Abaddon Plasma: Difference between revisions

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|bonus=+8
|bonus=+8
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.13
|ability1=[[Chain Power]]
|ability1=[[Chain Power]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
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|bonus=+6
|bonus=+6
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.13
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
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|bonus=+7
|bonus=+7
|bonusunit=+0
|bonusunit=+0
|atkspd=1.3
|appgrd=1.13
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
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==Gameplay==
==Gameplay==
The basic Abaddon Plasma's ground combo begins with a side slash to the right, followed by an upward slash, a downward slash, and finishes with a powerful side slash to the left. The Abaddon Plasma+ has a much longer ground combo, being a side slash to the right, an upward slash, a downward slash, another horizontal side slash, another upswing, another downswing, a third horizontal swing, and finally a powerful side slash. Pressing {{button|dsy}} during either downswing results in the basic combo finisher. Both variants share the same aerial combo; it starts with an upward slash and ends with a spinning slash.
The basic Abaddon Plasma's ground combo begins with a side slash to the right, followed by an upward slash, a downward slash, and finishes with a powerful side slash to the left. The Abaddon Plasma++ has a much longer ground combo, being a side slash to the right, an upward slash, a downward slash, another horizontal side slash, another upswing, another downswing, a third horizontal swing, and finally a powerful side slash. Pressing {{button|dsy}} during either downswing results in the basic combo finisher. Both variants share the same aerial combo; it starts with an upward slash and ends with a spinning slash.


==Gallery==
==Gallery==