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Withstand Combo: Difference between revisions

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{{Game|KH2|FM2|BBS|FMB|RCO|DDD|DHD|AFP|KH3}}
{{Game|KH2|FM2|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{nihongo|'''Withstand Combo'''|コンボリーヴ|Konbo Rīvu|lit. "Combo Leave"}}, also translated as '''Once More''', is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to retain 1 [[HP]] after being attacked by a combo that would normally finish them off, provided they have more than 1 HP beforehand.
{{nihongo|'''Withstand Combo'''|コンボリーヴ|Konbo Rīvu|lit. "Combo Leave"}}, also translated as '''Once More''', is an [[ability]] introduced in ''[[Kingdom Hearts II]]''. It allows the user to retain 1 [[HP]] after being attacked by a combo that would normally finish them off, provided they have more than 1 HP beforehand.


Once More is invaluable for facing certain bosses, particularly those that attack quickly and relentlessly.
This ability is invaluable against bosses that attack quickly and relentlessly.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Once More is a {{c|support ability|KH2}} that costs 4 {{AP}} to equip.
In ''Kingdom Hearts II'', Once More is a {{c|support ability|KH2}} that costs 4 {{AP}} to equip. The user will remain with 1HP left as long as they don't hit the ground after a combo that lifts them up into the air. The use of [[Aerial Recovery]] or [[Retaliating Slash]], as well as reverting from a Drive Form will cancel Once More once used during a combo that lifts them up into the air.


In ''[[Kingdom Hearts Birth by Sleep]]'', Once More is a {{c|support ability|BBS}} that can be equipped once.
In ''[[Kingdom Hearts Birth by Sleep]]'', Once More is a {{c|support ability|BBS}} that can be equipped once. The user remains unable to survive with 1HP left during a combo that is taken during the use of a command.


In ''[[Kingdom Hearts Re:coded]]'', Once More is an [[accessory ability]].
In ''[[Kingdom Hearts Re:coded]]'', Once More is an [[accessory ability]].


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Once More is a {{c|support ability|DDD}} that can be equipped once.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Once More is a {{c|support ability|DDD}} that can be equipped once. The use of commands such as [[Firaga Burst]] or [[Dark Splicer]] will keep the user alive even after having taken combos that seemed separate. The user will remain immortal if they keep using commands one right after another. The user will also be able to survive with 1HP while falling after a combo that lifted them up into the air, but only if not a single input (joystick included) was pressed in the meantime.


In ''[[Kingdom Hearts III]]'', Withstand Combo is a {{c|support ability|KH3}} that costs 4 {{AP}} to equip.
In ''[[Kingdom Hearts III]]'', Withstand Combo is a {{c|support ability|KH3}} that costs 4 {{AP}} to equip.
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Double-Keyblade Roxas has Once More as a default ability.
*Double-Keyblade Roxas has Once More as a default ability.
*[[Sora]] learns Once More at level 25 with the Dream Shield, level 28 with the Dream Rod, and level 47 with the Dream Sword.
*[[Sora]] learns Once More at [[level]] 25 with the [[Dream Shield]], level 28 with the [[Dream Rod]], and level 47 with the [[Dream Sword]].
*[[Goofy]] learns Once More after defeating [[Oogie Boogie]] in [[Christmas Town]].
*[[Goofy]] learns Once More after defeating [[Oogie Boogie]] in [[Christmas Town]].
*[[Auron]] has Once More as a default ability.
*[[Auron]] has Once More as a default ability.
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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Once More can be attached to a {{meldtypeA|M}} or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Wellspring Crystal]].
*Once More can be attached to a {{meldtypeA|M}} or {{meldtypeA|O}} Command [[recipe]] through [[Command Meld]]ing, either randomly or by applying a [[Wellspring Crystal]].


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
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==Other appearances==
==Other appearances==
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''===
Aqua will survive combo hits with 1 HP by default.
Aqua will survive fatal combo hits with 1 HP by default.


==See also==
==See also==
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*[[Waking Dream]]
*[[Waking Dream]]


[[de:Dickschädel]]
[[es:Una vez más]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]

Latest revision as of 20:10, 5 December 2023

Withstand Combo (コンボリーヴ Konbo Rīvu?, lit. "Combo Leave"), also translated as Once More, is an ability introduced in Kingdom Hearts II. It allows the user to retain 1 HP after being attacked by a combo that would normally finish them off, provided they have more than 1 HP beforehand.

This ability is invaluable against bosses that attack quickly and relentlessly.

Mechanics[edit]

In Kingdom Hearts II, Once More is a support ability that costs 4 AP to equip. The user will remain with 1HP left as long as they don't hit the ground after a combo that lifts them up into the air. The use of Aerial Recovery or Retaliating Slash, as well as reverting from a Drive Form will cancel Once More once used during a combo that lifts them up into the air.

In Kingdom Hearts Birth by Sleep, Once More is a support ability that can be equipped once. The user remains unable to survive with 1HP left during a combo that is taken during the use of a command.

In Kingdom Hearts Re:coded, Once More is an accessory ability.

In Kingdom Hearts 3D: Dream Drop Distance, Once More is a support ability that can be equipped once. The use of commands such as Firaga Burst or Dark Splicer will keep the user alive even after having taken combos that seemed separate. The user will remain immortal if they keep using commands one right after another. The user will also be able to survive with 1HP while falling after a combo that lifted them up into the air, but only if not a single input (joystick included) was pressed in the meantime.

In Kingdom Hearts III, Withstand Combo is a support ability that costs 4 AP to equip.

Learning Once More[edit]

Kingdom Hearts II[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku can purchase Once More from the Drak Quack Ability Link for 150 Link Points.
  • Sora and Riku can purchase Once More from the Flowbermeow Ability Link for 300 Link Points.
  • Sora and Riku can purchase Once More from the Tyranto Rex Ability Link for 300 Link Points.

Kingdom Hearts III[edit]

  • Sora learns Withstand Combo at level 26 with Power of the Warrior, level 28 with Power of the Mystic, and level 4 with Power of the Guardian.
  • Guardian Form has Withstand Combo as a form ability.
  • Ultimate Form has Withstand Combo as a form ability.
  • Goofy learns Withstand Combo after defeating the Darkubes in San Fransokyo.
  • Riku has Withstand Combo as a default ability.
  • Aqua has Withstand Combo as a default ability.
  • The Star Medal has Withstand Combo as its equipment ability.

Kingdom Hearts III Re Mind[edit]

  • Roxas has Withstand Combo as a default ability.
  • Kairi has Withstand Combo as a default ability.

Other appearances[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Aqua will survive fatal combo hits with 1 HP by default.

See also[edit]