Music Stage: Difference between revisions

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==Music Stage types==
==Music Stage types==
===Field Battle===
===Field Battle===
 
In '''Field Battles''', the party runs down a music sheet, defeating enemies to the beat of the music. They can press {{button|x}}, {{button|l1}}, and/or {{button|r1}} to defeat enemies. Some enemies require pressing {{button|circle}} to jump, whether to attack an enemy in the air or dodge an attack. Certain green notes require holding {{button|circle}} to [[glide]]. Ability crystals also appear on the track, activated with {{button|triangle}} to unleash powerful abilities.
===Memory Dive===
===Memory Dive===
In '''Memory Dives''', the party glides down a music sheet as cutscenes from across the series play. Instead of defeating enemies, the player has to land on the correct notes, using {{button|x}}, {{button|l1}}, and/or {{button|r1}}. For hold notes, the player needs to hold at least one of the buttons.


===Boss Battle===
===Boss Battle===
'''Boss Battles''' pit the party against a boss. Gameplay is mostly identical to Memory Dives, though with the addition of ability crystals from Field Battles. During a Boss Battle, the track my sometimes enter a '''Dark Zone''. When a Dark Zone is cleared, the boss will perform a powerful attack that the party will defend against or evade; the player's performance affects the party's defense against the attack.


==Special Music Stages==
==Special Music Stages==
===Co-Op mode===
===Co-Op mode===
Co-op mode places two players against each other in a select few Field Battles. The first player plays as Sora while the second plays as Riku.


===VS Battle===
===VS Battle===
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