="width:5%"|15 | !style="width:5%"|15 | ||
|- | |- | ||
! | ![[File:Icon Bronze 3 KHMOM.png|30px]] Bronze 3 | ||
|1–11 | |1–11 | ||
|50%||40%||10%||—||—||—||—||—||—||—||—||—||—||—||— | |50%||40%||10%||—||—||—||—||—||—||—||—||—||—||—||— | ||
|4000000–4500000 | |4000000–4500000 | ||
|- | |- | ||
! | ![[File:Icon Bronze 2 KHMOM.png|30px]] Bronze 2 | ||
|12–19 | |12–19 | ||
|28.6%||35.7%||28.6%||7.1%||—||—||—||—||—||—||—||—||—||—||— | |28.6%||35.7%||28.6%||7.1%||—||—||—||—||—||—||—||—||—||—||— | ||
|4500000–5000000 | |4500000–5000000 | ||
|- | |- | ||
! | ![[File:Icon Bronze 1 KHMOM.png|30px]] Bronze 1 | ||
|20–27 | |20–27 | ||
|6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—||—||— | |6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—||—||— | ||
|6000000–6500000 | |6000000–6500000 | ||
|- | |- | ||
! | ![[File:Icon Silver 3 KHMOM.png|30px]] Silver 3 | ||
|28–35 | |28–35 | ||
|—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||— | |—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||— | ||
|6500000–7000000 | |6500000–7000000 | ||
|- | |- | ||
! | ![[File:Icon Silver 2 KHMOM.png|30px]] Silver 2 | ||
|36–43 | |36–43 | ||
|—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||— | |—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||— | ||
|6700000–7200000 | |6700000–7200000 | ||
|- | |- | ||
! | ![[File:Icon Silver 1 KHMOM.png|30px]] Silver 1 | ||
|44–51 | |44–51 | ||
|—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||— | |—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||— | ||
|6900000–7400000 | |6900000–7400000 | ||
|- | |- | ||
! | ![[File:Icon Gold 3 KHMOM.png|30px]] Gold 3 | ||
|52–59 | |52–59 | ||
|—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||— | |—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||— | ||
|7100000–7600000 | |7100000–7600000 | ||
|- | |- | ||
! | ![[File:Icon Gold 2 KHMOM.png|30px]] Gold 2 | ||
|60–67 | |60–67 | ||
|—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||— | |—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||— | ||
|7300000–7800000 | |7300000–7800000 | ||
|- | |- | ||
! | ![[File:Icon Gold 1 KHMOM.png|30px]] Gold 1 | ||
|68–75 | |68–75 | ||
|—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||— | |—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||— | ||
|7500000–8000000 | |7500000–8000000 | ||
|- | |- | ||
! | ![[File:Icon Platinum 3 KHMOM.png|30px]] Platinum 3 | ||
|76–83 | |76–83 | ||
|—||—||—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7% | |—||—||—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7% | ||
|8000000–8500000 | |8000000–8500000 | ||
|- | |- | ||
! | ![[File:Icon Platinum 2 KHMOM.png|30px]] Platinum 2 | ||
|84–91 | |84–91 | ||
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | |—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | ||
|8500000–9000000 | |8500000–9000000 | ||
|- | |- | ||
! | ![[File:Icon Platinum 1 KHMOM.png|30px]] Platinum 1 | ||
|92–99 | |92–99 | ||
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | |—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | ||
Line 111: | Line 112: | ||
==Online Battle== | ==Online Battle== | ||
In an | In an {{nihongo|'''Online Battle'''|オンラインバーサス|Onrain Bāsasu|lit. "Online Versus"}}, both opponents choose a song to play, which is then picked at random. Every player has a rating that will increase with each win and decrease with each loss; unlike in COM Battles, there are no rank titles associated with these ratings. At the end of each match, winner of the match will receive two [[Collector's Card]]s, while the loser will receive one. | ||
{{ | |||
Rematching an opponent in an Online Battle will increase the chance that the Collector's Cards are of Platinum rarity, with each rematch increasing the odds even further. This is the only method by which Platinum Collector's Cards can be found with greater than 25% odds. | |||
{|border="1" cellpadding="2" cellspacing="0" style="width:15%; text-align:center" | |||
|-style="{{style|mom|a}}" | |||
!style="width:50%"|Match | |||
!style="width:50%"|Platinum Card chance | |||
|- | |||
|1||25% | |||
|- | |||
|2||28% | |||
|- | |||
|3||31% | |||
|- | |||
|4||34% | |||
|- | |||
|5||37% | |||
|- | |||
|6+||40% | |||
|} | |||
==Tricks== | ==Tricks== | ||
{{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Tricks interfere with the opponent's game, similar to [[status effect]]s. | {{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Beginning halfway through the Music Stage, tricks will be activated in pairs. Tricks interfere with the opponent's game, similar to [[status effect]]s. | ||
The chance of activating a particular trick depends on which opponent is currently in the lead. Generally, the player who is currently behind will be more likely to activate more powerful tricks. Tricks will also last longer if the player who activated it is falling behind. Four tricks also have their effects strengthened when activated by the losing player: Trick Drain will drain more of the opponent's Trick gauge, Vanishing Enemies will make enemies disappear sooner, Sneaky Enemies will make enemies appear later, and Point Penalty will deduct more points on a miss. | |||
The Point Penalty Trick cannot be activated on its own. In addition, three pairs of Tricks are impossible to activate: HP Swap and Point Penalty, Trick Drain and Point Penalty, and Hide Guide and False Targets. | |||
===List of Tricks=== | ===List of Tricks=== | ||
{|border="1" cellpadding="2" cellspacing="0" style="width: | {|border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|-style="{{style|mom|a}}" | |-style="{{style|mom|a}}" | ||
!style="width: | !rowspan="2" colspan="2" style="width:25%"|Trick | ||
!rowspan="2" style="width:30%"|Effect | |||
!colspan="5" style="width:45%"|Active Time | |||
|-style="{{style|mom|b}}" | |||
!style="width:9%"|Winning | |||
!style="width:9%"|Advantage | |||
!style="width:9%"|Even | |||
!style="width:9%"|Disadvantage | |||
!style="width:9%"|Losing | |||
|- | |- | ||
|{{nihongo|'''HP Swap'''|HPチェンジ|<br>HP Chanji|lit. "HP Change"}}||Switches your HP with your opponents. | !style="width:5%"|[[File:HP Swap KHMOM.png|45px]] | ||
|style="width:20%"|{{nihongo|'''HP Swap'''|HPチェンジ|<br>HP Chanji|lit. "HP Change"}}||Switches your HP with your opponents. | |||
|colspan="5" style="text-align:center"|Instantaneous | |||
|- | |- | ||
![[File:Trick Drain KHMOM.png|45px]] | |||
|{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours. | |{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours. | ||
|colspan="5" style="text-align:center"|Instantaneous | |||
|- | |- | ||
![[File:Vanishing Enemies KHMOM.png|45px]] | |||
|{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close. | |{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close. | ||
|style="text-align:center"|10.5 seconds||style="text-align:center"|12.25 seconds||style="text-align:center"|14 seconds||style="text-align:center"|15.75 seconds||style="text-align:center"|17.5 seconds | |||
|- | |- | ||
![[File:Sneaky Enemies KHMOM.png|45px]] | |||
|{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close. | |{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close. | ||
|style="text-align:center"|10.5 seconds||style="text-align:center"|12.25 seconds||style="text-align:center"|14 seconds||style="text-align:center"|15.75 seconds||style="text-align:center"|17.5 seconds | |||
|- | |- | ||
![[File:Hide Guide KHMOM.png|45px]] | |||
|{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides. | |{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides. | ||
|style="text-align:center"|7 seconds||style="text-align:center"|10.5 seconds||style="text-align:center"|14 seconds||style="text-align:center"|17.5 seconds||style="text-align:center"|21 seconds | |||
|- | |- | ||
![[File:Harsh Judge KHMOM.png|45px]] | |||
|{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions. | |{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions. | ||
|style="text-align:center"|6 seconds||style="text-align:center"|9 seconds||style="text-align:center"|12 seconds||style="text-align:center"|15 seconds||style="text-align:center"|18 seconds | |||
|- | |- | ||
![[File:Point Penalty KHMOM.png|45px]] | |||
|{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss. | |{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss. | ||
|style="text-align:center"|12 seconds||style="text-align:center"|14 seconds||style="text-align:center"|16 seconds||style="text-align:center"|18 seconds||style="text-align:center"|20 seconds | |||
|- | |- | ||
![[File:Interference KHMOM.png|45px]] | |||
|{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view | |{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view | ||
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds | |||
|- | |- | ||
![[File:Tiny Targets KHMOM.png|45px]] | |||
|{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small. | |{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small. | ||
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds | |||
|- | |- | ||
![[File:False Targets KHMOM.png|45px]] | |||
|{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides. | |{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides. | ||
|style="text-align:center"|8 seconds||style="text-align:center"|12 seconds||style="text-align:center"|16 seconds||style="text-align:center"|20 seconds||style="text-align:center"|24 seconds | |||
|} | |||
===Trick Lottery=== | |||
{| align="center" width="100%" | |||
| valign="top" width="50%"| | |||
====Single Trick==== | |||
{|border="1" cellpadding="2" cellspacing="0" style="width:98%; text-align:center" | |||
|-style="{{style|mom|a}}" | |||
!rowspan="2" style="width:18%"|Trick | |||
!colspan="5" style="width:80%"|Activation Chance | |||
|-style="{{style|mom|b}}" | |||
!style="width:16%"|Winning | |||
!style="width:16%"|Advantage | |||
!style="width:16%"|Even | |||
!style="width:16%"|Disadvantage | |||
!style="width:16%"|Losing | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]] | |||
|4.7%||8%||11.4%||18.3%||28.6% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||14.1%||17.9% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||7%||0% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||7%||0% | |||
|- | |||
![[File:Hide Guide KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||14.1%||17.9% | |||
|- | |||
![[File:Harsh Judge KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||14.1%||17.9% | |||
|- | |||
![[File:Interference KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||7%||0% | |||
|- | |||
![[File:Tiny Targets KHMOM.png|45px]] | |||
|14%||11.5%||9.1%||4.2%||0% | |||
|- | |||
![[File:False Targets KHMOM.png|45px]] | |||
|11.6%||11.5%||11.4%||14.1%||17.9% | |||
|- | |||
|} | |||
| valign="top" width="50%"| | |||
====Double Trick==== | |||
{|border="1" cellpadding="2" cellspacing="0" style="width:100%; text-align:center" | |||
|-style="{{style|mom|a}}" | |||
!rowspan="2" style="width:20%"|Tricks | |||
!colspan="5" style="width:80%"|Activation Chance | |||
|-style="{{style|mom|b}}" | |||
!style="width:16%"|Winning | |||
!style="width:16%"|Advantage | |||
!style="width:16%"|Even | |||
!style="width:16%"|Disadvantage | |||
!style="width:16%"|Losing | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Trick Drain KHMOM.png|45px]] | |||
|0%||0%||0%||2.2%||6.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Vanishing Enemies KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||3.3%||3.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||3.3%||3.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||4.4%||6.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||4.4%||6.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||3.3%||3.1% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|1.5%||2.2%||2.5%||2%||1.2% | |||
|- | |||
![[File:HP Swap KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|1.2%||2.2%||3.2%||4.4%||6.1% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Vanishing Enemies KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||1.9% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||1.9% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||3.8% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||3.8% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||1.9% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|0%||0%||0%||1%||0.8% | |||
|- | |||
![[File:Trick Drain KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|0%||0%||0%||1.7%||3.8% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Sneaky Enemies KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||2.7%||2.3% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
![[File:Vanishing Enemies KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Hide Guide KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||2.7%||2.3% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
![[File:Sneaky Enemies KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Hide Guide KHMOM.png|45px]][[File:Harsh Judge KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Hide Guide KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Hide Guide KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Hide Guide KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
![[File:Harsh Judge KHMOM.png|45px]][[File:Point Penalty KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Harsh Judge KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Harsh Judge KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
![[File:Harsh Judge KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||3.4%||3.8% | |||
|- | |||
![[File:Point Penalty KHMOM.png|45px]][[File:Interference KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Point Penalty KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
![[File:Point Penalty KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Interference KHMOM.png|45px]][[File:Tiny Targets KHMOM.png|45px]] | |||
|7.4%||3.1%||0%||0%||0% | |||
|- | |||
![[File:Interference KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.1%||3.1%||3.2%||1.7%||0% | |||
|- | |||
![[File:Tiny Targets KHMOM.png|45px]][[File:False Targets KHMOM.png|45px]] | |||
|3.7%||3.1%||2.5%||1%||0% | |||
|- | |||
|} | |||
|} | |} | ||
Latest revision as of 00:35, 10 January 2024
This article is about the gameplay mode from Kingdom Hearts Melody of Memory. You may be looking for the gameplay mode from Kingdom Hearts Birth by Sleep. |
VS Battle (バーサスモード Bāsasu Mōdo , lit. "Versus Mode") is a gameplay mode that appears in Kingdom Hearts Melody of Memory. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten Field Battle stages. VS Battles are narrated by Chirithy.
VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play.
COM Battle[edit]
In a COM Battle (COMバーサス COM Bāsasu , lit. "COM Versus"), the player and the computer opponent are given a rank. The player can choose from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats.
The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a Station of Awakening Collector's Card.
Ranks[edit]
CPU names[edit]
Bronze | Silver | Gold | Platinum |
---|---|---|---|
Amateur Adventurer Bubbly Buddy Bumbling Beginner Caring Contender Excitable Eccentric Fabulous Friend Fledgeling Fighter Gracious Greenhorn Kind Keyblade Wielder Music Maniac Novice Nomad Secret Sweetie |
Awesome Ace Baby Berserker Cheerful Challenger Daring Dame Genial Gentleman Impatient Influencer Knockout Knight Lovely Leader Ornery Outlaw Rugged Rocker Shining Sweet-talker Valiant Vanquisher |
Dashing Defender Destined Darling Elusive Enchanter Eternal Emperor Fearsome Favorite Frolicking Fiend Gorgeous Guru Imposing Intellectual Luminous Lord Shadowy Sovereign Twilight Trooper Wandering Warrior |
Absolute Angel Cherished Champion Glorious Goddess Hardened Hero Intense Inquisitor Lofty Legend Merciful Master Monstrous Monarch Pro Pulverizer Righteous Rescuer Spiteful Superhero Storied Strongman |
Online Battle[edit]
In an Online Battle (オンラインバーサス Onrain Bāsasu , lit. "Online Versus"), both opponents choose a song to play, which is then picked at random. Every player has a rating that will increase with each win and decrease with each loss; unlike in COM Battles, there are no rank titles associated with these ratings. At the end of each match, winner of the match will receive two Collector's Cards, while the loser will receive one.
Rematching an opponent in an Online Battle will increase the chance that the Collector's Cards are of Platinum rarity, with each rematch increasing the odds even further. This is the only method by which Platinum Collector's Cards can be found with greater than 25% odds.
Match | Platinum Card chance |
---|---|
1 | 25% |
2 | 28% |
3 | 31% |
4 | 34% |
5 | 37% |
6+ | 40% |
Tricks[edit]
Tricks (トリック Torikku ) are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Beginning halfway through the Music Stage, tricks will be activated in pairs. Tricks interfere with the opponent's game, similar to status effects.
The chance of activating a particular trick depends on which opponent is currently in the lead. Generally, the player who is currently behind will be more likely to activate more powerful tricks. Tricks will also last longer if the player who activated it is falling behind. Four tricks also have their effects strengthened when activated by the losing player: Trick Drain will drain more of the opponent's Trick gauge, Vanishing Enemies will make enemies disappear sooner, Sneaky Enemies will make enemies appear later, and Point Penalty will deduct more points on a miss.
The Point Penalty Trick cannot be activated on its own. In addition, three pairs of Tricks are impossible to activate: HP Swap and Point Penalty, Trick Drain and Point Penalty, and Hide Guide and False Targets.
List of Tricks[edit]
Trick Lottery[edit]
Single Trick[edit] |
Double Trick[edit] |
ProfiCards[edit]
Every player has a ProfiCard that displays their username and a customizable icon. After each online battle, the two opponents swap ProfiCards, allowing the each player to view various statistics about the other's performance and game records. Additional ProfiCard Icons can be obtained through item synthesis.
Related trophies[edit]
Prelude to Battle Defeat a COM opponent. |
Legendary Battler Defeat 20 COM opponents. |
Shining Platinum Reach Platinum 1 rank in COM Battle. |
Kingdom Hearts Melody of Memory |
---|
Characters |
Party members |
Kairi - Sora - Roxas - Aqua - Riku Donald Duck - Goofy - Axel - Xion - Terra - Ventus - Meow Wow - Komory Bat - Mickey Mouse Hercules - Aladdin - Ariel - Peter Pan - Beast - Fa Mulan - Simba - Stitch |
Antagonists |
Xehanort - Ansem, Seeker of Darkness - Xemnas - Maleficent |
Non-playable characters |
Aeleus - Ansem the Wise - Even - Fairy Godmother - Ienzo - Nameless Star - Terra-Xehanort - Yen Sid |
Locations |
Worlds |
Mysterious Tower - Radiant Garden - The Final World |
Terms |
An Oath to Return - Another Key - Key Art - Keyblade - Museum - Music Stage - Rhythm Points - Story Scene - The End - VS Battle - World Tour |
Music |
Kingdom Hearts Melody of Memory - Special Disc - Unnamed tracks |
Archives |
Artwork - Bosses - Enemies - Items - Trophy - Songs |