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|bonus=+8 | |bonus=+8 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|atkspd=1.3 | |||
|appgrd=1.13 | |||
|ability1=[[Chain Power]] | |ability1=[[Chain Power]] | ||
|ability2=[[Chain Time]] | |ability2=[[Chain Time]] | ||
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|bonus=+6 | |bonus=+6 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|atkspd=1.3 | |||
|appgrd=1.13 | |||
|ability1=[[Combo Boost]] | |ability1=[[Combo Boost]] | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
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|bonus=+7 | |bonus=+7 | ||
|bonusunit=+0 | |bonusunit=+0 | ||
|atkspd=1.3 | |||
|appgrd=1.13 | |||
|ability1=[[Combo Boost]] | |ability1=[[Combo Boost]] | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
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==Gameplay== | ==Gameplay== | ||
The basic Abaddon Plasma's ground combo begins with a side slash to the right, followed by an upward slash, a downward slash, and finishes with a powerful side slash to the left. The Abaddon Plasma+ has a much longer ground combo, being a side slash to the right, an upward slash, a downward slash, another horizontal side slash, another upswing, another downswing, a third horizontal swing, and finally a powerful side slash. Pressing {{button|dsy}} during either downswing results in the basic combo finisher. Both variants share the same aerial combo; it starts with an upward slash and ends with a spinning slash. | The basic Abaddon Plasma's ground combo begins with a side slash to the right, followed by an upward slash, a downward slash, and finishes with a powerful side slash to the left. The Abaddon Plasma++ has a much longer ground combo, being a side slash to the right, an upward slash, a downward slash, another horizontal side slash, another upswing, another downswing, a third horizontal swing, and finally a powerful side slash. Pressing {{button|dsy}} during either downswing results in the basic combo finisher. Both variants share the same aerial combo; it starts with an upward slash and ends with a spinning slash. | ||
==Gallery== | ==Gallery== |