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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
The ''[[Kingdom Hearts Chain of Memories]]'' score consists of nearly 50 compositions, all by Yoko Shimomura. The soundtrack was remade in higher quality for ''[[Kingdom Hearts Re:Chain of Memories]]'', which also introduced three additional tracks. Just over half of the soundtrack is new arrangements of pieces from ''Kingdom Hearts'', while the rest are new compositions. The original Game Boy Advance versions of these tracks have never been released on an album.
The ''[[Kingdom Hearts Chain of Memories]]'' score consists of nearly 50 compositions, all by Yoko Shimomura. The soundtrack was remade in higher quality for ''[[Kingdom Hearts Re:Chain of Memories]]'', which also introduced three additional tracks. Just over half of the soundtrack is new arrangements of pieces from ''Kingdom Hearts'', while the rest are new compositions. The original Game Boy Advance versions of these tracks have never been released on an album, while a few of the remade pieces from ''Kingdom Hearts Re:Chain of Memories'' were re-balanced and given higher-quality samples for the album release.


Due to the limitations of the Game Boy Advance, sound compression was a more important issue than it was for the first game on the PlayStation 2; as such, returning world themes were given new simplified arrangements. Very few tracks other than world themes are carried over from ''Kingdom Hearts'', allowing the game to form a distinct musical identity. While short themed phrases are still implemented in the game – for instance, tracks relating to [[Organization XIII]] share a similar descending chromatic pattern, and tracks relating to [[Ansem, Seeker of Darkness]] invoke multiple motifs from ''Kingdom Hearts'' – the soundtrack does not solely rely on common phrases for cohesion. Namely, similarities in instrumentation also give the ''Kingdom Hearts Chain of Memories'' soundtrack structure. Many major pieces incorporate harp and organ, giving the setting of [[Castle Oblivion]] a grand, yet ominous feeling.
Due to the limitations of the Game Boy Advance, sound compression was a more important issue than it was for the first game on the PlayStation 2; as such, returning world themes were given new simplified arrangements. Very few tracks other than world themes are carried over from ''Kingdom Hearts'', allowing the game to form a distinct musical identity. While short themed phrases are still implemented in the game – for instance, tracks relating to [[Organization XIII]] share a similar descending chromatic pattern, and tracks relating to [[Ansem, Seeker of Darkness]] invoke multiple motifs from ''Kingdom Hearts'' – the soundtrack does not solely rely on common phrases for cohesion. Namely, similarities in instrumentation also give the ''Kingdom Hearts Chain of Memories'' soundtrack structure. Many major pieces incorporate harp and organ, giving the setting of [[Castle Oblivion]] a grand, yet ominous feeling.
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